class WXDLLIMPEXP_CORE wxPen;
class WXDLLIMPEXP_CORE wxRegion;
class WXDLLIMPEXP_BASE wxString;
+class WXDLLIMPEXP_CORE wxIconBundle;
+class WXDLLIMPEXP_CORE wxPoint;
// ---------------------------------------------------------------------------
// constants
wxBITMAP_TYPE_ICON_RESOURCE,
wxBITMAP_TYPE_ANI,
wxBITMAP_TYPE_IFF,
+ wxBITMAP_TYPE_TGA,
wxBITMAP_TYPE_MACCURSOR,
wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_ANY = 50
#elif defined(__WXMGL__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
+#elif defined(__WXDFB__)
+ // Initialize from an included XPM
+ #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
defined(__WXX11__) || \
defined(__WXMAC__) || \
defined(__WXMGL__) || \
+ defined(__WXDFB__) || \
defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
// no copy ctor or assignment operator - the defaults are ok
- bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
- bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }
-
- wxSize operator+(const wxSize& sz) const { return wxSize(x + sz.x, y + sz.y); }
- wxSize operator-(const wxSize& sz) const { return wxSize(x - sz.x, y - sz.y); }
- wxSize operator/(int i) const { return wxSize(x / i, y / i); }
- wxSize operator*(int i) const { return wxSize(x * i, y * i); }
-
wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
- wxSize& operator/=(const int i) { x /= i; y /= i; return *this; }
- wxSize& operator*=(const int i) { x *= i; y *= i; return *this; }
+ wxSize& operator/=(int i) { x /= i; y /= i; return *this; }
+ wxSize& operator*=(int i) { x *= i; y *= i; return *this; }
void IncTo(const wxSize& sz)
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
void DecBy(int d) { DecBy(d, d); }
- void Scale(float xscale, float yscale)
- { x = (int)(x*xscale); y = (int)(y*yscale); }
+ wxSize& Scale(float xscale, float yscale)
+ { x = (int)(x*xscale); y = (int)(y*yscale); return *this; }
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
int GetY() const { return y; }
};
+
+inline bool operator==(const wxSize& s1, const wxSize& s2)
+{
+ return s1.x == s2.x && s1.y == s2.y;
+}
+
+inline bool operator!=(const wxSize& s1, const wxSize& s2)
+{
+ return s1.x != s2.x || s1.y != s2.y;
+}
+
+
+inline wxSize operator+(const wxSize& s1, const wxSize& s2)
+{
+ return wxSize(s1.x + s2.x, s1.y + s2.y);
+}
+
+
+inline wxSize operator-(const wxSize& s1, const wxSize& s2)
+{
+ return wxSize(s1.x - s2.x, s1.y - s2.y);
+}
+
+
+inline wxSize operator/(const wxSize& s, int i)
+{
+ return wxSize(s.x / i, s.y / i);
+}
+
+
+inline wxSize operator*(const wxSize& s, int i)
+{
+ return wxSize(s.x * i, s.y * i);
+}
+
+
+inline wxSize operator*(int i, const wxSize& s)
+{
+ return wxSize(s.x * i, s.y * i);
+}
+
+
+
+
// ---------------------------------------------------------------------------
// Point classes: with real or integer coordinates
// ---------------------------------------------------------------------------
wxRealPoint() : x(0.0), y(0.0) { }
wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
+};
- wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
- wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
- bool operator==(const wxRealPoint& pt) const
- {
- return wxIsSameDouble(x, pt.x) && wxIsSameDouble(y, pt.y);
- }
- bool operator!=(const wxRealPoint& pt) const { return !(*this == pt); }
-};
+inline bool operator==(const wxRealPoint& p1, const wxRealPoint& p2)
+{
+ return wxIsSameDouble(p1.x, p2.x) && wxIsSameDouble(p1.y, p2.y);
+}
+
+
+inline bool operator!=(const wxRealPoint& p1, const wxRealPoint& p2)
+{
+ return !(p1 == p2);
+}
+inline wxRealPoint operator+(const wxRealPoint& p1, const wxRealPoint& p2)
+{
+ return wxRealPoint(p1.x + p2.x, p1.y + p2.y);
+}
+
+
+inline wxRealPoint operator-(const wxRealPoint& p1, const wxRealPoint& p2)
+{
+ return wxRealPoint(p1.x - p2.x, p1.y - p2.y);
+}
+
+
+// ----------------------------------------------------------------------------
+// wxPoint: 2D point with integer coordinates
+// ----------------------------------------------------------------------------
+
class WXDLLEXPORT wxPoint
{
public:
// no copy ctor or assignment operator - the defaults are ok
- // comparison
- bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; }
- bool operator!=(const wxPoint& p) const { return !(*this == p); }
-
- // arithmetic operations (component wise)
- wxPoint operator+(const wxPoint& p) const { return wxPoint(x + p.x, y + p.y); }
- wxPoint operator-(const wxPoint& p) const { return wxPoint(x - p.x, y - p.y); }
-
+ //assignment operators
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
+};
- wxPoint operator+(const wxSize& s) const { return wxPoint(x + s.GetWidth(), y + s.GetHeight()); }
- wxPoint operator-(const wxSize& s) const { return wxPoint(x - s.GetWidth(), y - s.GetHeight()); }
- wxPoint operator-() const { return wxPoint(-x, -y); }
-};
+// comparison
+inline bool operator==(const wxPoint& p1, const wxPoint& p2)
+{
+ return p1.x == p2.x && p1.y == p2.y;
+}
+
+inline bool operator!=(const wxPoint& p1, const wxPoint& p2)
+{
+ return !(p1 == p2);
+}
+
+
+// arithmetic operations (component wise)
+inline wxPoint operator+(const wxPoint& p1, const wxPoint& p2)
+{
+ return wxPoint(p1.x + p2.x, p1.y + p2.y);
+}
+
+inline wxPoint operator-(const wxPoint& p1, const wxPoint& p2)
+{
+ return wxPoint(p1.x - p2.x, p1.y - p2.y);
+}
+
+inline wxPoint operator+(const wxPoint& p, const wxSize& s)
+{
+ return wxPoint(p.x + s.x, p.y + s.y);
+}
+
+inline wxPoint operator-(const wxPoint& p, const wxSize& s)
+{
+ return wxPoint(p.x - s.x, p.y - s.y);
+}
+
+inline wxPoint operator+(const wxSize& s, const wxPoint& p)
+{
+ return wxPoint(p.x + s.x, p.y + s.y);
+}
+
+inline wxPoint operator-(const wxSize& s, const wxPoint& p)
+{
+ return wxPoint(s.x - p.x, s.y - p.y);
+}
+
+inline wxPoint operator-(const wxPoint& p)
+{
+ return wxPoint(-p.x, -p.y);
+}
+
// ---------------------------------------------------------------------------
// wxRect
return r;
}
- // compare rectangles
- bool operator==(const wxRect& rect) const;
- bool operator!=(const wxRect& rect) const { return !(*this == rect); }
-
// return true if the point is (not strcitly) inside the rect
bool Contains(int x, int y) const;
bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
// return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
+ // like Union() but don't ignore empty rectangles
+ wxRect& operator+=(const wxRect& rect);
- // these are like Union() but don't ignore empty rectangles
- wxRect operator+(const wxRect& rect) const;
- wxRect& operator+=(const wxRect& rect)
- {
- *this = *this + rect;
- return *this;
- }
-
+ // intersections of two rectrangles not testing for empty rectangles
+ wxRect& operator*=(const wxRect& rect);
// centre this rectangle in the given (usually, but not necessarily,
// larger) one
int x, y, width, height;
};
+
+// compare rectangles
+inline bool operator==(const wxRect& r1, const wxRect& r2)
+{
+ return (r1.x == r2.x) && (r1.y == r2.y) &&
+ (r1.width == r2.width) && (r1.height == r2.height);
+}
+
+inline bool operator!=(const wxRect& r1, const wxRect& r2)
+{
+ return !(r1 == r2);
+}
+
+// like Union() but don't treat empty rectangles specially
+WXDLLIMPEXP_CORE wxRect operator+(const wxRect& r1, const wxRect& r2);
+
+// intersections of two rectangles
+WXDLLIMPEXP_CORE wxRect operator*(const wxRect& r1, const wxRect& r2);
+
+
+
+
#if WXWIN_COMPATIBILITY_2_6
-inline bool wxRect::Inside(int x, int y) const { return Contains(x, y); }
+inline bool wxRect::Inside(int cx, int cy) const { return Contains(cx, cy); }
inline bool wxRect::Inside(const wxPoint& pt) const { return Contains(pt); }
inline bool wxRect::Inside(const wxRect& rect) const { return Contains(rect); }
#endif // WXWIN_COMPATIBILITY_2_6
extern WXDLLEXPORT_DATA(wxCursor) wxNullCursor;
extern WXDLLEXPORT_DATA(wxPen) wxNullPen;
extern WXDLLEXPORT_DATA(wxBrush) wxNullBrush;
-extern WXDLLEXPORT_DATA(wxPalette) wxNullPalette;
+extern WXDLLEXPORT_DATA(wxPalette) wxNullPalette;
extern WXDLLEXPORT_DATA(wxFont) wxNullFont;
extern WXDLLEXPORT_DATA(wxColour) wxNullColour;
+extern WXDLLEXPORT_DATA(wxIconBundle) wxNullIconBundle;
extern WXDLLEXPORT_DATA(wxColourDatabase*) wxTheColourDatabase;