@beginStyleTable
@style{wxBU_LEFT}
- Left-justifies the label. Windows and GTK+ only.
+ Left-justifies the label. Windows and GTK+ only.
@style{wxBU_TOP}
- Aligns the label to the top of the button. Windows and GTK+ only.
+ Aligns the label to the top of the button. Windows and GTK+ only.
@style{wxBU_RIGHT}
- Right-justifies the bitmap label. Windows and GTK+ only.
+ Right-justifies the bitmap label. Windows and GTK+ only.
@style{wxBU_BOTTOM}
- Aligns the label to the bottom of the button. Windows and GTK+ only.
+ Aligns the label to the bottom of the button. Windows and GTK+ only.
@style{wxBU_EXACTFIT}
- Creates the button as small as possible instead of making it of the
- standard size (which is the default behaviour ).
+ Creates the button as small as possible instead of making it of the
+ standard size (which is the default behaviour ).
+ @style{wxBU_NOTEXT}
+ Disables the display of the text label in the button even if it has one
+ or its id is one of the standard stock ids with an associated label:
+ without using this style a button which is only supposed to show a
+ bitmap but uses a standard id would display a label too.
@style{wxBORDER_NONE}
- Creates a flat button. Windows and GTK+ only.
+ Creates a button without border. This is currently implemented in MSW,
+ GTK2 and OSX/Carbon ports but in the latter only applies to buttons
+ with bitmaps and using bitmap of one of the standard sizes only, namely
+ 128*128, 48*48, 24*24 or 16*16. In all the other cases wxBORDER_NONE is
+ ignored under OSX.
@endStyleTable
+ By default, i.e. if none of the alignment styles are specified, the label
+ is centered both horizontally and vertically. If the button has both a
+ label and a bitmap, the alignment styles above specify the location of the
+ rectangle combining both the label and the bitmap and the bitmap position
+ set with wxButton::SetBitmapPosition() defines the relative position of the
+ bitmap with respect to the label (however currently non-default alignment
+ combinations are not implemented on all platforms).
+
@beginEventEmissionTable{wxCommandEvent}
@event{EVT_BUTTON(id, func)}
Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
@endEventTable
- Since version 2.9.1 wxButton supports showing both text and an image, see
+ Since version 2.9.1 wxButton supports showing both text and an image
+ (currently only when using wxMSW, wxGTK or wxOSX/Cocoa ports), see
SetBitmap() and SetBitmapLabel(), SetBitmapDisabled() &c methods. In the
previous wxWidgets versions this functionality was only available in (the
now trivial) wxBitmapButton class which was only capable of showing an
image without text.
A button may have either a single image for all states or different images
- for the following states:
+ for the following states (different images are not currently supported
+ under OS X where the normal image is used for all states):
@li @b normal: the default state
@li @b disabled: bitmap shown when the button is disabled.
@li @b pressed: bitmap shown when the button is pushed (e.g. while the user