// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
-
+
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
-
+
// return true if any events are available
virtual bool Pending() const;
-
+
// dispatch a single event, return false if we should exit from the loop
virtual bool Dispatch();
-
+
// same as Dispatch() but doesn't wait for longer than the specified (in
// ms) timeout, return true if an event was processed, false if we should
// exit the loop or -1 if timeout expired
// implement this to wake up the loop: usually done by posting a dummy event
// to it (can be called from non main thread)
virtual void WakeUp();
-
+
virtual bool YieldFor(long eventsToProcess);
#if wxUSE_EVENTLOOP_SOURCE
AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
#endif // wxUSE_EVENTLOOP_SOURCE
- void ObserverCallBack(CFRunLoopObserverRef observer, int activity);
protected:
+ void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
+ void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
+
+ static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
+ static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
+
// get the currently executing CFRunLoop
virtual CFRunLoopRef CFGetCurrentRunLoop() const;
virtual int DoDispatchTimeout(unsigned long timeout);
-
+
virtual void DoRun();
virtual void DoStop();
-
+
// should we exit the loop?
bool m_shouldExit;
// the loop exit code
int m_exitcode;
-
+
// cfrunloop
CFRunLoopRef m_runLoop;
-
- // runloop observer
- CFRunLoopObserverRef m_runLoopObserver;
-
+
+ // common modes runloop observer
+ CFRunLoopObserverRef m_commonModeRunLoopObserver;
+
+ // default mode runloop observer
+ CFRunLoopObserverRef m_defaultModeRunLoopObserver;
+
private:
// process all already pending events and dispatch a new one (blocking
// until it appears in the event queue if necessary)
public:
wxModalEventLoop(wxWindow *modalWindow);
wxModalEventLoop(WXWindow modalNativeWindow);
-
+
protected:
virtual void DoRun();
-
+
virtual void DoStop();
-
+
// (in case) the modal window for this event loop
wxNonOwnedWindow* m_modalWindow;
WXWindow m_modalNativeWindow;