#ifndef _WX_UNIV_TEXTCTRL_H_
#define _WX_UNIV_TEXTCTRL_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "univtextctrl.h"
#endif
#define wxACTION_TEXT_UNDO _T("undo")
#define wxACTION_TEXT_REDO _T("redo")
-// ----------------------------------------------------------------------------
-// wxTextCtrl types
-// ----------------------------------------------------------------------------
-
-// wxTextPos is the position in the text
-typedef long wxTextPos;
-
-// wxTextCoord is the line or row number (which should have been unsigned but
-// is long for backwards compatibility)
-typedef long wxTextCoord;
-
-// ----------------------------------------------------------------------------
-// wxTextCtrl::HitTest return values
-// ----------------------------------------------------------------------------
-
-// the point asked is ...
-enum wxTextCtrlHitTestResult
-{
- wxTE_HT_BEFORE = -1, // either to the left or upper
- wxTE_HT_ON_TEXT, // directly on
- wxTE_HT_BELOW, // below [the last line]
- wxTE_HT_BEYOND // after [the end of line]
-};
-// ... the character returned
-
// ----------------------------------------------------------------------------
// wxTextCtrl
// ----------------------------------------------------------------------------
virtual void Replace(wxTextPos from, wxTextPos to, const wxString& value);
virtual void Remove(wxTextPos from, wxTextPos to);
- // clears the dirty flag
+ // sets/clears the dirty flag
+ virtual void MarkDirty();
virtual void DiscardEdits();
// writing text inserts it at the current position, appending always
void RemoveSelection();
wxString GetSelectionText() const;
- // find the character at this position, return 0 if the character is
- // really there, -1 if the point is before the beginning of the text/line
- // and the returned character is the first one to follow it or +1 if it the
- // position is beyond the end of line/text and the returned character is
- // the last one
- //
- // NB: pt is in device coords (not adjusted for the client area origin nor
- // for the scrolling)
- wxTextCtrlHitTestResult HitTest(const wxPoint& pt,
- wxTextCoord *col, wxTextCoord *row) const;
+ virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt, long *pos) const;
+ virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt,
+ wxTextCoord *col,
+ wxTextCoord *row) const;
// find the character at this position in the given line, return value as
// for HitTest()
virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
- // set the right colours and border
- virtual bool IsContainerWindow() const { return TRUE; }
+ // ensure we have correct default border
virtual wxBorder GetDefaultBorder() const { return wxBORDER_SUNKEN; }
// perform an action
virtual bool Enable(bool enable = TRUE);
// more readable flag testing methods
- bool IsSingleLine() const { return !(GetWindowStyle() & wxTE_MULTILINE); }
bool IsPassword() const { return (GetWindowStyle() & wxTE_PASSWORD) != 0; }
bool WrapLines() const
{ return !IsSingleLine() && !(GetWindowStyle() & wxHSCROLL); }
// event handlers
// --------------
- void OnIdle(wxIdleEvent& event);
void OnChar(wxKeyEvent& event);
void OnSize(wxSizeEvent& event);
bool DoCut();
bool DoPaste();
+ // idle processing
+ virtual void OnInternalIdle();
private:
// all these methods are for multiline text controls only