]> git.saurik.com Git - wxWidgets.git/blobdiff - demos/life/game.cpp
corrected CodeWarrior project target names and generated application names
[wxWidgets.git] / demos / life / game.cpp
index ce51d42bd94b3c5d1deb4687cfcc3820ef71c2bc..a356f550a1216aadd9fb87ff76c80caef2dc811c 100644 (file)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
+#ifdef __WIN16__
+#error "Sorry, Life! will not work in 16-bit Windows"
+#endif
+
 // ==========================================================================
 // ==========================================================================
-// declarations
+// headers, declarations, constants
 // ==========================================================================
 
 // ==========================================================================
 
-// --------------------------------------------------------------------------
-// headers
-// --------------------------------------------------------------------------
-
 #ifdef __GNUG__
     #pragma implementation "game.h"
 #endif
 
 #ifdef __GNUG__
     #pragma implementation "game.h"
 #endif
 
-// for compilers that support precompilation, includes "wx/wx.h"
+// For compilers that support precompilation, includes "wx/wx.h".
 #include "wx/wxprec.h"
 
 #ifdef __BORLANDC__
 #include "wx/wxprec.h"
 
 #ifdef __BORLANDC__
-    #pragma hdrstop
+#pragma hdrstop
 #endif
 
 #endif
 
-// for all others, include the necessary headers
 #ifndef WX_PRECOMP
 #ifndef WX_PRECOMP
-    #include "wx/wx.h"
+#include "wx/wx.h"
 #endif
 
 #endif
 
+#include "wx/log.h"
+#include "wx/module.h"
 #include "game.h"
 
 #include "game.h"
 
+#include <string.h>           // for memset
+
+
+#define ARRAYSIZE  1024       // static array for BeginFind & co.
+#define ALLOCBOXES 16         // number of cellboxes to alloc at once
+#define MAXDEAD    8          // tics before removing cellbox from list
+
+
 // ==========================================================================
 // ==========================================================================
-// implementation
+// CellBox
 // ==========================================================================
 
 // ==========================================================================
 
-// --------------------------------------------------------------------------
+#define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f)
+
+#define HASHSIZE   32768      // hash table size (do not change!)
+#define CELLBOX    8          // cells in a cellbox (do not change!)
+
+
+class LifeCellBox
+{
+public:
+    // members
+    inline bool IsAlive(int dx, int dy) const;
+    inline bool SetCell(int dx, int dy, bool alive);
+
+    // attributes
+    wxInt32       m_x, m_y;                     // position in universe
+    wxUint32      m_live1, m_live2;             // alive cells (1 bit per cell)
+    wxUint32      m_old1, m_old2;               // old values for m_live1, 2
+    wxUint32      m_on[8];                      // neighbouring info
+    wxUint32      m_dead;                       // been dead for n generations
+    LifeCellBox  *m_up, *m_dn, *m_lf, *m_rt;    // neighbour CellBoxes
+    LifeCellBox  *m_prev, *m_next;              // in linked list
+    LifeCellBox  *m_hprev, *m_hnext;            // in hash table
+};
+
+
+// IsAlive:
+//  Returns whether cell dx, dy in this box is alive
+//
+bool LifeCellBox::IsAlive(int dx, int dy) const
+{
+    if (dy > 3)
+        return (m_live2 & 1 << ((dy - 4) * 8 + dx));
+    else
+        return (m_live1 & 1 << ((dy) * 8 + dx));
+}
+
+// SetCell:
+//  Sets cell dx, dy in this box to 'alive', returns TRUE if
+//  the previous value was different, FALSE if it was the same.
+//
+bool LifeCellBox::SetCell(int dx, int dy, bool alive)
+{
+    if (IsAlive(dx, dy) != alive)
+    {
+       if (dy > 3)
+           m_live2 ^= 1 << ((dy - 4) * 8 + dx);
+       else
+           m_live1 ^= 1 << ((dy) * 8 + dx);
+
+       // reset this here to avoid updating problems
+       m_dead = 0;
+
+       return TRUE;
+    }
+    else
+       return FALSE;
+}
+
+
+// ==========================================================================
 // Life
 // Life
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// Ctor and dtor
 // --------------------------------------------------------------------------
 
 // --------------------------------------------------------------------------
 
-/* Format of the cell: (32 bit integer)
- *
- * 0yyyyyyy yyyyyy0x xxxxxxxxx xxx000ff
- *
- * y = y coordinate (13 bits)
- * x = x coordinate (13 bits)
- * f = flags (2 bits)
- *
- * OK, there is a reason for this, I promise :-). But I won't explain
- * it now; it will be more clear when I implement the optimized life
- * algorithm for large universes.
- */
-
-Life::Life(int width, int height)
-{            
-    m_wrap = TRUE;
-    Create(width, height);
+Life::Life()
+{
+    // pattern description
+    m_name        = _("");
+    m_rules       = _("");
+    m_description = _("");
+
+    // pattern data
+    m_numcells    = 0;
+    m_boxes       = new LifeCellBox *[HASHSIZE];
+    m_head        = NULL;
+    m_available   = NULL;
+    for (int i = 0; i < HASHSIZE; i++)
+        m_boxes[i] = NULL;
+
+    // state vars for BeginFind & FindMore
+    m_cells       = new LifeCell[ARRAYSIZE];
+    m_ncells      = 0;
+    m_findmore    = FALSE;
+    m_changed     = FALSE;
 }
 
 Life::~Life()
 {
 }
 
 Life::~Life()
 {
-    Destroy();
+    Clear();
+
+    delete[] m_boxes;
+    delete[] m_cells;
 }
 
 }
 
-void Life::Create(int width, int height)
+// Clear:
+//  Clears the board, freeing all storage.
+//
+void Life::Clear()
 {
 {
-    wxASSERT(width > 0 && height > 0 && m_cells.IsEmpty());
+    LifeCellBox *c, *nc;
 
 
-    m_width = width;
-    m_height = height;
+    // clear the hash table pointers
+    for (int i = 0; i < HASHSIZE; i++)
+        m_boxes[i] = NULL;
 
 
-    // preallocate memory to speed up initialization
-    m_cells.Alloc(m_width * m_height);
-    m_changed.Alloc(1000);
+    // free used boxes
+    c = m_head;
+    while (c)
+    {
+        nc = c->m_next;
+        delete c;
+        c = nc;
+    }
+    m_head = NULL;
 
 
-    // add all cells
-    for (int j = 0; j < m_height; j++)
-        for (int i = 0; i < m_width; i++)
-            m_cells.Add( MakeCell(i, j, FALSE) );
+    // free available boxes
+    c = m_available;
+    while (c)
+    {
+        nc = c->m_next;
+        delete c;
+        c = nc;
+    }
+    m_available = NULL;
+
+    // reset state
+    m_name        = _("");
+    m_rules       = _("");
+    m_description = _("");
+    m_numcells    = 0;
 }
 
 }
 
-void Life::Destroy()
+// --------------------------------------------------------------------------
+// Test and set individual cells
+// --------------------------------------------------------------------------
+
+// IsAlive:
+//  Returns whether cell (x, y) is alive.
+//
+bool Life::IsAlive(wxInt32 x, wxInt32 y)
 {
 {
-    m_cells.Clear();
-    m_changed.Clear();
+    LifeCellBox *c = LinkBox(x, y, FALSE);
+
+    return (c && c->IsAlive( x - c->m_x, y - c->m_y ));
 }
 
 }
 
-void Life::Clear()
+// SetCell:
+//  Sets or clears cell (x, y), according to the 'alive' param.
+//
+void Life::SetCell(wxInt32 x, wxInt32 y, bool alive)
 {
 {
-    // set all cells in the array to dead
-    for (int j = 0; j < m_height; j++)
-        for (int i = 0; i < m_width; i++)
-            m_cells[j * m_width + i] &= ~CELL_ALIVE;
+    LifeCellBox *c  = LinkBox(x, y);
+    wxUint32 dx = x - c->m_x;
+    wxUint32 dy = y - c->m_y;
+
+    if (c->SetCell(dx, dy, alive))
+    {
+        if (alive)
+            m_numcells++;
+        else
+            m_numcells--;
+    }
 }
 
 }
 
-Cell Life::MakeCell(int i, int j, bool alive) const
+void Life::SetPattern(const LifePattern& pattern)
 {
 {
-    return (Cell)((j << 18) | (i << 5) | (alive? CELL_ALIVE : CELL_DEAD));
+    wxArrayString data = pattern.m_shape;
+    wxString line;
+    long x = 0,
+         y = 0;
+
+    Clear();
+    for (size_t n = 0; n < data.GetCount(); n++)
+    {
+        line = data[n];
+
+        if ( (line.GetChar(0) != wxT('*')) &&
+             (line.GetChar(0) != wxT('.')) )
+        {
+            // assume that it is a digit or a minus sign
+            line.BeforeFirst(wxT(' ')).ToLong(&x);
+            line.AfterFirst(wxT(' ')).ToLong(&y);
+        }
+        else
+        {
+            // pattern data
+            for (size_t k = 0; k < line.Len(); k++)
+                SetCell(x + k, y, line.GetChar(k) == wxT('*'));
+
+            y++;
+        }
+    }
+
+    m_name = pattern.m_name;
+    m_rules = pattern.m_rules;
+    m_description = pattern.m_description;
 }
 
 }
 
-bool Life::IsAlive(int i, int j) const
+// --------------------------------------------------------------------------
+// Cellbox management functions
+// --------------------------------------------------------------------------
+
+// CreateBox:
+//  Creates a box in x, y, either taking it from the list
+//  of available boxes, or allocating a new one.
+//
+LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
 {
 {
-    wxASSERT(i >= 0 && j >= 0 && i < m_width && j < m_height);
+    LifeCellBox *c;
+
+    // if there are no available boxes, alloc a few more
+    if (!m_available)
+        for (int i = 1; i <= ALLOCBOXES; i++)
+        {
+            c = new LifeCellBox();
+
+            if (!c)
+            {
+                // TODO: handle memory errors. Note that right now, if we
+                // couldn't allocate at least one cellbox, we will crash
+                // before leaving CreateBox(). Probably we should try to
+                // allocate some boxes *before* the m_available list goes
+                // empty, so that we have a margin to handle errors
+                // gracefully.
+                wxLogFatalError(_("Out of memory! Aborting..."));
+
+                // NOTREACHED
+            }
+
+            c->m_next = m_available;
+            m_available = c;
+        }
+
+    // take a cellbox from the list of available boxes
+    c = m_available;
+    m_available = c->m_next;
+
+    // reset everything
+    memset((void *) c, 0, sizeof(LifeCellBox));
+    c->m_x = x;
+    c->m_y = y;
 
 
-    return (m_cells[j * m_width + i] & CELL_ALIVE);
+    // insert c in the list
+    c->m_next = m_head;
+    m_head = c;
+    if (c->m_next) c->m_next->m_prev = c;
+
+    // insert c in the hash table
+    c->m_hnext = m_boxes[hv];
+    m_boxes[hv] = c;
+    if (c->m_hnext) c->m_hnext->m_hprev = c;
+
+    return c;
 }
 
 }
 
-bool Life::IsAlive(Cell c) const { return (c & CELL_ALIVE); };
-int  Life::GetX(Cell c) const    { return (c >> 5) & 0x1fff; };
-int  Life::GetY(Cell c) const    { return (c >> 18); };
+// LinkBox:
+//  Returns a pointer to the box (x, y); if it didn't exist yet,
+//  it returns NULL or creates a new one, depending on the value
+//  of the 'create' parameter.
+//
+LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
+{
+    wxUint32 hv;
+    LifeCellBox *c;
+
+    x &= 0xfffffff8;
+    y &= 0xfffffff8;
+    hv = HASH(x, y);
+
+    // search in the hash table
+    for (c = m_boxes[hv]; c; c = c->m_hnext)
+        if ((c->m_x == x) && (c->m_y == y)) return c;
+
+    // if not found, and (create == TRUE), create a new one
+    return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL;
+}
 
 
-Cell Life::SetCell(int i, int j, bool alive)
+// KillBox:
+//  Removes this box from the list and the hash table and
+//  puts it in the list of available boxes.
+//
+void Life::KillBox(LifeCellBox *c)
 {
 {
-    wxASSERT(i >= 0 && j >= 0 && i < m_width && j < m_height);
+    wxUint32 hv = HASH(c->m_x, c->m_y);
 
 
-    Cell c = MakeCell(i, j, alive);
+    // remove from the list
+    if (c != m_head)
+        c->m_prev->m_next = c->m_next;
+    else
+        m_head = c->m_next;
 
 
-    m_cells[j * m_width + i] = c;
-    return c;
+    // remove from the hash table
+    if (c != m_boxes[hv])
+        c->m_hprev->m_hnext = c->m_hnext;
+    else
+        m_boxes[hv] = c->m_hnext;
+
+    // update neighbours
+    if (c->m_next) c->m_next->m_prev = c->m_prev;
+    if (c->m_hnext) c->m_hnext->m_hprev = c->m_hprev;
+    if (c->m_up) c->m_up->m_dn = NULL;
+    if (c->m_dn) c->m_dn->m_up = NULL;
+    if (c->m_lf) c->m_lf->m_rt = NULL;
+    if (c->m_rt) c->m_rt->m_lf = NULL;
+
+    // append to the list of available boxes
+    c->m_next = m_available;
+    m_available = c;
 }
 
 }
 
-void Life::SetShape(LifeShape& shape)
+// --------------------------------------------------------------------------
+// Navigation
+// --------------------------------------------------------------------------
+
+LifeCell Life::FindCenter()
 {
 {
-    wxASSERT((m_width >= shape.m_width) && (m_height >= shape.m_height));
+    double sx, sy;
+    int n;
+    sx = 0.0;
+    sy = 0.0;
+    n = 0;
 
 
-    int i0  = (m_width - shape.m_width) / 2;
-    int j0  = (m_height - shape.m_height) / 2;
-    char *p = shape.m_data;
+    LifeCellBox *c;
+    for (c = m_head; c; c = c->m_next)
+        if (!c->m_dead)
+        {
+            sx += c->m_x;
+            sy += c->m_y;
+            n++;
+        }
 
 
-    Clear();
-    for (int j = j0; j < j0 + shape.m_height; j++)
-        for (int i = i0; i < i0 + shape.m_width; i++)
-            SetCell(i, j, *(p++) == '*');
+    if (n > 0)
+    {
+        sx = (sx / n) + CELLBOX / 2;
+        sy = (sy / n) + CELLBOX / 2;
+    }
+
+    LifeCell cell;
+    cell.i = (wxInt32) sx;
+    cell.j = (wxInt32) sy;
+    return cell;
 }
 
 }
 
-bool Life::NextTic()
+LifeCell Life::FindNorth()
 {
 {
-    int i, j;
+    wxInt32 x = 0, y = 0;
+    bool first = TRUE;
+
+    LifeCellBox *c;
+    for (c = m_head; c; c = c->m_next)
+        if (!c->m_dead && ((first) || (c->m_y < y)))
+        {
+            x = c->m_x;
+            y = c->m_y;
+            first = FALSE;
+        }
+    
+    LifeCell cell;
+    cell.i = first? 0 : x + CELLBOX / 2;
+    cell.j = first? 0 : y + CELLBOX / 2;
+    return cell;
+}
 
 
-    m_changed.Empty();
+LifeCell Life::FindSouth()
+{
+    wxInt32 x = 0, y = 0;
+    bool first = TRUE;
 
 
-    /* 1st pass. Find and mark deaths and births for this generation.
-     *
-     * Rules:
-     *   An organism with <= 1 neighbors will die due to isolation.
-     *   An organism with >= 4 neighbors will die due to starvation.
-     *   New organisms are born in cells with exactly 3 neighbors.
-     */
-    for (j = 0; j < m_height; j++)
-        for (i = 0; i < m_width; i++)
+    LifeCellBox *c;
+    for (c = m_head; c; c = c->m_next)
+        if (!c->m_dead && ((first) || (c->m_y > y)))
         {
         {
-            int neighbors = GetNeighbors(i, j);
-            bool alive    = IsAlive(i, j);
+            x = c->m_x;
+            y = c->m_y;
+            first = FALSE;
+        }
+    
+    LifeCell cell;
+    cell.i = first? 0 : x + CELLBOX / 2;
+    cell.j = first? 0 : y + CELLBOX / 2;
+    return cell;
+}
 
 
-            /* Set CELL_MARK if this cell must change, clear it
-             * otherwise. We cannot toggle the CELL_ALIVE bit yet
-             * because all deaths and births are simultaneous (it
-             * would affect neighbouring cells).
-             */
-            if ((!alive && neighbors == 3) ||
-                (alive && (neighbors <= 1 || neighbors >= 4)))
-            {
-                m_cells[j * m_width + i] |= CELL_MARK;
-                m_changed.Add( MakeCell(i, j, !alive) );
-            }
-            else
-                m_cells[j * m_width + i] &= ~CELL_MARK;
+LifeCell Life::FindWest()
+{
+    wxInt32 x = 0, y = 0;
+    bool first = TRUE;
+
+    LifeCellBox *c;
+    for (c = m_head; c; c = c->m_next)
+        if (!c->m_dead && ((first) || (c->m_x < x)))
+        {
+            x = c->m_x;
+            y = c->m_y;
+            first = FALSE;
         }
         }
+    
+    LifeCell cell;
+    cell.i = first? 0 : x + CELLBOX / 2;
+    cell.j = first? 0 : y + CELLBOX / 2;
+    return cell;
+}
+
+LifeCell Life::FindEast()
+{
+    wxInt32 x = 0, y = 0;
+    bool first = TRUE;
 
 
-    /* 2nd pass. Stabilize.
-     */
-    for (j = 0; j < m_height; j++)
-        for (i = 0; i < m_width; i++)
+    LifeCellBox *c;
+    for (c = m_head; c; c = c->m_next)
+        if (!c->m_dead && ((first) || (c->m_x > x)))
         {
         {
-            /* Toggle CELL_ALIVE for those cells marked in the
-             * previous pass. Do not clear the CELL_MARK bit yet;
-             * it is useful to know which cells have changed and
-             * thus must be updated in the screen.
-             */
-            if (m_cells[j * m_width + i] & CELL_MARK)
-                m_cells[j * m_width + i] ^= CELL_ALIVE;
+            x = c->m_x;
+            y = c->m_y;
+            first = FALSE;
         }
         }
+    
+    LifeCell cell;
+    cell.i = first? 0 : x + CELLBOX / 2;
+    cell.j = first? 0 : y + CELLBOX / 2;
+    return cell;
+}
+
+// --------------------------------------------------------------------------
+// FindMore & co.
+// --------------------------------------------------------------------------
 
 
-    return (!m_changed.IsEmpty());
+// DoLine:
+//  Post eight cells to the cell arrays - leave out the fourth
+//  argument (or pass 0, the default value) to post alive cells
+//  only, else it will post cells which have changed.
+//
+void Life::DoLine(wxInt32 x, wxInt32 y, wxUint32 live, wxUint32 old)
+{
+    wxUint32 diff = (live ^ old) & 0xff;
+
+    if (!diff) return;
+
+    for (wxInt32 k = 8; k; k--, x++)
+    {
+        if (diff & 0x01)
+        {
+            m_cells[m_ncells].i = x;
+            m_cells[m_ncells].j = y;
+            m_ncells++;
+        }
+        diff >>= 1;
+    }
 }
 
 }
 
-int Life::GetNeighbors(int x, int y) const
+void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool changed)
 {
 {
-    wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
+    // TODO: optimize for the case where the maximum number of
+    // cellboxes that fit in the specified viewport is smaller
+    // than the current total of boxes; iterating over the list
+    // should then be faster than searching in the hash table.
 
 
-    int neighbors = 0;
+    m_x0 = m_x = x0 & 0xfffffff8;
+    m_y0 = m_y = y0 & 0xfffffff8;
+    m_x1 = (x1 + 7) & 0xfffffff8;
+    m_y1 = (y1 + 7) & 0xfffffff8;
 
 
-    int i0 = (x)? (x - 1) : 0;
-    int j0 = (y)? (y - 1) : 0;
-    int i1 = (x < (m_width - 1))? (x + 1) : (m_width - 1);
-    int j1 = (y < (m_height - 1))? (y + 1) : (m_height - 1);
+    m_findmore = TRUE;
+    m_changed = changed;
+}
 
 
-    if (m_wrap && ( !x || !y || x == (m_width - 1) || y == (m_height - 1)))
+bool Life::FindMore(LifeCell *cells[], size_t *ncells)
+{
+    LifeCellBox *c;
+    *cells = m_cells;
+    m_ncells = 0;
+
+    if (m_changed)
     {
     {
-        // this is an outer cell and wraparound is on
-        for (int j = y - 1; j <= y + 1; j++)
-            for (int i = x - 1; i <= x + 1; i++)
-                if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
-                             ((j < 0)? (j + m_height) : (j % m_height)) ))
-                     neighbors++;
+        for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
+            for ( ; m_x <= m_x1; m_x += 8)
+            {
+                if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
+                    continue;
+
+                // check whether there is enough space left in the array
+                if (m_ncells > (ARRAYSIZE - 64))
+                {
+                    *ncells = m_ncells;
+                    return FALSE;
+                }
+
+                DoLine(m_x, m_y    , c->m_live1,       c->m_old1      );
+                DoLine(m_x, m_y + 1, c->m_live1 >> 8,  c->m_old1 >> 8 );
+                DoLine(m_x, m_y + 2, c->m_live1 >> 16, c->m_old1 >> 16);
+                DoLine(m_x, m_y + 3, c->m_live1 >> 24, c->m_old1 >> 24);
+                DoLine(m_x, m_y + 4, c->m_live2,       c->m_old2      );
+                DoLine(m_x, m_y + 5, c->m_live2 >> 8,  c->m_old2 >> 8 );
+                DoLine(m_x, m_y + 6, c->m_live2 >> 16, c->m_old2 >> 16);
+                DoLine(m_x, m_y + 7, c->m_live2 >> 24, c->m_old2 >> 24);
+            }
     }
     else
     {
     }
     else
     {
-        // this is an inner cell, or wraparound is off
-        for (int j = j0; j <= j1; j++)
-            for (int i = i0; i <= i1; i++)
-                if (IsAlive(i, j))
-                     neighbors++;
+        for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0)
+            for ( ; m_x <= m_x1; m_x += 8)
+            {
+                if ((c = LinkBox(m_x, m_y, FALSE)) == NULL)
+                    continue;
+
+                // check whether there is enough space left in the array
+                if (m_ncells > (ARRAYSIZE - 64))
+                {
+                    *ncells = m_ncells;
+                    return FALSE;
+                }
+
+                DoLine(m_x, m_y    , c->m_live1      );
+                DoLine(m_x, m_y + 1, c->m_live1 >> 8 );
+                DoLine(m_x, m_y + 2, c->m_live1 >> 16);
+                DoLine(m_x, m_y + 3, c->m_live1 >> 24);
+                DoLine(m_x, m_y + 4, c->m_live2      );
+                DoLine(m_x, m_y + 5, c->m_live2 >> 8 );
+                DoLine(m_x, m_y + 6, c->m_live2 >> 16);
+                DoLine(m_x, m_y + 7, c->m_live2 >> 24);
+            }
+    }
+
+    *ncells = m_ncells;
+    m_findmore = FALSE;
+    return TRUE;
+}
+
+// --------------------------------------------------------------------------
+// Evolution engine
+// --------------------------------------------------------------------------
+
+extern unsigned char *g_tab;
+extern int g_tab1[];
+extern int g_tab2[];
+
+// NextTic:
+//  Advance one step in evolution :-)
+//
+bool Life::NextTic()
+{
+    LifeCellBox  *c, *up, *dn, *lf, *rt;
+    wxUint32 t1, t2, t3, t4;
+    bool     changed = FALSE;
+
+    m_numcells = 0;
+
+    // Stage 1:
+    // Compute neighbours of each cell
+    //
+    // WARNING: unrolled loops and lengthy code follows!
+    //
+    c = m_head;
+
+    while (c)
+    {
+        if (! (c->m_live1 || c->m_live2))
+        {
+            c = c->m_next;
+            continue;
+        }
+        up = c->m_up;
+        dn = c->m_dn;
+        lf = c->m_lf;
+        rt = c->m_rt;
+
+        // up
+        t1 = c->m_live1 & 0x000000ff;
+        if (t1)
+        {
+            if (!up)
+            {
+                up = LinkBox(c->m_x, c->m_y - 8);
+                up->m_dn = c;
+            }
+            t2 = g_tab1[t1];
+            up->m_on[7] += t2;
+            c->m_on[1] += t2;
+            c->m_on[0] += g_tab2[t1];
+        }
+
+        // down
+        t1 = (c->m_live2 & 0xff000000) >> 24;
+        if (t1)
+        {
+            if (!dn)
+            {
+                dn = LinkBox(c->m_x, c->m_y + 8);
+                dn->m_up = c;
+            }
+            t2 = g_tab1[t1];
+            dn->m_on[0] += t2;
+            c->m_on[6] += t2;
+            c->m_on[7] += g_tab2[t1];
+        }
+
+        t1 = c->m_live1;
+        t2 = c->m_live2;
+
+        // left
+        if (t1 & 0x01010101)
+        {
+            if (!lf)
+            {
+                lf = LinkBox(c->m_x - 8, c->m_y);
+                lf->m_rt = c;
+            }
+            if (t1 & 0x00000001)
+            {
+               if (!lf->m_up)
+               {
+                   lf->m_up = LinkBox(c->m_x - 8, c->m_y - 8);
+                   lf->m_up->m_dn = lf;
+               }
+               lf->m_up->m_on[7] += 0x10000000;
+               lf->m_on[0] += 0x10000000;
+               lf->m_on[1] += 0x10000000;
+            }
+            if (t1 & 0x00000100)
+            {
+               lf->m_on[0] += 0x10000000;
+               lf->m_on[1] += 0x10000000;
+               lf->m_on[2] += 0x10000000;
+            }
+            if (t1 & 0x00010000)
+            {
+               lf->m_on[1] += 0x10000000;
+               lf->m_on[2] += 0x10000000;
+               lf->m_on[3] += 0x10000000;
+            }
+            if (t1 & 0x01000000)
+            {
+               lf->m_on[2] += 0x10000000;
+               lf->m_on[3] += 0x10000000;
+               lf->m_on[4] += 0x10000000;
+            }
+        }
+        if (t2 & 0x01010101)
+        {
+            if (!lf)
+            {
+                lf = LinkBox(c->m_x - 8, c->m_y);
+                lf->m_rt = c;
+            }
+            if (t2 & 0x00000001)
+            {
+               lf->m_on[3] += 0x10000000;
+               lf->m_on[4] += 0x10000000;
+               lf->m_on[5] += 0x10000000;
+            }
+            if (t2 & 0x00000100)
+            {
+               lf->m_on[4] += 0x10000000;
+               lf->m_on[5] += 0x10000000;
+               lf->m_on[6] += 0x10000000;
+            }
+            if (t2 & 0x00010000)
+            {
+               lf->m_on[5] += 0x10000000;
+               lf->m_on[6] += 0x10000000;
+               lf->m_on[7] += 0x10000000;
+            }
+            if (t2 & 0x01000000)
+            {
+               if (!lf->m_dn)
+               {
+                   lf->m_dn = LinkBox(c->m_x - 8, c->m_y + 8);
+                   lf->m_dn->m_up = lf;
+               }
+               lf->m_on[6] += 0x10000000;
+               lf->m_on[7] += 0x10000000;
+               lf->m_dn->m_on[0] += 0x10000000;
+            }
+        }
+
+        // right
+        if (t1 & 0x80808080)
+        {
+            if (!rt)
+            {
+                rt = LinkBox(c->m_x + 8, c->m_y);
+                rt->m_lf = c;
+            }
+            if (t1 & 0x00000080)
+            {
+               if (!rt->m_up)
+               {
+                   rt->m_up = LinkBox(c->m_x + 8, c->m_y - 8);
+                   rt->m_up->m_dn = rt;
+               }
+               rt->m_up->m_on[7] += 0x00000001;
+               rt->m_on[0] += 0x00000001;
+               rt->m_on[1] += 0x00000001;
+            }
+            if (t1 & 0x00008000)
+            {
+               rt->m_on[0] += 0x00000001;
+               rt->m_on[1] += 0x00000001;
+               rt->m_on[2] += 0x00000001;
+            }
+            if (t1 & 0x00800000)
+            {
+               rt->m_on[1] += 0x00000001;
+               rt->m_on[2] += 0x00000001;
+               rt->m_on[3] += 0x00000001;
+            }
+            if (t1 & 0x80000000)
+            {
+               rt->m_on[2] += 0x00000001;
+               rt->m_on[3] += 0x00000001;
+               rt->m_on[4] += 0x00000001;
+            }
+        }
+        if (t2 & 0x80808080)
+        {
+            if (!rt)
+            {
+                rt = LinkBox(c->m_x + 8, c->m_y);
+                rt->m_lf = c;
+            }
+            if (t2 & 0x00000080)
+            {
+               rt->m_on[3] += 0x00000001;
+               rt->m_on[4] += 0x00000001;
+               rt->m_on[5] += 0x00000001;
+            }
+            if (t2 & 0x00008000)
+            {
+               rt->m_on[4] += 0x00000001;
+               rt->m_on[5] += 0x00000001;
+               rt->m_on[6] += 0x00000001;
+            }
+            if (t2 & 0x00800000)
+            {
+               rt->m_on[5] += 0x00000001;
+               rt->m_on[6] += 0x00000001;
+               rt->m_on[7] += 0x00000001;
+            }
+            if (t2 & 0x80000000)
+            {
+               if (!rt->m_dn)
+               {
+                   rt->m_dn = LinkBox(c->m_x + 8, c->m_y + 8);
+                   rt->m_dn->m_up = rt;
+               }
+               rt->m_on[6] += 0x00000001;
+               rt->m_on[7] += 0x00000001;
+               rt->m_dn->m_on[0] += 0x00000001;
+            }
+        }
+
+        // inner cells
+        int i;
+        for (i = 1; i <= 3; i++)
+        {
+            t1 = ((c->m_live1) >> (i * 8)) & 0x000000ff;
+            if (t1)
+            {
+                c->m_on[i - 1] += g_tab1[t1];
+                c->m_on[i    ] += g_tab2[t1];
+                c->m_on[i + 1] += g_tab1[t1];
+            }
+        }
+        for (i = 0; i <= 2; i++)
+        {
+            t1 = ((c->m_live2) >> (i * 8)) & 0x000000ff;
+            if (t1)
+            {
+                c->m_on[i + 3] += g_tab1[t1];
+                c->m_on[i + 4] += g_tab2[t1];
+                c->m_on[i + 5] += g_tab1[t1];
+            }
+        }
+
+        c->m_up = up;
+        c->m_dn = dn;
+        c->m_lf = lf;
+        c->m_rt = rt;
+        c = c->m_next;
+    }
+
+    // Stage 2:
+    // Stabilize
+    //
+    c = m_head;
+
+    while (c)
+    {
+        t1 = 0;
+        t2 = 0;
+
+        t3 = c->m_live1;
+        c->m_old1 = t3;
+
+        t4 = c->m_on[0];
+        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3      ) & 0xf) ];
+        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4;
+        t4 = c->m_on[1];
+        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8;
+        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12;
+        t4 = c->m_on[2];
+        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16;
+        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20;
+        t4 = c->m_on[3];
+        t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24;
+        t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28;
+
+        t3 = c->m_live2;
+        c->m_old2 = t3;
+
+        t4 = c->m_on[4];
+        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3      ) & 0xf) ];
+        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4;
+        t4 = c->m_on[5];
+        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8;
+        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12;
+        t4 = c->m_on[6];
+        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16;
+        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20;
+        t4 = c->m_on[7];
+        t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24;
+        t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28;
+
+        c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] = 
+        c->m_on[4] = c->m_on[5] = c->m_on[6] = c->m_on[7] = 0;
+        c->m_live1 = t1;
+        c->m_live2 = t2;
+
+        // count alive cells (TODO: find a better way to do this)
+        for (int i = 0; i < 32; i++)
+        {
+            if (t1 & (1 << i)) m_numcells++;
+            if (t2 & (1 << i)) m_numcells++;
+        }
+
+        changed |= ((t1 ^ c->m_old1) || (t2 ^ c->m_old2));
+
+        // mark, and discard if necessary, dead boxes
+        if (t1 || t2)
+        {
+            c->m_dead = 0;
+            c = c->m_next;
+        }
+        else
+        {
+            LifeCellBox *aux = c->m_next;
+            if (c->m_dead++ > MAXDEAD)
+               KillBox(c);
+
+            c = aux;
+        }
+    }
+
+    return changed;
+}
+
+// ==========================================================================
+// LifeModule
+// ==========================================================================
+
+// A module to pregenerate lookup tables without having to do it
+// from the application.
+
+class LifeModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(LifeModule)
+
+public:
+    LifeModule() {};
+    bool OnInit();
+    void OnExit();
+};
+
+IMPLEMENT_DYNAMIC_CLASS(LifeModule, wxModule)
+
+bool LifeModule::OnInit()
+{
+    // see below
+    g_tab = new unsigned char [0xfffff];
+
+    if (!g_tab) return FALSE;
+
+    for (wxUint32 i = 0; i < 0xfffff; i++)
+    {
+        wxUint32 val  = i >> 4;
+        wxUint32 old  = i & 0x0000f;
+        wxUint32 live = 0;
+
+        for (int j = 0; j < 4; j++)
+        {
+            live >>= 1;
+
+            if (((val & 0xf) == 3) || (((val & 0xf) == 2) && (old & 0x1)))
+                live |= 0x8;
+
+            old >>= 1;
+            val >>= 4;
+        }
+
+        g_tab[i] = (unsigned char) live;
     }
 
     }
 
-    // do not count ourselves
-    if (IsAlive(x, y)) neighbors--;
+    return TRUE;
+}
 
 
-    return neighbors;
+void LifeModule::OnExit()
+{
+    delete [] g_tab;
 }
 
 }
 
+
+// This table converts from number of neighbors (like in on[]) to
+// bits, for a set of four cells. It takes as index a five-digit
+// hexadecimal value (0xNNNNB) where Ns hold number of neighbors
+// for each cell and B holds their previous state.
+//
+unsigned char *g_tab;
+
+// This table converts from bits (like in live1, live2) to number
+// of neighbors for each cell in the upper or lower row.
+//
+int g_tab1[]=
+{
+    0x00000000,
+    0x00000011,
+    0x00000111,
+    0x00000122,
+    0x00001110,
+    0x00001121,
+    0x00001221,
+    0x00001232,
+    0x00011100,
+    0x00011111,
+    0x00011211,
+    0x00011222,
+    0x00012210,
+    0x00012221,
+    0x00012321,
+    0x00012332,
+    0x00111000,
+    0x00111011,
+    0x00111111,
+    0x00111122,
+    0x00112110,
+    0x00112121,
+    0x00112221,
+    0x00112232,
+    0x00122100,
+    0x00122111,
+    0x00122211,
+    0x00122222,
+    0x00123210,
+    0x00123221,
+    0x00123321,
+    0x00123332,
+    0x01110000,
+    0x01110011,
+    0x01110111,
+    0x01110122,
+    0x01111110,
+    0x01111121,
+    0x01111221,
+    0x01111232,
+    0x01121100,
+    0x01121111,
+    0x01121211,
+    0x01121222,
+    0x01122210,
+    0x01122221,
+    0x01122321,
+    0x01122332,
+    0x01221000,
+    0x01221011,
+    0x01221111,
+    0x01221122,
+    0x01222110,
+    0x01222121,
+    0x01222221,
+    0x01222232,
+    0x01232100,
+    0x01232111,
+    0x01232211,
+    0x01232222,
+    0x01233210,
+    0x01233221,
+    0x01233321,
+    0x01233332,
+    0x11100000,
+    0x11100011,
+    0x11100111,
+    0x11100122,
+    0x11101110,
+    0x11101121,
+    0x11101221,
+    0x11101232,
+    0x11111100,
+    0x11111111,
+    0x11111211,
+    0x11111222,
+    0x11112210,
+    0x11112221,
+    0x11112321,
+    0x11112332,
+    0x11211000,
+    0x11211011,
+    0x11211111,
+    0x11211122,
+    0x11212110,
+    0x11212121,
+    0x11212221,
+    0x11212232,
+    0x11222100,
+    0x11222111,
+    0x11222211,
+    0x11222222,
+    0x11223210,
+    0x11223221,
+    0x11223321,
+    0x11223332,
+    0x12210000,
+    0x12210011,
+    0x12210111,
+    0x12210122,
+    0x12211110,
+    0x12211121,
+    0x12211221,
+    0x12211232,
+    0x12221100,
+    0x12221111,
+    0x12221211,
+    0x12221222,
+    0x12222210,
+    0x12222221,
+    0x12222321,
+    0x12222332,
+    0x12321000,
+    0x12321011,
+    0x12321111,
+    0x12321122,
+    0x12322110,
+    0x12322121,
+    0x12322221,
+    0x12322232,
+    0x12332100,
+    0x12332111,
+    0x12332211,
+    0x12332222,
+    0x12333210,
+    0x12333221,
+    0x12333321,
+    0x12333332,
+    0x11000000,
+    0x11000011,
+    0x11000111,
+    0x11000122,
+    0x11001110,
+    0x11001121,
+    0x11001221,
+    0x11001232,
+    0x11011100,
+    0x11011111,
+    0x11011211,
+    0x11011222,
+    0x11012210,
+    0x11012221,
+    0x11012321,
+    0x11012332,
+    0x11111000,
+    0x11111011,
+    0x11111111,
+    0x11111122,
+    0x11112110,
+    0x11112121,
+    0x11112221,
+    0x11112232,                        
+    0x11122100,
+    0x11122111,
+    0x11122211,
+    0x11122222,
+    0x11123210,
+    0x11123221,
+    0x11123321,
+    0x11123332,
+    0x12110000,
+    0x12110011,
+    0x12110111,
+    0x12110122,
+    0x12111110,
+    0x12111121,
+    0x12111221,
+    0x12111232,
+    0x12121100,
+    0x12121111,
+    0x12121211,
+    0x12121222,
+    0x12122210,
+    0x12122221,
+    0x12122321,
+    0x12122332,
+    0x12221000,
+    0x12221011,
+    0x12221111,
+    0x12221122,
+    0x12222110,
+    0x12222121,
+    0x12222221,
+    0x12222232,
+    0x12232100,
+    0x12232111,
+    0x12232211,
+    0x12232222,
+    0x12233210,
+    0x12233221,
+    0x12233321,
+    0x12233332,
+    0x22100000,
+    0x22100011,
+    0x22100111,
+    0x22100122,
+    0x22101110,
+    0x22101121,
+    0x22101221,
+    0x22101232,
+    0x22111100,
+    0x22111111,
+    0x22111211,
+    0x22111222,
+    0x22112210,
+    0x22112221,
+    0x22112321,
+    0x22112332,
+    0x22211000,
+    0x22211011,
+    0x22211111,
+    0x22211122,
+    0x22212110,
+    0x22212121,
+    0x22212221,
+    0x22212232,
+    0x22222100,
+    0x22222111,
+    0x22222211,
+    0x22222222,
+    0x22223210,
+    0x22223221,
+    0x22223321,
+    0x22223332,
+    0x23210000,
+    0x23210011,
+    0x23210111,
+    0x23210122,
+    0x23211110,
+    0x23211121,
+    0x23211221,
+    0x23211232,
+    0x23221100,
+    0x23221111,
+    0x23221211,
+    0x23221222,
+    0x23222210,
+    0x23222221,
+    0x23222321,
+    0x23222332,
+    0x23321000,
+    0x23321011,
+    0x23321111,
+    0x23321122,
+    0x23322110,
+    0x23322121,
+    0x23322221,
+    0x23322232,
+    0x23332100,
+    0x23332111,
+    0x23332211,
+    0x23332222,
+    0x23333210,
+    0x23333221,
+    0x23333321,
+    0x23333332
+};
+
+// This table converts from bits (like in live1, live2) to number
+// of neighbors for each cell in the same row (excluding ourselves)
+//
+int g_tab2[]=
+{
+    0x00000000,
+    0x00000010,
+    0x00000101,
+    0x00000111,
+    0x00001010,
+    0x00001020,
+    0x00001111,
+    0x00001121,
+    0x00010100,
+    0x00010110,
+    0x00010201,
+    0x00010211,
+    0x00011110,
+    0x00011120,
+    0x00011211,
+    0x00011221,
+    0x00101000,
+    0x00101010,
+    0x00101101,
+    0x00101111,
+    0x00102010,
+    0x00102020,
+    0x00102111,
+    0x00102121,
+    0x00111100,
+    0x00111110,
+    0x00111201,
+    0x00111211,
+    0x00112110,
+    0x00112120,
+    0x00112211,
+    0x00112221,
+    0x01010000,
+    0x01010010,
+    0x01010101,
+    0x01010111,
+    0x01011010,
+    0x01011020,
+    0x01011111,
+    0x01011121,
+    0x01020100,
+    0x01020110,
+    0x01020201,
+    0x01020211,
+    0x01021110,
+    0x01021120,
+    0x01021211,
+    0x01021221,
+    0x01111000,
+    0x01111010,
+    0x01111101,
+    0x01111111,
+    0x01112010,
+    0x01112020,
+    0x01112111,
+    0x01112121,
+    0x01121100,
+    0x01121110,
+    0x01121201,
+    0x01121211,
+    0x01122110,
+    0x01122120,
+    0x01122211,
+    0x01122221,
+    0x10100000,
+    0x10100010,
+    0x10100101,
+    0x10100111,
+    0x10101010,
+    0x10101020,
+    0x10101111,
+    0x10101121,
+    0x10110100,
+    0x10110110,
+    0x10110201,
+    0x10110211,
+    0x10111110,
+    0x10111120,
+    0x10111211,
+    0x10111221,
+    0x10201000,
+    0x10201010,
+    0x10201101,
+    0x10201111,
+    0x10202010,
+    0x10202020,
+    0x10202111,
+    0x10202121,
+    0x10211100,
+    0x10211110,
+    0x10211201,
+    0x10211211,
+    0x10212110,
+    0x10212120,
+    0x10212211,
+    0x10212221,
+    0x11110000,
+    0x11110010,
+    0x11110101,
+    0x11110111,
+    0x11111010,
+    0x11111020,
+    0x11111111,
+    0x11111121,
+    0x11120100,
+    0x11120110,
+    0x11120201,
+    0x11120211,
+    0x11121110,
+    0x11121120,
+    0x11121211,
+    0x11121221,
+    0x11211000,
+    0x11211010,
+    0x11211101,
+    0x11211111,
+    0x11212010,
+    0x11212020,
+    0x11212111,
+    0x11212121,
+    0x11221100,
+    0x11221110,
+    0x11221201,
+    0x11221211,
+    0x11222110,
+    0x11222120,
+    0x11222211,
+    0x11222221,
+    0x01000000,
+    0x01000010,
+    0x01000101,
+    0x01000111,
+    0x01001010,
+    0x01001020,
+    0x01001111,
+    0x01001121,
+    0x01010100,
+    0x01010110,
+    0x01010201,
+    0x01010211,
+    0x01011110,
+    0x01011120,
+    0x01011211,
+    0x01011221,
+    0x01101000,
+    0x01101010,
+    0x01101101,
+    0x01101111,
+    0x01102010,
+    0x01102020,
+    0x01102111,
+    0x01102121,
+    0x01111100,
+    0x01111110,
+    0x01111201,
+    0x01111211,
+    0x01112110,
+    0x01112120,
+    0x01112211,
+    0x01112221,
+    0x02010000,
+    0x02010010,
+    0x02010101,
+    0x02010111,
+    0x02011010,
+    0x02011020,
+    0x02011111,
+    0x02011121,
+    0x02020100,
+    0x02020110,
+    0x02020201,
+    0x02020211,
+    0x02021110,
+    0x02021120,
+    0x02021211,
+    0x02021221,
+    0x02111000,
+    0x02111010,
+    0x02111101,
+    0x02111111,
+    0x02112010,
+    0x02112020,
+    0x02112111,
+    0x02112121,
+    0x02121100,
+    0x02121110,
+    0x02121201,
+    0x02121211,
+    0x02122110,
+    0x02122120,
+    0x02122211,
+    0x02122221,
+    0x11100000,
+    0x11100010,
+    0x11100101,
+    0x11100111,
+    0x11101010,
+    0x11101020,
+    0x11101111,
+    0x11101121,
+    0x11110100,
+    0x11110110,
+    0x11110201,
+    0x11110211,
+    0x11111110,
+    0x11111120,
+    0x11111211,
+    0x11111221,
+    0x11201000,
+    0x11201010,
+    0x11201101,
+    0x11201111,
+    0x11202010,
+    0x11202020,
+    0x11202111,
+    0x11202121,
+    0x11211100,
+    0x11211110,
+    0x11211201,
+    0x11211211,
+    0x11212110,
+    0x11212120,
+    0x11212211,
+    0x11212221,
+    0x12110000,
+    0x12110010,
+    0x12110101,
+    0x12110111,
+    0x12111010,
+    0x12111020,
+    0x12111111,
+    0x12111121,
+    0x12120100,
+    0x12120110,
+    0x12120201,
+    0x12120211,
+    0x12121110,
+    0x12121120,
+    0x12121211,
+    0x12121221,
+    0x12211000,
+    0x12211010,
+    0x12211101,
+    0x12211111,
+    0x12212010,
+    0x12212020,
+    0x12212111,
+    0x12212121,
+    0x12221100,
+    0x12221110,
+    0x12221201,
+    0x12221211,
+    0x12222110,
+    0x12222120,
+    0x12222211,
+    0x12222221
+};