typedef union {
int pad_int; // %d, %i, %o, %u, %x, %X
long int pad_longint; // %ld, etc
typedef union {
int pad_int; // %d, %i, %o, %u, %x, %X
long int pad_longint; // %ld, etc
// NOTE: in C++ there is almost no difference between struct & classes thus
// there is no performance gain by using a struct here...
class wxPrintfConvSpec
// NOTE: in C++ there is almost no difference between struct & classes thus
// there is no performance gain by using a struct here...
class wxPrintfConvSpec
char szFlags[wxMAX_SVNPRINTF_FLAGBUFFER_LEN];
public:
// we don't declare this as a constructor otherwise it would be called
char szFlags[wxMAX_SVNPRINTF_FLAGBUFFER_LEN];
public:
// we don't declare this as a constructor otherwise it would be called
int ret = vswprintf( str, size, wxFormatConverter(format), argptr );
int ret = vswprintf( str, size, wxFormatConverter(format), argptr );