// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
{
bool ret = wxWindow::Create(parent, id, pos, size, style, name);
- if ( ret )
+ if ( ret )
{
#ifndef __WXGTK__
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event )
{
+ // there is not much to do if we have only one child (or not at all)
if (GetChildren().GetCount() < 2)
{
event.Skip();
}
// don't process these ones here
- if (event.IsWindowChange())
+ if (event.IsWindowChange())
{
event.Skip();
return;
}
wxWindow *winFocus = event.GetCurrentFocus();
- if (!winFocus) winFocus = wxWindow::FindFocus();
-
+ if (!winFocus)
+ winFocus = wxWindow::FindFocus();
+
if (!winFocus)
{
event.Skip();
return;
}
-
+
wxNode *start_node = GetChildren().Find( winFocus );
- if (!start_node) start_node = GetChildren().First();
-
- wxNode *node = event.GetDirection() ? start_node->Next() : start_node->Previous();
-
+ if (!start_node)
+ start_node = GetChildren().First();
+
+ wxNode *node = event.GetDirection() ? start_node->Next()
+ : start_node->Previous();
+
while (node != start_node)
{
- if (!node)
- {
-/*
- if (GetParent() != NULL)
- {
+ if (!node)
+ {
+#if 0
+ if (GetParent() != NULL)
+ {
wxNavigationKeyEvent new_event;
new_event.SetDirection( event.GetDirection() );
new_event.SetWindowChange(FALSE);
new_event.SetCurrentFocus( this );
if (GetParent()->GetEventHandler()->ProcessEvent(new_event))
- {
- return;
- }
+ {
+ return;
+ }
}
-*/
-
- node = event.GetDirection() ? GetChildren().First() : GetChildren().Last();
- }
-
- wxWindow *child = (wxWindow*) node->Data();
-
- if (child->AcceptsFocus())
- {
- child->SetFocus();
- return;
- }
-
- node = node->Next();
+#endif // 0
+
+ node = event.GetDirection() ? GetChildren().First()
+ : GetChildren().Last();
+ }
+
+ wxWindow *child = (wxWindow *)node->Data();
+
+ if (child->AcceptsFocus())
+ {
+ // ok, event processed
+ child->SetFocus();
+ return;
+ }
+
+ node = event.GetDirection() ? node->Next() : node->Previous();
}
-
+
+ // we cycled through all of our children and none of them wanted to accept
+ // focus
event.Skip();
}