#endif
#include "wx/filesys.h"
+#if wxUSE_GUI
#include "wx/image.h"
#include "wx/bitmap.h"
+#endif
//--------------------------------------------------------------------------------
// wxMemoryFSHandler
// Add file to list of files stored in memory. Stored data (bitmap, text or raw data)
// will be copied into private memory stream and available under name "memory:" + filename
+#if wxUSE_GUI
static void AddFile(const wxString& filename, wxImage& image, long type);
static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type);
+#endif
static void AddFile(const wxString& filename, const wxString& textdata);
static void AddFile(const wxString& filename, const void *binarydata, size_t size);