int flags);
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect);
+ virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0);
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
const wxString& label,
int flags = 0, int style = 0);
- virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
+ virtual wxSize GetStatusBarBorders() const;
+
+ virtual wxCoord GetStatusBarBorderBetweenFields() const;
+
+ virtual wxSize GetStatusBarFieldMargins() const;
#endif // wxUSE_STATUSBAR
virtual wxCoord GetCheckItemMargin() const { return 0; }
virtual void DrawRaisedBorder(wxDC& dc, wxRect *rect);
virtual void DrawSunkenBorder(wxDC& dc, wxRect *rect);
virtual void DrawAntiSunkenBorder(wxDC& dc, wxRect *rect);
- virtual void DrawFrameBorder(wxDC& dc, wxRect *rect);
+ virtual void DrawBoxBorder(wxDC& dc, wxRect *rect);
+ virtual void DrawStaticBorder(wxDC& dc, wxRect *rect);
+ virtual void DrawExtraBorder(wxDC& dc, wxRect *rect);
// draw the frame with non-empty label inside the given rectText
// return the frame icon bitmap
virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type) = 0;
+ // get the width of either normal or resizeable frame border depending on
+ // whether flags contains wxTOPLEVEL_RESIZEABLE bit
+ //
+ // notice that these methods only make sense with standard border drawing
+ // code which uses the borders of the same width on all sides, this is why
+ // they are only present here and not in wxRenderer itself
+ virtual int GetFrameBorderWidth(int flags) const;
+
#if wxUSE_TEXTCTRL
// return the width of the border around the text area in the text control
virtual int GetTextBorderWidth(const wxTextCtrl *text) const;