+ virtual int HitTestFrame(const wxRect& rect,
+ const wxPoint& pt,
+ int flags) const
+ { return m_renderer->HitTestFrame(rect, pt, flags); }
+
+ virtual void DrawHeaderButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_renderer->DrawHeaderButton(win, dc, rect, flags); }
+ virtual void DrawTreeItemButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_renderer->DrawTreeItemButton(win, dc, rect, flags); }