/////////////////////////////////////////////////////////////////////////////
-// Name: main.cpp
-// Purpose: Main/DllMain
+// Name: msw/main.cpp
+// Purpose: WinMain/DllMain
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma implementation
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#include "wx/event.h"
#include "wx/app.h"
-#include <windows.h>
+#include "wx/cmdline.h"
-// May wish not to have a DllMain or WinMain, e.g. if we're programming
-// a Netscape plugin.
-#ifndef NOMAIN
+#include "wx/msw/private.h"
-// NT defines APIENTRY, 3.x not
-#if !defined(APIENTRY)
-#define APIENTRY FAR PASCAL
+#ifdef __BORLANDC__
+ // BC++ has to be special: its run-time expects the DLL entry point to be
+ // named DllEntryPoint instead of the (more) standard DllMain
+ #define DllMain DllEntryPoint
#endif
-/////////////////////////////////////////////////////////////////////////////////
-// WinMain
-// Note that WinMain is also defined in dummy.obj, which is linked to
-// an application that is using the DLL version of wxWindows.
+#if defined(__WXMICROWIN__)
+ #define HINSTANCE HANDLE
+#endif
-#if !defined(_WINDLL)
+#if wxUSE_GUI
-#ifdef __WATCOMC__
-int PASCAL
-#else
-int APIENTRY
-#endif
+// ============================================================================
+// implementation: various entry points
+// ============================================================================
- WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR m_lpCmdLine, int nCmdShow )
+// ----------------------------------------------------------------------------
+// Windows-specific wxEntry
+// ----------------------------------------------------------------------------
+
+WXDLLEXPORT int wxEntry(HINSTANCE hInstance,
+ HINSTANCE WXUNUSED(hPrevInstance),
+ wxCmdLineArgType WXUNUSED(pCmdLine),
+ int nCmdShow)
{
- return wxEntry((WXHINSTANCE) hInstance, (WXHINSTANCE) hPrevInstance, m_lpCmdLine, nCmdShow);
-}
+ // remember the parameters Windows gave us
+ wxSetInstance(hInstance);
+ wxApp::m_nCmdShow = nCmdShow;
+
+ // parse the command line: we can't use pCmdLine in Unicode build so it is
+ // simpler to never use it at all (this also results in a more correct
+ // argv[0])
+
+ // break the command line in words
+ wxArrayString args;
+
+ const wxChar *cmdLine = ::GetCommandLine();
+ if ( cmdLine )
+ {
+ args = wxCmdLineParser::ConvertStringToArgs(cmdLine);
+ }
+
+#ifdef __WXWINCE__
+ // WinCE doesn't insert the program itself, so do it ourselves.
+ args.Insert(wxGetFullModuleName(), 0);
#endif
-/////////////////////////////////////////////////////////////////////////////////
-// DllMain
+ int argc = args.GetCount();
+
+ // +1 here for the terminating NULL
+ wxChar **argv = new wxChar *[argc + 1];
+ for ( int i = 0; i < argc; i++ )
+ {
+ argv[i] = wxStrdup(args[i]);
+ }
+
+ // argv[] must be NULL-terminated
+ argv[argc] = NULL;
+
+ return wxEntry(argc, argv);
+}
+
+// May wish not to have a DllMain or WinMain, e.g. if we're programming
+// a Netscape plugin or if we're writing a console application
+#if !defined(NOMAIN)
+
+extern "C"
+{
+
+// ----------------------------------------------------------------------------
+// WinMain
+// ----------------------------------------------------------------------------
+
+// Note that WinMain is also defined in dummy.obj, which is linked to
+// an application that is using the DLL version of wxWidgets.
#if defined(_WINDLL)
// DLL entry point
-extern "C"
-#ifdef __BORLANDC__
-// SCD: I don't know why, but also OWL uses this function
-BOOL WINAPI DllEntryPoint (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#else
-BOOL WINAPI DllMain (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#endif
+BOOL WINAPI
+DllMain(HANDLE hModule, DWORD fdwReason, LPVOID WXUNUSED(lpReserved))
{
+ // Only call wxEntry if the application itself is part of the DLL.
+ // If only the wxWidgets library is in the DLL, then the
+ // initialisation will be called when the application implicitly
+ // calls WinMain.
+#ifndef WXMAKINGDLL
switch (fdwReason)
- {
- case DLL_PROCESS_ATTACH:
- // Only call wxEntry if the application itself is part of the DLL.
- // If only the wxWindows library is in the DLL, then the initialisation
- // will be called when the application implicitly calls WinMain.
-
-#if !defined(WXMAKINGDLL)
- return wxEntry((WXHINSTANCE) hModule);
-#endif
- break;
+ {
+ case DLL_PROCESS_ATTACH:
+ return wxEntry(hModule);
+
+ case DLL_PROCESS_DETACH:
+ wxEntryCleanup();
+ break;
+ }
+#else
+ (void)hModule;
+ (void)fdwReason;
+#endif // !WXMAKINGDLL
- case DLL_PROCESS_DETACH:
- default:
- break;
- }
- return TRUE;
+ return TRUE;
}
-#endif
+#endif // _WINDLL
-#endif
+} // extern "C"
+
+#endif // !NOMAIN
+
+#endif // wxUSE_GUI
+
+// ----------------------------------------------------------------------------
+// global HINSTANCE
+// ----------------------------------------------------------------------------
+
+#if wxUSE_BASE
+
+HINSTANCE wxhInstance = 0;
+
+HINSTANCE wxGetInstance()
+{
+ return wxhInstance;
+}
+
+void wxSetInstance(HINSTANCE hInst)
+{
+ wxhInstance = hInst;
+}
+
+#endif // wxUSE_BASE