#define wxWindowNative wxWindowGTK
#elif defined(__WXMGL__)
#define wxWindowNative wxWindowMGL
+#elif defined(__WXX11__)
+#define wxWindowNative wxWindowX11
#elif defined(__WXMAC__)
#define wxWindowNative wxWindowMac
#endif
// we refresh the window when it is dis/enabled
virtual bool Enable(bool enable = TRUE);
- // our Capture/ReleaseMouse() maintains the stack of windows which had
- // captured the mouse and when ReleaseMouse() is called, the mouse freed
- // only if the stack is empty, otherwise it is captured back by the window
- // on top of the stack
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
-
protected:
// common part of all ctors
void Init();
wxScrollBar *m_scrollbarHorz,
*m_scrollbarVert;
- // the stack of windows which have captured the mouse
- static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
-
#if wxUSE_MENUS
// the current modal event loop for the popup menu we show or NULL
static wxEventLoop *ms_evtLoopPopup;