+
+ // add a new colour to the database
+ void AddColour(const wxString& name, const wxColour& colour);
+
+ // deprecated, use Find()/Add() instead
+ wxColour *FindColour(const wxString& name);
+ void AddColour(const wxString& name, wxColour *colour);
+
+
+#ifdef __WXPM__
+ // PM keeps its own type of colour table
+ long* m_palTable;
+ size_t m_nSize;
+#endif
+
+private:
+ // load the database with the built in colour values when called for the
+ // first time, do nothing after this