#endif
#include "wx/univ/inpcons.h"
+#include "wx/univ/inphand.h"
// ----------------------------------------------------------------------------
// constants
// frame decorations type flags used in wxRenderer and wxColourScheme
enum
{
- wxTOPLEVEL_BORDER = 0x00000001,
+ wxTOPLEVEL_ACTIVE = 0x00000001,
wxTOPLEVEL_MAXIMIZED = 0x00000002,
wxTOPLEVEL_TITLEBAR = 0x00000004,
- wxTOPLEVEL_RESIZEABLE = 0x00000008,
- wxTOPLEVEL_ICON = 0x00000010,
- wxTOPLEVEL_CLOSE_BUTTON = 0x00000020,
- wxTOPLEVEL_MAXIMIZE_BUTTON = 0x00000040,
- wxTOPLEVEL_MINIMIZE_BUTTON = 0x00000080,
- wxTOPLEVEL_RESTORE_BUTTON = 0x00000100,
- wxTOPLEVEL_HELP_BUTTON = 0x00000200,
- wxTOPLEVEL_ACTIVE = 0x00000400
+ wxTOPLEVEL_ICON = 0x00000008,
+ wxTOPLEVEL_RESIZEABLE = 0x00000010,
+ wxTOPLEVEL_BORDER = 0x00000020,
+ wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
+ wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
+ wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
+ wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
+ wxTOPLEVEL_BUTTON_HELP = 0x10000000,
};
+// frame hit test return values:
+enum
+{
+ wxHT_TOPLEVEL_NOWHERE = 0x00000000,
+ wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
+ wxHT_TOPLEVEL_ICON = 0x00000002,
+ wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
+
+ wxHT_TOPLEVEL_BORDER_N = 0x00000010,
+ wxHT_TOPLEVEL_BORDER_S = 0x00000020,
+ wxHT_TOPLEVEL_BORDER_E = 0x00000040,
+ wxHT_TOPLEVEL_BORDER_W = 0x00000080,
+ wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
+ wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
+ wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
+ wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
+ wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
+
+ wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
+ wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
+ wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
+ wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
+ wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
+ wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
+};
+
+// ----------------------------------------------------------------------------
+// the actions supported by this control
+// ----------------------------------------------------------------------------
+
+#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
+#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
+#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
+#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
+
//-----------------------------------------------------------------------------
// wxTopLevelWindow
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
+class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
+ public wxInputConsumer
{
public:
// construction
// implementation from now on
// --------------------------
+
+ // tests for frame's part at given point
+ long HitTest(const wxPoint& pt) const;
protected:
- // common part of all ctors
- void Init();
+ virtual bool PerformAction(const wxControlAction& action,
+ long numArg = -1,
+ const wxString& strArg = wxEmptyString);
+ // handle titlebar button click event
+ virtual void ClickTitleBarButton(long button);
+
+ virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
// return wxTOPLEVEL_xxx combination based on current state of the frame
long GetDecorationsStyle() const;
+
+ // common part of all ctors
+ void Init();
- DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
- DECLARE_EVENT_TABLE()
+ void RefreshTitleBar();
void OnNcPaint(wxPaintEvent& event);
// TRUE if wxTLW should render decorations (aka titlebar) itself
bool m_isActive:1;
// version of icon for titlebar (16x16)
wxIcon m_titlebarIcon;
-
+ // saved window style in fullscreen mdoe
+ long m_fsSavedStyle;
+ // currently pressed titlebar button
+ long m_pressedButton;
+
+ DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+ DECLARE_EVENT_TABLE()
+ WX_DECLARE_INPUT_CONSUMER()
+};
+
+// ----------------------------------------------------------------------------
+// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
+{
+public:
+ wxStdFrameInputHandler(wxInputHandler *inphand);
+
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
+ virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+ // the window (button) which has capture or NULL and the last hittest result
+ wxTopLevelWindow *m_winCapture;
+ long m_winHitTest;
+ long m_winPressed;
+ bool m_borderCursorOn;
+ wxCursor m_origCursor;
};
#endif // __WX_UNIV_TOPLEVEL_H__