// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "timer.h"
+#endif
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include <sys/types.h>
#include <sys/timeb.h>
+
+// ----------------------------------------------------------------------------
+// private globals
+// ----------------------------------------------------------------------------
+
+// define a hash containing all the timers: it is indexed by timer id and
+// contains the corresponding timer
+WX_DECLARE_HASH_MAP(unsigned long, wxTimer *, wxIntegerHash, wxIntegerEqual,
+ wxTimerMap);
+
+// instead of using a global here, wrap it in a static function as otherwise it
+// could have been used before being initialized if a timer object were created
+// globally
+static wxTimerMap& TimerMap()
+{
+ static wxTimerMap s_timerMap;
+
+ return s_timerMap;
+}
+
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
-wxList wxTimerList(wxKEY_INTEGER);
+// timer callback used for all timers
ULONG wxTimerProc(HWND hwnd, ULONG, int nIdTimer, ULONG);
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxEvtHandler)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxTimer class
+// ----------------------------------------------------------------------------
void wxTimer::Init()
{
wxTimer::~wxTimer()
{
- Stop();
wxTimer::Stop();
- wxTimerList.DeleteObject(this);
}
void wxTimer::Notify()
//
wxCHECK_RET( m_owner, _T("wxTimer::Notify() should be overridden.") );
- wxTimerEvent vEvent( m_ulId
+ wxTimerEvent vEvent( m_idTimer
,m_milli
);
wxCHECK_MSG( m_milli > 0L, FALSE, wxT("invalid value for timer") );
- wxTimerList.DeleteObject(this);
+ wxWindow* pWin = NULL;
- //
- // Create a windowless timer
- //
- m_ulId = ::WinStartTimer( m_Hab
- ,NULL
- ,(m_ulId ? m_ulId : 1L)
- ,(ULONG)nMilliseconds
- );
+ if (m_owner)
+ {
+ pWin = (wxWindow*)m_owner;
+ m_ulId = ::WinStartTimer( m_Hab
+ ,pWin->GetHWND()
+ ,m_idTimer
+ ,(ULONG)nMilliseconds
+ );
+ }
+ else
+ m_ulId = ::WinStartTimer( m_Hab
+ ,NULLHANDLE
+ ,0
+ ,(ULONG)nMilliseconds
+ );
if (m_ulId > 0L)
{
- wxTimerList.Append( m_ulId
- ,this
- );
- return(TRUE);
+ // check that SetTimer() didn't reuse an existing id: according to
+ // the MSDN this can happen and this would be catastrophic to us as
+ // we rely on ids uniquely identifying the timers because we use
+ // them as keys in the hash
+ if ( TimerMap().find(m_ulId) != TimerMap().end() )
+ {
+ wxLogError(_("Timer creation failed."));
+
+ ::WinStopTimer(m_Hab, pWin?(pWin->GetHWND()):NULL, m_ulId);
+ m_ulId = 0;
+
+ return false;
+ }
+
+ TimerMap()[m_ulId] = this;
+
+ return true;
}
else
{
{
if ( m_ulId )
{
- ::WinStopTimer(m_Hab, NULL, m_ulId);
- wxTimerList.DeleteObject(this);
+ if (m_owner)
+ {
+ wxWindow* pWin = (wxWindow*)m_owner;
+
+ ::WinStopTimer(m_Hab, pWin->GetHWND(), m_ulId);
+ }
+ else
+ ::WinStopTimer(m_Hab, NULLHANDLE, m_ulId);
+
+ TimerMap().erase(m_ulId);
}
m_ulId = 0L;
}
, ULONG
)
{
- wxNode* pNode = wxTimerList.Find((ULONG)nIdTimer);
-
- wxCHECK_MSG(pNode, 0, wxT("bogus timer id in wxTimerProc") );
+ wxTimerMap::iterator node = TimerMap().find((ULONG)nIdTimer);
- wxProcessTimer(*(wxTimer *)pNode->Data());
+ wxCHECK_MSG(node != TimerMap().end(), 0,
+ wxT("bogus timer id in wxTimerProc") );
+ wxProcessTimer(*(node->second));
return 0;
}