// Created: 14.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
-#ifdef __GNUG__
- #pragma implementation "control.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxControlBase)
- EVT_KEY_DOWN(wxControl::OnKeyDown)
- EVT_KEY_UP(wxControl::OnKeyUp)
-
- EVT_MOUSE_EVENTS(wxControl::OnMouse)
-
- EVT_SET_FOCUS(wxControl::OnFocus)
- EVT_KILL_FOCUS(wxControl::OnFocus)
-
- EVT_ACTIVATE(wxControl::OnActivate)
+ WX_EVENT_TABLE_INPUT_CONSUMER(wxControl)
END_EVENT_TABLE()
+WX_FORWARD_TO_INPUT_CONSUMER(wxControl)
+
// ----------------------------------------------------------------------------
// creation
// ----------------------------------------------------------------------------
{
m_indexAccel = -1;
- m_handler = (wxInputHandler *)NULL;
+ m_inputHandler = (wxInputHandler *)NULL;
}
bool wxControl::Create(wxWindow *parent,
const wxValidator& validator,
const wxString& name)
{
- // we use wxNO_FULL_REPAINT_ON_RESIZE by default as it results in much
- // less flicker and none of the standard controls needs to be entirely
- // repainted after resize anyhow
- if ( !wxControlBase::Create(parent, id, pos, size,
- style | wxNO_FULL_REPAINT_ON_RESIZE,
- validator, name) )
+ if ( !wxControlBase::Create(parent, id, pos, size, style, validator, name) )
{
// underlying window creation failed?
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
return m_label;
}
-// ----------------------------------------------------------------------------
-// focus/activation handling
-// ----------------------------------------------------------------------------
-
-void wxControl::OnFocus(wxFocusEvent& event)
-{
- if ( m_handler && m_handler->HandleFocus(this, event) )
- Refresh();
- else
- event.Skip();
-}
-
-void wxControl::OnActivate(wxActivateEvent& event)
-{
- if ( m_handler && m_handler->HandleActivation(this, event.GetActive()) )
- Refresh();
- else
- event.Skip();
-}
-
-// ----------------------------------------------------------------------------
-// input processing
-// ----------------------------------------------------------------------------
-
-void wxControl::CreateInputHandler(const wxString& inphandler)
-{
- m_handler = wxTheme::Get()->GetInputHandler(inphandler);
-}
-
-void wxControl::OnKeyDown(wxKeyEvent& event)
-{
- if ( !m_handler || !m_handler->HandleKey(this, event, TRUE) )
- event.Skip();
-}
-
-void wxControl::OnKeyUp(wxKeyEvent& event)
-{
- if ( !m_handler || !m_handler->HandleKey(this, event, FALSE) )
- event.Skip();
-}
-
-void wxControl::OnMouse(wxMouseEvent& event)
-{
- if ( m_handler )
- {
- if ( event.Moving() || event.Entering() || event.Leaving() )
- {
- if ( m_handler->HandleMouseMove(this, event) )
- return;
- }
- else // a click action
- {
- if ( m_handler->HandleMouse(this, event) )
- return;
- }
- }
-
- event.Skip();
-}
-
-// ----------------------------------------------------------------------------
-// the actions
-// ----------------------------------------------------------------------------
-
-bool wxControl::PerformAction(const wxControlAction& action,
- long numArg,
- const wxString& strArg)
-{
- return FALSE;
-}
-
#endif // wxUSE_CONTROLS