+
+//-----------------------------------------------------------------------------
+// Motif conversion routines
+//-----------------------------------------------------------------------------
+
+#ifdef __WXMOTIF__
+#ifdef __VMS__
+#pragma message disable nosimpint
+#endif
+#include <Xm/Xm.h>
+#ifdef __VMS__
+#pragma message enable nosimpint
+#endif
+#include "wx/utils.h"
+#include <math.h>
+
+/*
+
+Date: Wed, 05 Jan 2000 11:45:40 +0100
+From: Frits Boel <boel@niob.knaw.nl>
+To: julian.smart@ukonline.co.uk
+Subject: Patch for Motif ConvertToBitmap
+
+Hi Julian,
+
+I've been working on a wxWin application for image processing. From the
+beginning, I was surprised by the (lack of) speed of ConvertToBitmap,
+till I looked in the source code of image.cpp. I saw that converting a
+wxImage to a bitmap with 8-bit pixels is done with comparing every pixel
+to the 256 colors of the palet. A very time-consuming piece of code!
+
+Because I wanted a faster application, I've made a 'patch' for this. In
+short: every pixel of the image is compared to a sorted list with
+colors. If the color is found in the list, the palette entry is
+returned; if the color is not found, the color palette is searched and
+then the palette entry is returned and the color added to the sorted
+list.
+
+Maybe there is another method for this, namely changing the palette
+itself (if the colors are known, as is the case with tiffs with a
+colormap). I did not look at this, maybe someone else did?
+
+The code of the patch is attached, have a look on it, and maybe you will
+ship it with the next release of wxMotif?
+
+Regards,
+
+Frits Boel
+Software engineer at Hubrecht Laboratory, The Netherlands.
+
+*/
+
+class wxSearchColor
+{
+public:
+ wxSearchColor( void );
+ wxSearchColor( int size, XColor *colors );
+ ~wxSearchColor( void );
+
+ int SearchColor( int r, int g, int b );
+private:
+ int AddColor( unsigned int value, int pos );
+
+ int size;
+ XColor *colors;
+ unsigned int *color;
+ int *entry;
+
+ int bottom;
+ int top;
+};
+
+wxSearchColor::wxSearchColor( void )
+{
+ size = 0;
+ colors = (XColor*) NULL;
+ color = (unsigned int *) NULL;
+ entry = (int*) NULL;
+
+ bottom = 0;
+ top = 0;
+}
+
+wxSearchColor::wxSearchColor( int size_, XColor *colors_ )
+{
+ int i;
+ size = size_;
+ colors = colors_;
+ color = new unsigned int[size];
+ entry = new int [size];
+
+ for (i = 0; i < size; i++ ) {
+ entry[i] = -1;
+ }
+
+ bottom = top = ( size >> 1 );
+}
+
+wxSearchColor::~wxSearchColor( void )
+{
+ if ( color ) delete color;
+ if ( entry ) delete entry;
+}
+
+int wxSearchColor::SearchColor( int r, int g, int b )
+{
+ unsigned int value = ( ( ( r * 256 ) + g ) * 256 ) + b;
+ int begin = bottom;
+ int end = top;
+ int middle;
+
+ while ( begin <= end ) {
+
+ middle = ( begin + end ) >> 1;
+
+ if ( value == color[middle] ) {
+ return( entry[middle] );
+ } else if ( value < color[middle] ) {
+ end = middle - 1;
+ } else {
+ begin = middle + 1;
+ }
+
+ }
+
+ return AddColor( value, middle );
+}
+
+int wxSearchColor::AddColor( unsigned int value, int pos )
+{
+ int i;
+ int pixel = -1;
+ int max = 3 * (65536);
+ for ( i = 0; i < 256; i++ ) {
+ int rdiff = ((value >> 8) & 0xFF00 ) - colors[i].red;
+ int gdiff = ((value ) & 0xFF00 ) - colors[i].green;
+ int bdiff = ((value << 8) & 0xFF00 ) - colors[i].blue;
+ int sum = abs (rdiff) + abs (gdiff) + abs (bdiff);
+ if (sum < max) { pixel = i; max = sum; }
+ }
+
+ if ( entry[pos] < 0 ) {
+ color[pos] = value;
+ entry[pos] = pixel;
+ } else if ( value < color[pos] ) {
+
+ if ( bottom > 0 ) {
+ for ( i = bottom; i < pos; i++ ) {
+ color[i-1] = color[i];
+ entry[i-1] = entry[i];
+ }
+ bottom--;
+ color[pos-1] = value;
+ entry[pos-1] = pixel;
+ } else if ( top < size-1 ) {
+ for ( i = top; i >= pos; i-- ) {
+ color[i+1] = color[i];
+ entry[i+1] = entry[i];
+ }
+ top++;
+ color[pos] = value;
+ entry[pos] = pixel;
+ }
+
+ } else {
+
+ if ( top < size-1 ) {
+ for ( i = top; i > pos; i-- ) {
+ color[i+1] = color[i];
+ entry[i+1] = entry[i];
+ }
+ top++;
+ color[pos+1] = value;
+ entry[pos+1] = pixel;
+ } else if ( bottom > 0 ) {
+ for ( i = bottom; i < pos; i++ ) {
+ color[i-1] = color[i];
+ entry[i-1] = entry[i];
+ }
+ bottom--;
+ color[pos] = value;
+ entry[pos] = pixel;
+ }
+
+ }
+
+ return( pixel );
+}
+
+wxBitmap wxImage::ConvertToBitmap() const
+{
+ wxBitmap bitmap;
+
+ wxCHECK_MSG( Ok(), bitmap, wxT("invalid image") );
+
+ int width = GetWidth();
+ int height = GetHeight();
+
+ bitmap.SetHeight( height );
+ bitmap.SetWidth( width );
+
+ Display *dpy = (Display*) wxGetDisplay();
+ Visual* vis = DefaultVisual( dpy, DefaultScreen( dpy ) );
+ int bpp = DefaultDepth( dpy, DefaultScreen( dpy ) );
+
+ // Create image
+
+ XImage *data_image = XCreateImage( dpy, vis, bpp, ZPixmap, 0, 0, width, height, 32, 0 );
+ data_image->data = (char*) malloc( data_image->bytes_per_line * data_image->height );
+
+ bitmap.Create( width, height, bpp );
+
+ // Create mask
+
+ XImage *mask_image = (XImage*) NULL;
+ if (HasMask())
+ {
+ mask_image = XCreateImage( dpy, vis, 1, ZPixmap, 0, 0, width, height, 32, 0 );
+ mask_image->data = (char*) malloc( mask_image->bytes_per_line * mask_image->height );
+ }
+
+ // Retrieve depth info
+
+ XVisualInfo vinfo_template;
+ XVisualInfo *vi;
+
+ vinfo_template.visual = vis;
+ vinfo_template.visualid = XVisualIDFromVisual( vis );
+ vinfo_template.depth = bpp;
+ int nitem = 0;
+
+ vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem );
+
+ wxCHECK_MSG( vi, wxNullBitmap, wxT("no visual") );
+
+ XFree( vi );
+
+ if ((bpp == 16) && (vi->red_mask != 0xf800)) bpp = 15;
+ if (bpp < 8) bpp = 8;
+
+ // Render
+
+ enum byte_order { RGB, RBG, BRG, BGR, GRB, GBR };
+ byte_order b_o = RGB;
+
+ if (bpp >= 24)
+ {
+ if ((vi->red_mask > vi->green_mask) && (vi->green_mask > vi->blue_mask)) b_o = RGB;
+ else if ((vi->red_mask > vi->blue_mask) && (vi->blue_mask > vi->green_mask)) b_o = RGB;
+ else if ((vi->blue_mask > vi->red_mask) && (vi->red_mask > vi->green_mask)) b_o = BRG;
+ else if ((vi->blue_mask > vi->green_mask) && (vi->green_mask > vi->red_mask)) b_o = BGR;
+ else if ((vi->green_mask > vi->red_mask) && (vi->red_mask > vi->blue_mask)) b_o = GRB;
+ else if ((vi->green_mask > vi->blue_mask) && (vi->blue_mask > vi->red_mask)) b_o = GBR;
+ }
+
+ int r_mask = GetMaskRed();
+ int g_mask = GetMaskGreen();
+ int b_mask = GetMaskBlue();
+
+ XColor colors[256];
+ if (bpp == 8)
+ {
+ Colormap cmap = (Colormap) wxTheApp->GetMainColormap( dpy );
+
+ for (int i = 0; i < 256; i++) colors[i].pixel = i;
+ XQueryColors( dpy, cmap, colors, 256 );
+ }
+
+ wxSearchColor scolor( 256, colors );
+ unsigned char* data = GetData();
+
+ bool hasMask = HasMask();
+
+ int index = 0;
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ int r = data[index];
+ index++;
+ int g = data[index];
+ index++;
+ int b = data[index];
+ index++;
+
+ if (hasMask)
+ {
+ if ((r == r_mask) && (b == b_mask) && (g == g_mask))
+ XPutPixel( mask_image, x, y, 0 );
+ else
+ XPutPixel( mask_image, x, y, 1 );
+ }
+
+ switch (bpp)
+ {
+ case 8:
+ {
+#if 0 // Old, slower code
+ int pixel = -1;
+ /*
+ if (wxTheApp->m_colorCube)
+ {
+ pixel = wxTheApp->m_colorCube
+ [ ((r & 0xf8) << 7) + ((g & 0xf8) << 2) + ((b & 0xf8) >> 3) ];
+ }
+ else
+ {
+ */
+ int max = 3 * (65536);
+ for (int i = 0; i < 256; i++)
+ {
+ int rdiff = (r << 8) - colors[i].red;
+ int gdiff = (g << 8) - colors[i].green;
+ int bdiff = (b << 8) - colors[i].blue;
+ int sum = abs (rdiff) + abs (gdiff) + abs (bdiff);
+ if (sum < max) { pixel = i; max = sum; }
+ }
+ /*
+ }
+ */
+#endif
+
+ // And this is all to get the 'right' color...
+ int pixel = scolor.SearchColor( r, g, b );
+ XPutPixel( data_image, x, y, pixel );
+ break;
+ }
+ case 15:
+ {
+ int pixel = ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | ((b & 0xf8) >> 3);
+ XPutPixel( data_image, x, y, pixel );
+ break;
+ }
+ case 16:
+ {
+ int pixel = ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3);
+ XPutPixel( data_image, x, y, pixel );
+ break;
+ }
+ case 32:
+ case 24:
+ {
+ int pixel = 0;
+ switch (b_o)
+ {
+ case RGB: pixel = (r << 16) | (g << 8) | b; break;
+ case RBG: pixel = (r << 16) | (b << 8) | g; break;
+ case BRG: pixel = (b << 16) | (r << 8) | g; break;
+ case BGR: pixel = (b << 16) | (g << 8) | r; break;
+ case GRB: pixel = (g << 16) | (r << 8) | b; break;
+ case GBR: pixel = (g << 16) | (b << 8) | r; break;
+ }
+ XPutPixel( data_image, x, y, pixel );
+ }
+ default: break;
+ }
+ } // for
+ } // for
+
+ // Blit picture
+
+ XGCValues gcvalues;
+ gcvalues.foreground = BlackPixel( dpy, DefaultScreen( dpy ) );
+ GC gc = XCreateGC( dpy, RootWindow ( dpy, DefaultScreen(dpy) ), GCForeground, &gcvalues );
+ XPutImage( dpy, (Drawable)bitmap.GetPixmap(), gc, data_image, 0, 0, 0, 0, width, height );
+
+ XDestroyImage( data_image );
+ XFreeGC( dpy, gc );
+
+ // Blit mask
+ if (HasMask())
+ {
+ wxBitmap maskBitmap(width, height, 1);
+
+ GC gcMask = XCreateGC( dpy, (Pixmap) maskBitmap.GetPixmap(), (XtGCMask) 0, (XGCValues*)NULL );
+ XPutImage( dpy, (Drawable)maskBitmap.GetPixmap(), gcMask, mask_image, 0, 0, 0, 0, width, height );
+
+ XDestroyImage( mask_image );
+ XFreeGC( dpy, gcMask );
+
+ wxMask* mask = new wxMask;
+ mask->SetPixmap(maskBitmap.GetPixmap());
+
+ bitmap.SetMask(mask);
+
+ maskBitmap.SetPixmapNull();
+ }
+
+ return bitmap;
+}
+
+wxImage::wxImage( const wxBitmap &bitmap )
+{
+ wxCHECK_RET( bitmap.Ok(), wxT("invalid bitmap") );
+
+ Display *dpy = (Display*) wxGetDisplay();
+ Visual* vis = DefaultVisual( dpy, DefaultScreen( dpy ) );
+ int bpp = DefaultDepth( dpy, DefaultScreen( dpy ) );
+
+ XImage *ximage = XGetImage( dpy,
+ (Drawable)bitmap.GetPixmap(),
+ 0, 0,
+ bitmap.GetWidth(), bitmap.GetHeight(),
+ AllPlanes, ZPixmap );
+
+ wxCHECK_RET( ximage, wxT("couldn't create image") );
+
+ Create( bitmap.GetWidth(), bitmap.GetHeight() );
+ char unsigned *data = GetData();
+
+ if (!data)
+ {
+ XDestroyImage( ximage );
+ wxFAIL_MSG( wxT("couldn't create image") );
+ return;
+ }
+
+ /*
+ GdkImage *gdk_image_mask = (GdkImage*) NULL;
+ if (bitmap.GetMask())
+ {
+ gdk_image_mask = gdk_image_get( bitmap.GetMask()->GetBitmap(),
+ 0, 0,
+ bitmap.GetWidth(), bitmap.GetHeight() );
+
+ SetMaskColour( 16, 16, 16 ); // anything unlikely and dividable
+ }
+ */
+
+ // Retrieve depth info
+
+ XVisualInfo vinfo_template;
+ XVisualInfo *vi;
+
+ vinfo_template.visual = vis;
+ vinfo_template.visualid = XVisualIDFromVisual( vis );
+ vinfo_template.depth = bpp;
+ int nitem = 0;
+
+ vi = XGetVisualInfo( dpy, VisualIDMask|VisualDepthMask, &vinfo_template, &nitem );
+
+ wxCHECK_RET( vi, wxT("no visual") );
+
+ if ((bpp == 16) && (vi->red_mask != 0xf800)) bpp = 15;
+
+ XFree( vi );
+
+ XColor colors[256];
+ if (bpp == 8)
+ {
+ Colormap cmap = (Colormap)wxTheApp->GetMainColormap( dpy );
+
+ for (int i = 0; i < 256; i++) colors[i].pixel = i;
+ XQueryColors( dpy, cmap, colors, 256 );
+ }
+
+ long pos = 0;
+ for (int j = 0; j < bitmap.GetHeight(); j++)
+ {
+ for (int i = 0; i < bitmap.GetWidth(); i++)
+ {
+ int pixel = XGetPixel( ximage, i, j );
+ if (bpp <= 8)
+ {
+ data[pos] = colors[pixel].red >> 8;
+ data[pos+1] = colors[pixel].green >> 8;
+ data[pos+2] = colors[pixel].blue >> 8;
+ } else if (bpp == 15)
+ {
+ data[pos] = (pixel >> 7) & 0xf8;
+ data[pos+1] = (pixel >> 2) & 0xf8;
+ data[pos+2] = (pixel << 3) & 0xf8;
+ } else if (bpp == 16)
+ {
+ data[pos] = (pixel >> 8) & 0xf8;
+ data[pos+1] = (pixel >> 3) & 0xfc;
+ data[pos+2] = (pixel << 3) & 0xf8;
+ } else
+ {
+ data[pos] = (pixel >> 16) & 0xff;
+ data[pos+1] = (pixel >> 8) & 0xff;
+ data[pos+2] = pixel & 0xff;
+ }
+
+ /*
+ if (gdk_image_mask)
+ {
+ int mask_pixel = gdk_image_get_pixel( gdk_image_mask, i, j );
+ if (mask_pixel == 0)
+ {
+ data[pos] = 16;
+ data[pos+1] = 16;
+ data[pos+2] = 16;
+ }
+ }
+ */
+
+ pos += 3;
+ }
+ }
+
+ XDestroyImage( ximage );
+ /*
+ if (gdk_image_mask) gdk_image_destroy( gdk_image_mask );
+ */
+}
+#endif
+
+#ifdef __WXPM__
+// OS/2 Presentation manager conversion routings
+
+wxBitmap wxImage::ConvertToBitmap() const
+{
+ if ( !Ok() )
+ return wxNullBitmap;
+ wxBitmap bitmap; // remove
+// TODO:
+/*
+ int sizeLimit = 1024*768*3;
+
+ // width and height of the device-dependent bitmap
+ int width = GetWidth();
+ int bmpHeight = GetHeight();
+
+ // calc the number of bytes per scanline and padding
+ int bytePerLine = width*3;
+ int sizeDWORD = sizeof( DWORD );
+ int lineBoundary = bytePerLine % sizeDWORD;
+ int padding = 0;
+ if( lineBoundary > 0 )
+ {
+ padding = sizeDWORD - lineBoundary;
+ bytePerLine += padding;
+ }
+ // calc the number of DIBs and heights of DIBs
+ int numDIB = 1;
+ int hRemain = 0;
+ int height = sizeLimit/bytePerLine;
+ if( height >= bmpHeight )
+ height = bmpHeight;
+ else
+ {
+ numDIB = bmpHeight / height;
+ hRemain = bmpHeight % height;
+ if( hRemain >0 ) numDIB++;
+ }
+
+ // set bitmap parameters
+ wxBitmap bitmap;
+ wxCHECK_MSG( Ok(), bitmap, wxT("invalid image") );
+ bitmap.SetWidth( width );
+ bitmap.SetHeight( bmpHeight );
+ bitmap.SetDepth( wxDisplayDepth() );
+
+ // create a DIB header
+ int headersize = sizeof(BITMAPINFOHEADER);
+ LPBITMAPINFO lpDIBh = (BITMAPINFO *) malloc( headersize );
+ wxCHECK_MSG( lpDIBh, bitmap, wxT("could not allocate memory for DIB header") );
+ // Fill in the DIB header
+ lpDIBh->bmiHeader.biSize = headersize;
+ lpDIBh->bmiHeader.biWidth = (DWORD)width;
+ lpDIBh->bmiHeader.biHeight = (DWORD)(-height);
+ lpDIBh->bmiHeader.biSizeImage = bytePerLine*height;
+ // the general formula for biSizeImage:
+ // ( ( ( ((DWORD)width*24) +31 ) & ~31 ) >> 3 ) * height;
+ lpDIBh->bmiHeader.biPlanes = 1;
+ lpDIBh->bmiHeader.biBitCount = 24;
+ lpDIBh->bmiHeader.biCompression = BI_RGB;
+ lpDIBh->bmiHeader.biClrUsed = 0;
+ // These seem not really needed for our purpose here.
+ lpDIBh->bmiHeader.biClrImportant = 0;
+ lpDIBh->bmiHeader.biXPelsPerMeter = 0;
+ lpDIBh->bmiHeader.biYPelsPerMeter = 0;
+ // memory for DIB data
+ unsigned char *lpBits;
+ lpBits = (unsigned char *)malloc( lpDIBh->bmiHeader.biSizeImage );
+ if( !lpBits )
+ {
+ wxFAIL_MSG( wxT("could not allocate memory for DIB") );
+ free( lpDIBh );
+ return bitmap;
+ }
+
+ // create and set the device-dependent bitmap
+ HDC hdc = ::GetDC(NULL);
+ HDC memdc = ::CreateCompatibleDC( hdc );
+ HBITMAP hbitmap;
+ hbitmap = ::CreateCompatibleBitmap( hdc, width, bmpHeight );
+ ::SelectObject( memdc, hbitmap);
+
+ // copy image data into DIB data and then into DDB (in a loop)
+ unsigned char *data = GetData();
+ int i, j, n;
+ int origin = 0;
+ unsigned char *ptdata = data;
+ unsigned char *ptbits;
+
+ for( n=0; n<numDIB; n++ )
+ {
+ if( numDIB > 1 && n == numDIB-1 && hRemain > 0 )
+ {
+ // redefine height and size of the (possibly) last smaller DIB
+ // memory is not reallocated
+ height = hRemain;
+ lpDIBh->bmiHeader.biHeight = (DWORD)(-height);
+ lpDIBh->bmiHeader.biSizeImage = bytePerLine*height;
+ }
+ ptbits = lpBits;
+
+ for( j=0; j<height; j++ )
+ {
+ for( i=0; i<width; i++ )
+ {
+ *(ptbits++) = *(ptdata+2);
+ *(ptbits++) = *(ptdata+1);
+ *(ptbits++) = *(ptdata );
+ ptdata += 3;
+ }
+ for( i=0; i< padding; i++ ) *(ptbits++) = 0;
+ }
+ ::StretchDIBits( memdc, 0, origin, width, height,\
+ 0, 0, width, height, lpBits, lpDIBh, DIB_RGB_COLORS, SRCCOPY);
+ origin += height;
+ // if numDIB = 1, lines below can also be used
+ // hbitmap = CreateDIBitmap( hdc, &(lpDIBh->bmiHeader), CBM_INIT, lpBits, lpDIBh, DIB_RGB_COLORS );
+ // The above line is equivalent to the following two lines.
+ // hbitmap = ::CreateCompatibleBitmap( hdc, width, height );
+ // ::SetDIBits( hdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS);
+ // or the following lines
+ // hbitmap = ::CreateCompatibleBitmap( hdc, width, height );
+ // HDC memdc = ::CreateCompatibleDC( hdc );
+ // ::SelectObject( memdc, hbitmap);
+ // ::SetDIBitsToDevice( memdc, 0, 0, width, height,
+ // 0, 0, 0, height, (void *)lpBits, lpDIBh, DIB_RGB_COLORS);
+ // ::SelectObject( memdc, 0 );
+ // ::DeleteDC( memdc );
+ }
+ bitmap.SetHBITMAP( (WXHBITMAP) hbitmap );
+
+ // similarly, created an mono-bitmap for the possible mask
+ if( HasMask() )
+ {
+ hbitmap = ::CreateBitmap( (WORD)width, (WORD)bmpHeight, 1, 1, NULL );
+ ::SelectObject( memdc, hbitmap);
+ if( numDIB == 1 ) height = bmpHeight;
+ else height = sizeLimit/bytePerLine;
+ lpDIBh->bmiHeader.biHeight = (DWORD)(-height);
+ lpDIBh->bmiHeader.biSizeImage = bytePerLine*height;
+ origin = 0;
+ unsigned char r = GetMaskRed();
+ unsigned char g = GetMaskGreen();
+ unsigned char b = GetMaskBlue();
+ unsigned char zero = 0, one = 255;
+ ptdata = data;
+ for( n=0; n<numDIB; n++ )
+ {
+ if( numDIB > 1 && n == numDIB - 1 && hRemain > 0 )
+ {
+ // redefine height and size of the (possibly) last smaller DIB
+ // memory is not reallocated
+ height = hRemain;
+ lpDIBh->bmiHeader.biHeight = (DWORD)(-height);
+ lpDIBh->bmiHeader.biSizeImage = bytePerLine*height;
+ }
+ ptbits = lpBits;
+ for( int j=0; j<height; j++ )
+ {
+ for(i=0; i<width; i++ )
+ {
+ if( (*(ptdata++)!=r) | (*(ptdata++)!=g) | (*(ptdata++)!=b) )
+ {
+ *(ptbits++) = one;
+ *(ptbits++) = one;
+ *(ptbits++) = one;
+ }
+ else
+ {
+ *(ptbits++) = zero;
+ *(ptbits++) = zero;
+ *(ptbits++) = zero;
+ }
+ }
+ for( i=0; i< padding; i++ ) *(ptbits++) = zero;
+ }
+ ::StretchDIBits( memdc, 0, origin, width, height,\
+ 0, 0, width, height, lpBits, lpDIBh, DIB_RGB_COLORS, SRCCOPY);
+ origin += height;
+ }
+ // create a wxMask object
+ wxMask *mask = new wxMask();
+ mask->SetMaskBitmap( (WXHBITMAP) hbitmap );
+ bitmap.SetMask( mask );
+ }
+
+ // free allocated resources
+ ::SelectObject( memdc, 0 );
+ ::DeleteDC( memdc );
+ ::ReleaseDC(NULL, hdc);
+ free(lpDIBh);
+ free(lpBits);
+
+ // check the wxBitmap object
+ if( bitmap.GetHBITMAP() )
+ bitmap.SetOk( TRUE );
+ else
+ bitmap.SetOk( FALSE );
+*/
+ return bitmap;
+}
+
+wxImage::wxImage( const wxBitmap &bitmap )
+{
+ // check the bitmap
+ if( !bitmap.Ok() )
+ {
+ wxFAIL_MSG( wxT("invalid bitmap") );
+ return;
+ }
+
+ // create an wxImage object
+ int width = bitmap.GetWidth();
+ int height = bitmap.GetHeight();
+ Create( width, height );
+ unsigned char *data = GetData();
+ if( !data )
+ {
+ wxFAIL_MSG( wxT("could not allocate data for image") );
+ return;
+ }
+
+ // calc the number of bytes per scanline and padding in the DIB
+ int bytePerLine = width*3;
+ int sizeDWORD = sizeof( DWORD );
+ int lineBoundary = bytePerLine % sizeDWORD;
+ int padding = 0;
+ if( lineBoundary > 0 )
+ {
+ padding = sizeDWORD - lineBoundary;
+ bytePerLine += padding;
+ }
+// TODO:
+/*
+ // create a DIB header
+ int headersize = sizeof(BITMAPINFOHEADER);
+ LPBITMAPINFO lpDIBh = (BITMAPINFO *) malloc( headersize );
+ if( !lpDIBh )
+ {
+ wxFAIL_MSG( wxT("could not allocate data for DIB header") );
+ free( data );
+ return;
+ }
+ // Fill in the DIB header
+ lpDIBh->bmiHeader.biSize = headersize;
+ lpDIBh->bmiHeader.biWidth = width;
+ lpDIBh->bmiHeader.biHeight = -height;
+ lpDIBh->bmiHeader.biSizeImage = bytePerLine * height;
+ lpDIBh->bmiHeader.biPlanes = 1;
+ lpDIBh->bmiHeader.biBitCount = 24;
+ lpDIBh->bmiHeader.biCompression = BI_RGB;
+ lpDIBh->bmiHeader.biClrUsed = 0;
+ // These seem not really needed for our purpose here.
+ lpDIBh->bmiHeader.biClrImportant = 0;
+ lpDIBh->bmiHeader.biXPelsPerMeter = 0;
+ lpDIBh->bmiHeader.biYPelsPerMeter = 0;
+ // memory for DIB data
+ unsigned char *lpBits;
+ lpBits = (unsigned char *) malloc( lpDIBh->bmiHeader.biSizeImage );
+ if( !lpBits )
+ {
+ wxFAIL_MSG( wxT("could not allocate data for DIB") );
+ free( data );
+ free( lpDIBh );
+ return;
+ }
+
+ // copy data from the device-dependent bitmap to the DIB
+ HDC hdc = ::GetDC(NULL);
+ HBITMAP hbitmap;
+ hbitmap = (HBITMAP) bitmap.GetHBITMAP();
+ ::GetDIBits( hdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
+
+ // copy DIB data into the wxImage object
+ int i, j;
+ unsigned char *ptdata = data;
+ unsigned char *ptbits = lpBits;
+ for( i=0; i<height; i++ )
+ {
+ for( j=0; j<width; j++ )
+ {
+ *(ptdata++) = *(ptbits+2);
+ *(ptdata++) = *(ptbits+1);
+ *(ptdata++) = *(ptbits );
+ ptbits += 3;
+ }
+ ptbits += padding;
+ }
+
+ // similarly, set data according to the possible mask bitmap
+ if( bitmap.GetMask() && bitmap.GetMask()->GetMaskBitmap() )
+ {
+ hbitmap = (HBITMAP) bitmap.GetMask()->GetMaskBitmap();
+ // memory DC created, color set, data copied, and memory DC deleted
+ HDC memdc = ::CreateCompatibleDC( hdc );
+ ::SetTextColor( memdc, RGB( 0, 0, 0 ) );
+ ::SetBkColor( memdc, RGB( 255, 255, 255 ) );
+ ::GetDIBits( memdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
+ ::DeleteDC( memdc );
+ // background color set to RGB(16,16,16) in consistent with wxGTK
+ unsigned char r=16, g=16, b=16;
+ ptdata = data;
+ ptbits = lpBits;
+ for( i=0; i<height; i++ )
+ {
+ for( j=0; j<width; j++ )
+ {
+ if( *ptbits != 0 )
+ ptdata += 3;
+ else
+ {
+ *(ptdata++) = r;
+ *(ptdata++) = g;
+ *(ptdata++) = b;
+ }
+ ptbits += 3;
+ }
+ ptbits += padding;
+ }
+ SetMaskColour( r, g, b );
+ SetMask( TRUE );
+ }
+ else
+ {
+ SetMask( FALSE );
+ }
+ // free allocated resources
+ ::ReleaseDC(NULL, hdc);
+ free(lpDIBh);
+ free(lpBits);
+*/
+}
+
+#endif
+
+// A module to allow wxImage initialization/cleanup
+// without calling these functions from app.cpp or from
+// the user's application.
+
+class wxImageModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxImageModule)
+public:
+ wxImageModule() {}
+ bool OnInit() { wxImage::InitStandardHandlers(); return TRUE; };
+ void OnExit() { wxImage::CleanUpHandlers(); };
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxImageModule, wxModule)
+
+
+//-----------------------------------------------------------------------------
+
+// GRG, Dic/99
+// Counts and returns the number of different colours. Optionally stops
+// when it exceeds 'stopafter' different colours. This is useful, for
+// example, to see if the image can be saved as 8-bit (256 colour or
+// less, in this case it would be invoked as CountColours(256)). Default
+// value for stopafter is -1 (don't care).
+//
+unsigned long wxImage::CountColours( unsigned long stopafter )
+{
+ wxHashTable h;
+ wxObject dummy;
+ unsigned char r, g, b, *p;
+ unsigned long size, nentries, key;
+
+ p = GetData();
+ size = GetWidth() * GetHeight();
+ nentries = 0;
+
+ for (unsigned long j = 0; (j < size) && (nentries <= stopafter) ; j++)
+ {
+ r = *(p++);
+ g = *(p++);
+ b = *(p++);
+ key = (r << 16) | (g << 8) | b;
+
+ if (h.Get(key) == NULL)
+ {
+ h.Put(key, &dummy);
+ nentries++;
+ }
+ }
+
+ return nentries;
+}
+
+
+// GRG, Dic/99
+// Computes the histogram of the image and fills a hash table, indexed
+// with integer keys built as 0xRRGGBB, containing wxHNode objects. Each
+// wxHNode contains an 'index' (useful to build a palette with the image
+// colours) and a 'value', which is the number of pixels in the image with
+// that colour.
+//
+unsigned long wxImage::ComputeHistogram( wxHashTable &h )
+{
+ unsigned char r, g, b, *p;
+ unsigned long size, nentries, key;
+ wxHNode *hnode;
+
+ p = GetData();
+ size = GetWidth() * GetHeight();
+ nentries = 0;
+
+ for (unsigned long j = 0; j < size; j++)
+ {
+ r = *(p++);
+ g = *(p++);
+ b = *(p++);
+ key = (r << 16) | (g << 8) | b;
+
+ hnode = (wxHNode *) h.Get(key);
+
+ if (hnode)
+ hnode->value++;
+ else
+ {
+ hnode = new wxHNode();
+ hnode->index = nentries++;
+ hnode->value = 1;
+
+ h.Put(key, (wxObject *)hnode);
+ }
+ }
+
+ return nentries;
+}
+
+/*
+ * Rotation code by Carlos Moreno
+ */
+
+// GRG: I've removed wxRotationPoint - we already have wxRealPoint which
+// does exactly the same thing. And I also got rid of wxRotationPixel
+// bacause of potential problems in architectures where alignment
+// is an issue, so I had to rewrite parts of the code.
+
+static const double gs_Epsilon = 1e-10;
+
+static inline int wxCint (double x)
+{
+ return (x > 0) ? (int) (x + 0.5) : (int) (x - 0.5);
+}
+
+
+// Auxiliary function to rotate a point (x,y) with respect to point p0
+// make it inline and use a straight return to facilitate optimization
+// also, the function receives the sine and cosine of the angle to avoid
+// repeating the time-consuming calls to these functions -- sin/cos can
+// be computed and stored in the calling function.
+
+inline wxRealPoint rotated_point (const wxRealPoint & p, double cos_angle, double sin_angle, const wxRealPoint & p0)
+{
+ return wxRealPoint (p0.x + (p.x - p0.x) * cos_angle - (p.y - p0.y) * sin_angle,
+ p0.y + (p.y - p0.y) * cos_angle + (p.x - p0.x) * sin_angle);
+}
+
+inline wxRealPoint rotated_point (double x, double y, double cos_angle, double sin_angle, const wxRealPoint & p0)
+{
+ return rotated_point (wxRealPoint(x,y), cos_angle, sin_angle, p0);
+}
+
+wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool interpolating, wxPoint * offset_after_rotation) const
+{
+ int i;
+ angle = -angle; // screen coordinates are a mirror image of "real" coordinates
+
+ // Create pointer-based array to accelerate access to wxImage's data
+ unsigned char ** data = new unsigned char * [GetHeight()];
+
+ data[0] = GetData();
+
+ for (i = 1; i < GetHeight(); i++)
+ data[i] = data[i - 1] + (3 * GetWidth());
+
+ // precompute coefficients for rotation formula
+ // (sine and cosine of the angle)
+ const double cos_angle = cos(angle);
+ const double sin_angle = sin(angle);
+
+ // Create new Image to store the result
+ // First, find rectangle that covers the rotated image; to do that,
+ // rotate the four corners
+
+ const wxRealPoint p0(centre_of_rotation.x, centre_of_rotation.y);
+
+ wxRealPoint p1 = rotated_point (0, 0, cos_angle, sin_angle, p0);
+ wxRealPoint p2 = rotated_point (0, GetHeight(), cos_angle, sin_angle, p0);
+ wxRealPoint p3 = rotated_point (GetWidth(), 0, cos_angle, sin_angle, p0);
+ wxRealPoint p4 = rotated_point (GetWidth(), GetHeight(), cos_angle, sin_angle, p0);
+
+ int x1 = (int) floor (wxMin (wxMin(p1.x, p2.x), wxMin(p3.x, p4.x)));
+ int y1 = (int) floor (wxMin (wxMin(p1.y, p2.y), wxMin(p3.y, p4.y)));
+ int x2 = (int) ceil (wxMax (wxMax(p1.x, p2.x), wxMax(p3.x, p4.x)));
+ int y2 = (int) ceil (wxMax (wxMax(p1.y, p2.y), wxMax(p3.y, p4.y)));
+
+ wxImage rotated (x2 - x1 + 1, y2 - y1 + 1);
+
+ if (offset_after_rotation != NULL)
+ {
+ *offset_after_rotation = wxPoint (x1, y1);
+ }
+
+ // GRG: The rotated (destination) image is always accessed
+ // sequentially, so there is no need for a pointer-based
+ // array here (and in fact it would be slower).
+ //
+ unsigned char * dst = rotated.GetData();
+
+ // GRG: if the original image has a mask, use its RGB values
+ // as the blank pixel, else, fall back to default (black).
+ //
+ unsigned char blank_r = 0;
+ unsigned char blank_g = 0;
+ unsigned char blank_b = 0;
+
+ if (HasMask())
+ {
+ blank_r = GetMaskRed();
+ blank_g = GetMaskGreen();
+ blank_b = GetMaskBlue();
+ rotated.SetMaskColour( blank_r, blank_g, blank_b );
+ }
+
+ // Now, for each point of the rotated image, find where it came from, by
+ // performing an inverse rotation (a rotation of -angle) and getting the
+ // pixel at those coordinates
+
+ // GRG: I've taken the (interpolating) test out of the loops, so that
+ // it is done only once, instead of repeating it for each pixel.
+
+ int x;
+ if (interpolating)
+ {
+ for (int y = 0; y < rotated.GetHeight(); y++)
+ {
+ for (x = 0; x < rotated.GetWidth(); x++)
+ {
+ wxRealPoint src = rotated_point (x + x1, y + y1, cos_angle, -sin_angle, p0);
+
+ if (-0.25 < src.x && src.x < GetWidth() - 0.75 &&
+ -0.25 < src.y && src.y < GetHeight() - 0.75)
+ {
+ // interpolate using the 4 enclosing grid-points. Those
+ // points can be obtained using floor and ceiling of the
+ // exact coordinates of the point
+ // C.M. 2000-02-17: when the point is near the border, special care is required.
+
+ int x1, y1, x2, y2;
+
+ if (0 < src.x && src.x < GetWidth() - 1)
+ {
+ x1 = wxCint(floor(src.x));
+ x2 = wxCint(ceil(src.x));
+ }
+ else // else means that x is near one of the borders (0 or width-1)
+ {
+ x1 = x2 = wxCint (src.x);
+ }
+
+ if (0 < src.y && src.y < GetHeight() - 1)
+ {
+ y1 = wxCint(floor(src.y));
+ y2 = wxCint(ceil(src.y));
+ }
+ else
+ {
+ y1 = y2 = wxCint (src.y);
+ }
+
+ // get four points and the distances (square of the distance,
+ // for efficiency reasons) for the interpolation formula
+
+ // GRG: Do not calculate the points until they are
+ // really needed -- this way we can calculate
+ // just one, instead of four, if d1, d2, d3
+ // or d4 are < gs_Epsilon
+
+ const double d1 = (src.x - x1) * (src.x - x1) + (src.y - y1) * (src.y - y1);
+ const double d2 = (src.x - x2) * (src.x - x2) + (src.y - y1) * (src.y - y1);
+ const double d3 = (src.x - x2) * (src.x - x2) + (src.y - y2) * (src.y - y2);
+ const double d4 = (src.x - x1) * (src.x - x1) + (src.y - y2) * (src.y - y2);
+
+ // Now interpolate as a weighted average of the four surrounding
+ // points, where the weights are the distances to each of those points
+
+ // If the point is exactly at one point of the grid of the source
+ // image, then don't interpolate -- just assign the pixel
+
+ if (d1 < gs_Epsilon) // d1,d2,d3,d4 are positive -- no need for abs()
+ {
+ unsigned char *p = data[y1] + (3 * x1);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ }
+ else if (d2 < gs_Epsilon)
+ {
+ unsigned char *p = data[y1] + (3 * x2);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ }
+ else if (d3 < gs_Epsilon)
+ {
+ unsigned char *p = data[y2] + (3 * x2);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ }
+ else if (d4 < gs_Epsilon)
+ {
+ unsigned char *p = data[y2] + (3 * x1);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ }
+ else
+ {
+ // weights for the weighted average are proportional to the inverse of the distance
+ unsigned char *v1 = data[y1] + (3 * x1);
+ unsigned char *v2 = data[y1] + (3 * x2);
+ unsigned char *v3 = data[y2] + (3 * x2);
+ unsigned char *v4 = data[y2] + (3 * x1);
+
+ const double w1 = 1/d1, w2 = 1/d2, w3 = 1/d3, w4 = 1/d4;
+
+ // GRG: Unrolled.
+
+ *(dst++) = (unsigned char)
+ ( (w1 * *(v1++) + w2 * *(v2++) +
+ w3 * *(v3++) + w4 * *(v4++)) /
+ (w1 + w2 + w3 + w4) );
+ *(dst++) = (unsigned char)
+ ( (w1 * *(v1++) + w2 * *(v2++) +
+ w3 * *(v3++) + w4 * *(v4++)) /
+ (w1 + w2 + w3 + w4) );
+ *(dst++) = (unsigned char)
+ ( (w1 * *(v1++) + w2 * *(v2++) +
+ w3 * *(v3++) + w4 * *(v4++)) /
+ (w1 + w2 + w3 + w4) );
+ }
+ }
+ else
+ {
+ *(dst++) = blank_r;
+ *(dst++) = blank_g;
+ *(dst++) = blank_b;
+ }
+ }
+ }
+ }
+ else // not interpolating
+ {
+ for (int y = 0; y < rotated.GetHeight(); y++)
+ {
+ for (x = 0; x < rotated.GetWidth(); x++)
+ {
+ wxRealPoint src = rotated_point (x + x1, y + y1, cos_angle, -sin_angle, p0);
+
+ const int xs = wxCint (src.x); // wxCint rounds to the
+ const int ys = wxCint (src.y); // closest integer
+
+ if (0 <= xs && xs < GetWidth() &&
+ 0 <= ys && ys < GetHeight())
+ {
+ unsigned char *p = data[ys] + (3 * xs);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ *(dst++) = *(p++);
+ }
+ else
+ {
+ *(dst++) = blank_r;
+ *(dst++) = blank_g;
+ *(dst++) = blank_b;
+ }
+ }
+ }
+ }
+
+ delete [] data;
+
+ return rotated;
+}
+