/////////////////////////////////////////////////////////////////////////////
// Name: life.h
-// Purpose: The game of life, created by J. H. Conway
+// Purpose: The game of Life, created by J. H. Conway
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
#ifndef _LIFE_APP_H_
#define _LIFE_APP_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "life.h"
#endif
#include "wx/wx.h"
#endif
+#include "wx/minifram.h"
+
#include "game.h"
+
// --------------------------------------------------------------------------
// LifeCanvas
// --------------------------------------------------------------------------
-class LifeCanvas : public wxScrolledWindow
+// Note that in LifeCanvas, all cell coordinates are
+// named i, j, while screen coordinates are named x, y.
+
+class LifeCanvas : public wxWindow
{
public:
// ctor and dtor
LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
~LifeCanvas();
- // member functions
- void Reset();
- void DrawEverything(bool force = FALSE);
- void DrawCell(Cell c);
- void DrawCell(Cell c, wxDC &dc);
- inline int CellToCoord(int i) const { return (i * m_cellsize); };
- inline int CoordToCell(int x) const { return ((x >= 0)? (x / m_cellsize) : -1); };
+ // view management
+ int GetCellSize() const { return m_cellsize; };
+ void SetCellSize(int cellsize);
+ void Recenter(wxInt32 i, wxInt32 j);
+
+ // drawing
+ void DrawChanged();
+ void DrawCell(wxInt32 i, wxInt32 j, bool alive);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+
+ // draw a cell (parametrized by DC)
+ void DrawCell(wxInt32 i, wxInt32 j, wxDC &dc);
// event handlers
void OnPaint(wxPaintEvent& event);
void OnMouse(wxMouseEvent& event);
void OnSize(wxSizeEvent& event);
+ void OnScroll(wxScrollWinEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
-private:
- // any class wishing to process wxWindows events must use this macro
- DECLARE_EVENT_TABLE()
+ // conversion between cell and screen coordinates
+ inline wxInt32 XToCell(wxCoord x) const { return (x / m_cellsize) + m_viewportX; };
+ inline wxInt32 YToCell(wxCoord y) const { return (y / m_cellsize) + m_viewportY; };
+ inline wxCoord CellToX(wxInt32 i) const { return (i - m_viewportX) * m_cellsize; };
+ inline wxCoord CellToY(wxInt32 j) const { return (j - m_viewportY) * m_cellsize; };
+ // what is the user doing?
enum MouseStatus
{
MOUSE_NOACTION,
MOUSE_ERASING
};
- Life *m_life;
- wxBitmap *m_bmp;
- int m_height;
- int m_width;
- int m_cellsize;
- wxCoord m_xoffset;
- wxCoord m_yoffset;
- MouseStatus m_status;
- bool m_interactive;
+ Life *m_life; // Life object
+ int m_cellsize; // current cell size, in pixels
+ bool m_interactive; // is this canvas interactive?
+ MouseStatus m_status; // what is the user doing?
+ wxInt32 m_viewportX; // first visible cell (x coord)
+ wxInt32 m_viewportY; // first visible cell (y coord)
+ wxInt32 m_viewportW; // number of visible cells (w)
+ wxInt32 m_viewportH; // number of visible cells (h)
+ int m_thumbX; // horiz. scrollbar thumb position
+ int m_thumbY; // vert. scrollbar thumb position
+ wxInt32 m_mi, m_mj; // last mouse position
};
+
// --------------------------------------------------------------------------
-// LifeTimer
+// LifeNavigator
// --------------------------------------------------------------------------
-// Life timer
-class LifeTimer : public wxTimer
+class LifeNavigator : public wxMiniFrame
{
public:
- void Notify();
+ // ctor
+ LifeNavigator(wxWindow *parent);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+
+ // event handlers
+ void OnClose(wxCloseEvent& event);
};
+
// --------------------------------------------------------------------------
// LifeFrame
// --------------------------------------------------------------------------
// member functions
void UpdateInfoText();
+ void UpdateUI();
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
// event handlers
void OnMenu(wxCommandEvent& event);
- void OnNewGame(wxCommandEvent& event);
+ void OnOpen(wxCommandEvent& event);
void OnSamples(wxCommandEvent& event);
- void OnStart();
- void OnStop();
- void OnTimer();
+ void OnNavigate(wxCommandEvent& event);
+ void OnZoom(wxCommandEvent& event);
void OnSlider(wxScrollEvent& event);
+ void OnTimer(wxTimerEvent& event);
+ void OnClose(wxCloseEvent& event);
-private:
- // any class wishing to process wxWindows events must use this macro
- DECLARE_EVENT_TABLE()
-
- Life *m_life;
- LifeTimer *m_timer;
- LifeCanvas *m_canvas;
- wxStaticText *m_text;
- bool m_running;
- long m_interval;
- long m_tics;
+ // event handler helpers
+ void OnStart();
+ void OnStop();
+ void OnStep();
+
+ Life *m_life;
+ LifeCanvas *m_canvas;
+ LifeNavigator *m_navigator;
+ wxStaticText *m_text;
+ wxTimer *m_timer;
+ bool m_running;
+ bool m_topspeed;
+ long m_interval;
+ long m_tics;
};
+
// --------------------------------------------------------------------------
// LifeApp
// --------------------------------------------------------------------------