/////////////////////////////////////////////////////////////////////////////
// Name: scrolwin.h
-// Purpose: documentation for wxScrolledWindow class
+// Purpose: interface of wxScrolledWindow
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/**
@class wxScrolledWindow
@wxheader{scrolwin.h}
-
+
The wxScrolledWindow class manages scrolling for its client area, transforming
the coordinates according to the scrollbar positions, and setting the
scroll positions, thumb sizes and ranges according to the area in view.
-
+
Starting from version 2.4 of wxWidgets, there are several ways to use a
wxScrolledWindow. In particular, there are now three ways to set the
size of the scrolling area:
-
+
One way is to set the scrollbars directly using a call to
wxScrolledWindow::SetScrollbars.
This is the way it used to be in any previous version of wxWidgets
and it will be kept for backwards compatibility.
-
+
An additional method of manual control, which requires a little less
computation of your own, is to set the total size of the scrolling area by
calling either wxWindow::SetVirtualSize,
or wxWindow::FitInside, and setting the
- scrolling increments for it by calling
+ scrolling increments for it by calling
wxScrolledWindow::SetScrollRate.
Scrolling in some orientation is enabled by setting a non-zero increment
for it.
-
+
The most automatic and newest way is to simply let sizers determine the
scrolling area. This is now the default when you set an interior sizer
into a wxScrolledWindow with wxWindow::SetSizer.
The scrolling area will be set to the size requested by the sizer and
the scrollbars will be assigned for each orientation according to the need
- for them and the scrolling increment set by
+ for them and the scrolling increment set by
wxScrolledWindow::SetScrollRate.
As above, scrolling is only enabled in orientations with a non-zero
increment. You can influence the minimum size of the scrolled area
(calling wxScrolledWindow::SetScrollbars
has analogous effects in wxWidgets 2.4 -- in later versions it may not continue
to override the sizer)
-
+
Note: if Maximum size hints are still supported by SetVirtualSizeHints, use
them at your own dire risk. They may or may not have been removed for 2.4,
but it really only makes sense to set minimum size hints here. We should
probably replace SetVirtualSizeHints with SetMinVirtualSize or similar
and remove it entirely in future.
-
+
As with all windows, an application can draw onto a wxScrolledWindow using
a @ref overview_dcoverview "device context".
-
+
You have the option of handling the OnPaint handler
or overriding the wxScrolledWindow::OnDraw function, which is
- passed a pre-scrolled device context (prepared by
+ passed a pre-scrolled device context (prepared by
wxScrolledWindow::DoPrepareDC).
-
+
If you don't wish to calculate your own scrolling, you must call DoPrepareDC
when not drawing from
within OnDraw, to set the device origin for the device context according to the
current
scroll position.
-
+
A wxScrolledWindow will normally scroll itself and therefore its child windows
as well. It
might however be desired to scroll a different window than itself: e.g. when
purpose, you can
call wxScrolledWindow::SetTargetWindow which means that pressing
the scrollbars will scroll a different window.
-
+
Note that the underlying system knows nothing about scrolling coordinates, so
that all system
functions (mouse events, expose events, refresh calls etc) as well as the
position (10,10) and scrolls the window down 100 pixels (moving the child
window out of the visible
area), the child window will report a position of (10,-90).
-
+
@beginStyleTable
@style{wxRETAINED}:
Uses a backing pixmap to speed refreshes. Motif only.
@endStyleTable
-
+
@library{wxcore}
@category{miscwnd}
-
- @seealso
- wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow
+
+ @see wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow
*/
class wxScrolledWindow : public wxPanel
{
//@{
/**
Constructor.
-
- @param parent
- Parent window.
-
- @param id
- Window identifier. The value wxID_ANY indicates a default value.
-
- @param pos
- Window position. If a position of (-1, -1) is specified then a default position
- is chosen.
-
- @param size
- Window size. If a size of (-1, -1) is specified then the window is sized
- appropriately.
-
- @param style
- Window style. See wxScrolledWindow.
-
- @param name
- Window name.
-
+
+ @param parent
+ Parent window.
+ @param id
+ Window identifier. The value wxID_ANY indicates a default value.
+ @param pos
+ Window position. If a position of (-1, -1) is specified then a default
+ position
+ is chosen.
+ @param size
+ Window size. If a size of (-1, -1) is specified then the window is sized
+ appropriately.
+ @param style
+ Window style. See wxScrolledWindow.
+ @param name
+ Window name.
+
@remarks The window is initially created without visible scrollbars. Call
- SetScrollbars() to specify how big
- the virtual window size should be.
+ SetScrollbars() to specify how big the
+ virtual window size should be.
*/
wxScrolledWindow();
- wxScrolledWindow(wxWindow* parent, wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxHSCROLL | wxVSCROLL,
- const wxString& name = "scrolledWindow");
+ wxScrolledWindow(wxWindow* parent, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxHSCROLL | wxVSCROLL,
+ const wxString& name = "scrolledWindow");
//@}
/**
0)
(as always), but the logical coordinates are (0, 10) and so the call to
CalcScrolledPosition(0, 10, xx, yy) will return 0 in yy.
-
- @sa CalcUnscrolledPosition()
+
+ @see CalcUnscrolledPosition()
*/
- void CalcScrolledPosition(int x, int y, int * xx, int * yy);
+ void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
/**
Translates the device coordinates to the logical ones. For example, if a window
0)
(as always), but the logical coordinates are (0, 10) and so the call to
CalcUnscrolledPosition(0, 0, xx, yy) will return 10 in yy.
-
- @sa CalcScrolledPosition()
+
+ @see CalcScrolledPosition()
*/
- void CalcUnscrolledPosition(int x, int y, int * xx, int * yy);
+ void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
/**
Creates the window for two-step construction. Derived classes
bool Create(wxWindow* parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxHSCROLL | wxVSCROLL,
+ long style = wxHSCROLL | wxVSCROLL,
const wxString& name = "scrolledWindow");
/**
Call this function to prepare the device context for drawing a scrolled image.
It
sets the device origin according to the current scroll position.
-
DoPrepareDC is called automatically within the default OnPaint() event
handler, so your OnDraw() override
will be passed a 'pre-scrolled' device context. However, if you wish to draw
scrolling will not work, and you should switch it off. Note that you
will have to reposition child windows yourself, if physical scrolling
is disabled.
-
- @param xScrolling
- If @true, enables physical scrolling in the x direction.
-
- @param yScrolling
- If @true, enables physical scrolling in the y direction.
-
+
+ @param xScrolling
+ If @true, enables physical scrolling in the x direction.
+ @param yScrolling
+ If @true, enables physical scrolling in the y direction.
+
@remarks Physical scrolling may not be available on all platforms. Where
- it is available, it is enabled by default.
+ it is available, it is enabled by default.
*/
void EnableScrolling(bool xScrolling, bool yScrolling);
Get the number of pixels per scroll unit (line), in each direction, as set
by SetScrollbars(). A value of zero indicates no
scrolling in that direction.
-
- @param xUnit
- Receives the number of pixels per horizontal unit.
-
- @param yUnit
- Receives the number of pixels per vertical unit.
-
- @sa SetScrollbars(), GetVirtualSize()
+
+ @param xUnit
+ Receives the number of pixels per horizontal unit.
+ @param yUnit
+ Receives the number of pixels per vertical unit.
+
+ @see SetScrollbars(), GetVirtualSize()
*/
- void GetScrollPixelsPerUnit(int* xUnit, int* yUnit);
+ void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
/**
Get the position at which the visible portion of the window starts.
-
- @param x
- Receives the first visible x position in scroll units.
-
- @param y
- Receives the first visible y position in scroll units.
-
+
+ @param x
+ Receives the first visible x position in scroll units.
+ @param y
+ Receives the first visible y position in scroll units.
+
@remarks If either of the scrollbars is not at the home position, x
- and/or y will be greater than zero. Combined with
- wxWindow::GetClientSize, the application can use this
- function to efficiently redraw only the visible
- portion of the window. The positions are in logical
- scroll units, not pixels, so to convert to pixels you
- will have to multiply by the number of pixels per
- scroll increment.
-
- @sa SetScrollbars()
+ and/or y will be greater than zero. Combined with
+ wxWindow::GetClientSize, the application can use this
+ function to efficiently redraw only the visible portion
+ of the window. The positions are in logical scroll
+ units, not pixels, so to convert to pixels you will
+ have to multiply by the number of pixels per scroll
+ increment.
+
+ @see SetScrollbars()
*/
- void GetViewStart(int* x, int* y);
+ void GetViewStart(int* x, int* y) const;
/**
Gets the size in device units of the scrollable window area (as
opposed to the client size, which is the area of the window currently
visible).
-
- @param x
- Receives the length of the scrollable window, in pixels.
-
- @param y
- Receives the height of the scrollable window, in pixels.
-
+
+ @param x
+ Receives the length of the scrollable window, in pixels.
+ @param y
+ Receives the height of the scrollable window, in pixels.
+
@remarks Use wxDC::DeviceToLogicalX and wxDC::DeviceToLogicalY to
- translate these units to logical units.
-
- @sa SetScrollbars(), GetScrollPixelsPerUnit()
+ translate these units to logical units.
+
+ @see SetScrollbars(), GetScrollPixelsPerUnit()
*/
- void GetVirtualSize(int* x, int* y);
+ void GetVirtualSize(int* x, int* y) const;
/**
Motif only: @true if the window has a backing bitmap.
*/
- bool IsRetained();
+ bool IsRetained() const;
/**
Called by the default paint event handler to allow the application to define
- painting behaviour without having to worry about calling
+ painting behaviour without having to worry about calling
DoPrepareDC().
-
Instead of overriding this function you may also just process the paint event
in the derived class as usual, but then you will have to call DoPrepareDC()
yourself.
virtual void OnDraw(wxDC& dc);
/**
- This function is for backwards compatibility only and simply calls
- DoPrepareDC() now. Notice that it is
+ This function is for backwards compatibility only and simply calls
+ DoPrepareDC() now. Notice that it is
not called by the default paint event handle (DoPrepareDC() is), so
overriding this method in your derived class is useless.
*/
/**
Scrolls a window so the view start is at the given point.
-
- @param x
- The x position to scroll to, in scroll units.
-
- @param y
- The y position to scroll to, in scroll units.
-
+
+ @param x
+ The x position to scroll to, in scroll units.
+ @param y
+ The y position to scroll to, in scroll units.
+
@remarks The positions are in scroll units, not pixels, so to convert to
- pixels you will have to multiply by the number of
- pixels per scroll increment. If either parameter is
- -1, that position will be ignored (no change in that
- direction).
-
- @sa SetScrollbars(), GetScrollPixelsPerUnit()
+ pixels you will have to multiply by the number of
+ pixels per scroll increment. If either parameter is -1,
+ that position will be ignored (no change in that
+ direction).
+
+ @see SetScrollbars(), GetScrollPixelsPerUnit()
*/
void Scroll(int x, int y);
/**
Sets up vertical and/or horizontal scrollbars.
-
- @param pixelsPerUnitX
- Pixels per scroll unit in the horizontal direction.
-
- @param pixelsPerUnitY
- Pixels per scroll unit in the vertical direction.
-
- @param noUnitsX
- Number of units in the horizontal direction.
-
- @param noUnitsY
- Number of units in the vertical direction.
-
- @param xPos
- Position to initialize the scrollbars in the horizontal direction, in scroll
- units.
-
- @param yPos
- Position to initialize the scrollbars in the vertical direction, in scroll
+
+ @param pixelsPerUnitX
+ Pixels per scroll unit in the horizontal direction.
+ @param pixelsPerUnitY
+ Pixels per scroll unit in the vertical direction.
+ @param noUnitsX
+ Number of units in the horizontal direction.
+ @param noUnitsY
+ Number of units in the vertical direction.
+ @param xPos
+ Position to initialize the scrollbars in the horizontal direction, in
+ scroll units.
+ @param yPos
+ Position to initialize the scrollbars in the vertical direction, in scroll
units.
-
- @param noRefresh
- Will not refresh window if @true.
-
+ @param noRefresh
+ Will not refresh window if @true.
+
@remarks The first pair of parameters give the number of pixels per
- 'scroll step', i.e. amount moved when the up or down
- scroll arrows are pressed. The second pair gives the
- length of scrollbar in scroll steps, which sets the
- size of the virtual window.
-
- @sa wxWindow::SetVirtualSize
+ 'scroll step', i.e. amount moved when the up or down
+ scroll arrows are pressed. The second pair gives the
+ length of scrollbar in scroll steps, which sets the
+ size of the virtual window.
+
+ @see wxWindow::SetVirtualSize
*/
void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX,
int noUnitsY,
int xPos = 0,
int yPos = 0,
- bool noRefresh = @false);
+ bool noRefresh = false);
/**
Call this function to tell wxScrolledWindow to perform the actual scrolling on
*/
void SetTargetWindow(wxWindow* window);
};
+