// Purpose: interface of wxSpinCtrl
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxSpinCtrl
- wxSpinCtrl combines wxTextCtrl and
- wxSpinButton in one control.
+ wxSpinCtrl combines wxTextCtrl and wxSpinButton in one control.
@beginStyleTable
@style{wxSP_ARROW_KEYS}
events. Using this style will prevent the user from using the Enter key
for dialog navigation (e.g. activating the default button in the
dialog) under MSW.
+ @style{wxALIGN_LEFT}
+ Same as wxTE_LEFT for wxTextCtrl: the text is left aligned.
+ @style{wxALIGN_CENTRE}
+ Same as wxTE_CENTRE for wxTextCtrl: the text is centered.
+ @style{wxALIGN_RIGHT}
+ Same as wxTE_RIGHT for wxTextCtrl: the text is right aligned (this is
+ the default).
@endStyleTable
+
+ @beginEventEmissionTable{wxSpinEvent}
+ @event{EVT_SPINCTRL(id, func)}
+ Generated whenever the numeric value of the spinctrl is updated
+ @endEventTable
+
+ You may also use the wxSpinButton event macros, however the corresponding events
+ will not be generated under all platforms. Finally, if the user modifies the
+ text in the edit part of the spin control directly, the EVT_TEXT is generated,
+ like for the wxTextCtrl. When the use enters text into the text area, the text
+ is not validated until the control loses focus (e.g. by using the TAB key).
+ The value is then adjusted to the range and a wxSpinEvent sent then if the value
+ is different from the last value sent.
+
@library{wxcore}
@category{ctrl}
- <!-- @appearance{spinctrl.png} -->
+ @appearance{spinctrl.png}
@see wxSpinButton, wxSpinCtrlDouble, wxControl
*/
Default constructor.
*/
wxSpinCtrl();
-
+
/**
Constructor, creating and showing a spin control.
@param id
Window identifier. The value wxID_ANY indicates a default value.
@param pos
- Window position. If wxDefaultPosition is specified then a default
- position is chosen.
+ Window position.
+ If ::wxDefaultPosition is specified then a default position is chosen.
@param size
- Window size. If wxDefaultSize is specified then a default size
- is chosen.
+ Window size.
+ If ::wxDefaultSize is specified then a default size is chosen.
@param style
Window style. See wxSpinButton.
@param min
@see Create()
*/
- wxSpinCtrl(wxWindow* parent, wxWindowID id = -1,
+ wxSpinCtrl(wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100,
- int initial = 0, const wxString& name = _T("wxSpinCtrl"));
+ int initial = 0, const wxString& name = "wxSpinCtrl");
/**
Creation function called by the spin control constructor.
See wxSpinCtrl() for details.
*/
- bool Create(wxWindow* parent, wxWindowID id = -1,
+ bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxSP_ARROW_KEYS,
- int min = 0, int max = 100,
- int initial = 0, const wxString& name = _T("wxSpinCtrl"));
+ long style = wxSP_ARROW_KEYS, int min = 0, int max = 100,
+ int initial = 0, const wxString& name = "wxSpinCtrl");
/**
Gets maximal allowable value.
/**
Select the text in the text part of the control between positions
- @a from (inclusive) and @a to (exclusive). This is similar to
- wxTextCtrl::SetSelection.
+ @a from (inclusive) and @a to (exclusive).
+ This is similar to wxTextCtrl::SetSelection().
+
@note this is currently only implemented for Windows and generic versions
- of the control.
+ of the control.
*/
- void SetSelection(long from, long to);
+ virtual void SetSelection(long from, long to);
/**
Sets the value of the spin control. Use the variant using int instead.
*/
- void SetValue(const wxString& text);
+ virtual void SetValue(const wxString& text);
/**
Sets the value of the spin control.
void SetValue(int value);
};
+/**
+ @class wxSpinCtrlDouble
+
+ wxSpinCtrlDouble combines wxTextCtrl and wxSpinButton in one control and
+ displays a real number. (wxSpinCtrl displays an integer.)
+
+ @beginStyleTable
+ @style{wxSP_ARROW_KEYS}
+ The user can use arrow keys to change the value.
+ @style{wxSP_WRAP}
+ The value wraps at the minimum and maximum.
+ @endStyleTable
+
+ @beginEventEmissionTable{wxSpinDoubleEvent}
+ @event{EVT_SPINCTRLDOUBLE(id, func)}
+ Generated whenever the numeric value of the spin control is changed,
+ that is, when the up/down spin button is clicked, when ENTER is pressed,
+ or the control loses focus and the new value is different from the last.
+ See wxSpinDoubleEvent.
+ @endEventTable
+
+ @library{wxcore}
+ @category{ctrl}
+ @appearance{spinctrldouble.png}
+
+ @see wxSpinButton, wxSpinCtrl, wxControl
+*/
+class wxSpinCtrlDouble : public wxControl
+{
+public:
+ /**
+ Default constructor.
+ */
+ wxSpinCtrlDouble();
+
+ /**
+ Constructor, creating and showing a spin control.
+
+ @param parent
+ Parent window. Must not be @NULL.
+ @param value
+ Default value (as text).
+ @param id
+ Window identifier. The value wxID_ANY indicates a default value.
+ @param pos
+ Window position.
+ If ::wxDefaultPosition is specified then a default position is chosen.
+ @param size
+ Window size.
+ If ::wxDefaultSize is specified then a default size is chosen.
+ @param style
+ Window style. See wxSpinButton.
+ @param min
+ Minimal value.
+ @param max
+ Maximal value.
+ @param initial
+ Initial value.
+ @param inc
+ Increment value.
+ @param name
+ Window name.
+
+ @see Create()
+ */
+ wxSpinCtrlDouble(wxWindow* parent, wxWindowID id = -1,
+ const wxString& value = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxSP_ARROW_KEYS,
+ double min = 0, double max = 100,
+ double initial = 0, double inc = 1,
+ const wxString& name = wxT("wxSpinCtrlDouble"));
+
+ /**
+ Creation function called by the spin control constructor.
+ See wxSpinCtrlDouble() for details.
+ */
+ bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
+ const wxString& value = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxSP_ARROW_KEYS, double min = 0, double max = 100,
+ double initial = 0, double inc = 1,
+ const wxString& name = "wxSpinCtrlDouble");
+
+ /**
+ Gets the number of digits in the display.
+ */
+ unsigned int GetDigits() const;
+
+ /**
+ Gets the increment value.
+ */
+ double GetIncrement() const;
+
+ /**
+ Gets maximal allowable value.
+ */
+ double GetMax() const;
+
+ /**
+ Gets minimal allowable value.
+ */
+ double GetMin() const;
+
+ /**
+ Gets the value of the spin control.
+ */
+ double GetValue() const;
+
+ /**
+ Sets the number of digits in the display.
+ */
+ void SetDigits(unsigned int digits);
+
+ /**
+ Sets the increment value.
+ */
+ void SetIncrement(double inc);
+
+ /**
+ Sets range of allowable values.
+ */
+ void SetRange(double minVal, double maxVal);
+
+ /**
+ Sets the value of the spin control. Use the variant using double instead.
+ */
+ virtual void SetValue(const wxString& text);
+
+ /**
+ Sets the value of the spin control.
+ */
+ void SetValue(double value);
+};
+
+/**
+ @class wxSpinDoubleEvent
+
+ This event class is used for the events generated by wxSpinCtrlDouble.
+
+ @beginEventTable{wxSpinDoubleEvent}
+ @event{EVT_SPINCTRLDOUBLE(id, func)}
+ Generated whenever the numeric value of the spin control is changed,
+ that is, when the up/down spin button is clicked, when ENTER is pressed,
+ or the control loses focus and the new value is different from the last.
+ See wxSpinDoubleEvent.
+ @endEventTable
+
+ @library{wxcore}
+ @category{events}
+
+ @see wxSpinCtrlDouble
+*/
+class wxSpinDoubleEvent : public wxNotifyEvent
+{
+public:
+ /**
+ The constructor. Not normally used by the user code.
+ */
+ wxSpinDoubleEvent(wxEventType commandType = wxEVT_NULL, int winid = 0,
+ double value = 0);
+
+ /**
+ The copy constructor.
+ */
+ wxSpinDoubleEvent(const wxSpinDoubleEvent& event);
+
+ /**
+ Returns the value associated with this spin control event.
+ */
+ double GetValue() const;
+
+ /**
+ Set the value associated with the event.
+ (Not normally used by user code.)
+ */
+ void SetValue(double value);
+};