#include "wx/scrolwin.h"
#include "wx/panel.h"
#include "wx/timer.h"
+#include "wx/sizer.h"
#ifdef __WXMSW__
#include <windows.h> // for DLGC_WANTARROWS
// search for m_handler in the handler list
if ( m_win && m_handler )
{
- wxEvtHandler *handlerPrev = NULL,
- *handler = m_win->GetEventHandler();
- while ( handler )
+ if ( m_win->RemoveEventHandler(m_handler) )
{
- if ( handler == m_handler )
- {
- wxEvtHandler *handlerNext = handler->GetNextHandler();
- if ( handlerPrev )
- {
- handlerPrev->SetNextHandler(handlerNext);
- }
- else
- {
- m_win->SetEventHandler(handlerNext);
- }
-
- handler->SetNextHandler(NULL);
- delete handler;
- m_handler = NULL;
-
- return;
- }
-
- handlerPrev = handler;
- handler = handler->GetNextHandler();
+ delete m_handler;
}
+ //else: something is very wrong, so better [maybe] leak memory than
+ // risk a crash because of double deletion
- wxFAIL_MSG( _T("where has our event handler gone?") );
+ m_handler = NULL;
}
}
*y = m_yScrollPosition;
}
-void wxScrollHelper::CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
*xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
*yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
}
-void wxScrollHelper::CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
*xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
// Default OnSize resets scrollbars, if any
void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
{
-#if wxUSE_CONSTRAINTS
- if ( m_win->GetAutoLayout() )
- m_win->Layout();
-#endif
-
AdjustScrollbars();
}
bool ok = wxPanel::Create(parent, id, pos, size, style, name);
-#ifdef __WXMSW__
- // we need to process arrows ourselves for scrolling
- m_lDlgCode |= DLGC_WANTARROWS;
-#endif // __WXMSW__
-
return ok;
}
{
}
+bool wxGenericScrolledWindow::Layout()
+{
+ if (GetSizer())
+ {
+ // Take into account the virtual size and scrolled position of the window
+ int x, y, w, h;
+ CalcScrolledPosition(0,0, &x,&y);
+ GetVirtualSize(&w, &h);
+ GetSizer()->SetDimension(x, y, w, h);
+ return TRUE;
+ }
+
+ // fall back to default for LayoutConstraints
+ return wxPanel::Layout();
+}
+
void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set this
event.Skip();
}
+#ifdef __WXMSW__
+long
+wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam)
+{
+ long rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
+
+ // we need to process arrows ourselves for scrolling
+ if ( nMsg == WM_GETDLGCODE )
+ {
+ rc |= DLGC_WANTARROWS;
+ }
+
+ return rc;
+}
+
+#endif // __WXMSW__
+
#if WXWIN_COMPATIBILITY
void wxGenericScrolledWindow::GetScrollUnitsPerPage (int *x_page, int *y_page) const