/////////////////////////////////////////////////////////////////////////////
// Name: dynlib.h
-// Purpose: documentation for wxDynamicLibraryDetails class
+// Purpose: interface of wxDynamicLibrary and wxDynamicLibraryDetails
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/**
@class wxDynamicLibraryDetails
@wxheader{dynlib.h}
-
- This class is used for the objects returned by
- wxDynamicLibrary::ListLoaded method and
- contains the information about a single module loaded into the address space of
- the current process. A module in this context may be either a dynamic library
- or the main program itself.
-
+
+ This class is used for the objects returned by the
+ wxDynamicLibrary::ListLoaded() method and contains the information about a
+ single module loaded into the address space of the current process. A
+ module in this context may be either a dynamic library or the main program
+ itself.
+
@library{wxbase}
- @category{FIXME}
+ @category{appmanagement}
*/
-class wxDynamicLibraryDetails
+class wxDynamicLibraryDetails
{
public:
/**
Retrieves the load address and the size of this module.
-
- @param addr
- the pointer to the location to return load address in, may be
- @NULL
-
- @param len
- pointer to the location to return the size of this module in
- memory in, may be @NULL
-
- @returns @true if the load address and module size were retrieved, @false
- if this information is not available.
+
+ @param addr
+ The pointer to the location to return load address in, may be
+ @NULL.
+ @param len
+ Pointer to the location to return the size of this module in
+ memory in, may be @NULL.
+
+ @return @true if the load address and module size were retrieved,
+ @false if this information is not available.
*/
- bool GetAddress(void ** addr, size_t len);
+ bool GetAddress(void** addr, size_t len) const;
/**
- Returns the base name of this module, e.g. @c kernel32.dll or
- @c libc-2.3.2.so.
+ Returns the base name of this module, e.g. @c "kernel32.dll" or
+ @c "libc-2.3.2.so".
*/
- wxString GetName();
+ wxString GetName() const;
/**
- Returns the full path of this module if available, e.g.
- @c c:\windows\system32\kernel32.dll or
- @c /lib/libc-2.3.2.so.
+ Returns the full path of this module if available, e.g.
+ @c "c:\windows\system32\kernel32.dll" or @c "/lib/libc-2.3.2.so".
*/
- wxString GetPath();
+ wxString GetPath() const;
/**
- Returns the version of this module, e.g. @c 5.2.3790.0 or
- @c 2.3.2. The returned string is empty if the version information is not
+ Returns the version of this module, e.g. @c "5.2.3790.0" or @c "2.3.2".
+ The returned string is empty if the version information is not
available.
*/
- wxString GetVersion();
+ wxString GetVersion() const;
};
+
/**
- @class wxDllLoader
- @wxheader{dynlib.h}
-
- @b Deprecation note: This class is deprecated since version 2.4 and is
- not compiled in by default in version 2.6 and will be removed in 2.8. Please
- use wxDynamicLibrary instead.
-
- wxDllLoader is a class providing an interface similar to Unix's @c dlopen(). It
- is used by the wxLibrary framework and manages the actual
- loading of shared libraries and the resolving of symbols in them. There are no
- instances of this class, it simply serves as a namespace for its static member
- functions.
-
- Please note that class wxDynamicLibrary provides
- alternative, friendlier interface to wxDllLoader.
-
- The terms @e DLL and @e shared library/object will both be used in the
- documentation to refer to the same thing: a @c .dll file under Windows or
- @c .so or @c .sl one under Unix.
-
- Example of using this class to dynamically load the @c strlen() function:
-
- @code
- #if defined(__WXMSW__)
- static const wxChar *LIB_NAME = _T("kernel32");
- static const wxChar *FUNC_NAME = _T("lstrlenA");
- #elif defined(__UNIX__)
- static const wxChar *LIB_NAME = _T("/lib/libc-2.0.7.so");
- static const wxChar *FUNC_NAME = _T("strlen");
- #endif
-
- wxDllType dllHandle = wxDllLoader::LoadLibrary(LIB_NAME);
- if ( !dllHandle )
- {
- ... error ...
- }
- else
- {
- typedef int (*strlenType)(char *);
- strlenType pfnStrlen = (strlenType)wxDllLoader::GetSymbol(dllHandle,
- FUNC_NAME);
- if ( !pfnStrlen )
- {
- ... error ...
- }
- else
- {
- if ( pfnStrlen("foo") != 3 )
- {
- ... error ...
- }
- else
- {
- ... ok! ...
- }
- }
-
- wxDllLoader::UnloadLibrary(dllHandle);
- }
- @endcode
-
- @library{wxbase}
- @category{appmanagement}
+ Dynamic library category used with wxDynamicLibrary::CanonicalizeName().
*/
-class wxDllLoader
+enum wxDynamicLibraryCategory
{
-public:
- /**
- Returns the string containing the usual extension for shared libraries for the
- given systems (including the leading dot if not empty).
-
- For example, this function will return @c ".dll" under Windows or (usually)
- @c ".so" under Unix.
- */
- static wxString GetDllExt();
-
- /**
- This function returns a valid handle for the main program itself. Notice that
- the @NULL return value is valid for some systems (i.e. doesn't mean that
- the function failed).
-
- @b NB: This function is Unix specific. It will always fail under Windows
- or OS/2.
- */
- wxDllType GetProgramHandle();
-
- /**
- This function resolves a symbol in a loaded DLL, such as a variable or
- function name.
-
- Returned value will be @NULL if the symbol was not found in the DLL or if
- an error occurred.
-
- @param dllHandle
- Valid handle previously returned by
- LoadLibrary
-
- @param name
- Name of the symbol.
- */
- void * GetSymbol(wxDllType dllHandle, const wxString& name);
-
- /**
- This function loads a shared library into memory, with @e libname being the
- name of the library: it may be either the full name including path and
- (platform-dependent) extension, just the basename (no path and no extension)
- or a basename with extension. In the last two cases, the library will be
- searched in all standard locations.
-
- Returns a handle to the loaded DLL. Use @e success parameter to test if it
- is valid. If the handle is valid, the library must be unloaded later with
- UnloadLibrary().
-
- @param libname
- Name of the shared object to load.
-
- @param success
- May point to a bool variable which will be set to @true or
- @false; may also be @NULL.
- */
- wxDllType LoadLibrary(const wxString & libname,
- bool* success = @NULL);
-
- /**
- This function unloads the shared library. The handle @e dllhandle must have
- been returned by LoadLibrary() previously.
- */
- void UnloadLibrary(wxDllType dllhandle);
+ wxDL_LIBRARY, ///< Standard library.
+ wxDL_MODULE ///< Loadable module/plugin.
};
+/**
+ Dynamic library plugin category used with
+ wxDynamicLibrary::CanonicalizePluginName().
+*/
+enum wxPluginCategory
+{
+ wxDL_PLUGIN_GUI, ///< Plugin that uses GUI classes.
+ wxDL_PLUGIN_BASE ///< wxBase-only plugin.
+};
/**
@class wxDynamicLibrary
@wxheader{dynlib.h}
-
+
wxDynamicLibrary is a class representing dynamically loadable library
(Windows DLL, shared library under Unix etc.). Just create an object of
- this class to load a library and don't worry about unloading it -- it will be
- done in the objects destructor automatically.
-
+ this class to load a library and don't worry about unloading it -- it will
+ be done in the objects destructor automatically.
+
+ The following flags can be used with wxDynamicLibrary() or Load():
+
+ @beginStyleTable
+ @style{wxDL_LAZY}
+ Equivalent of RTLD_LAZY under Unix, ignored elsewhere.
+ @style{wxDL_NOW}
+ Equivalent of RTLD_NOW under Unix, ignored elsewhere.
+ @style{wxDL_GLOBAL}
+ Equivalent of RTLD_GLOBAL under Unix, ignored elsewhere.
+ @style{wxDL_VERBATIM}
+ Don't try to append the appropriate extension to the library name
+ (this is done by default).
+ @style{wxDL_DEFAULT}
+ Default flags, same as wxDL_NOW currently.
+ @style{wxDL_QUIET}
+ Don't log an error message if the library couldn't be loaded.
+ @endStyleTable
+
@library{wxbase}
- @category{FIXME}
-
- @seealso
- wxDynamicLibrary::CanonicalizePluginName
+ @category{appmanagement}
*/
-class wxDynamicLibrary
+class wxDynamicLibrary
{
public:
- //@{
/**
- Constructor. Second form calls Load().
+ Default constructor.
*/
wxDynamicLibrary();
- wxDynamicLibrary(const wxString& name,
- int flags = wxDL_DEFAULT);
- //@}
+ /**
+ Constructor. Calls Load() with the given @a name.
+ */
+ wxDynamicLibrary(const wxString& name, int flags = wxDL_DEFAULT);
/**
- Returns the platform-specific full name for the library called @e name. E.g.
- it adds a @c ".dll" extension under Windows and @c "lib" prefix and
- @c ".so", @c ".sl" or maybe @c ".dylib" extension under Unix.
-
- The possible values for @e cat are:
-
-
-
- wxDL_LIBRARY
-
-
- normal library
-
-
-
- wxDL_MODULE
-
-
- a loadable module or plugin
-
-
- @sa CanonicalizePluginName()
+ Returns the platform-specific full name for the library called @a name.
+ E.g. it adds a @c ".dll" extension under Windows and @c "lib" prefix
+ and @c ".so", @c ".sl" or @c ".dylib" extension under Unix.
+
+ @see CanonicalizePluginName()
*/
static wxString CanonicalizeName(const wxString& name,
wxDynamicLibraryCategory cat = wxDL_LIBRARY);
/**
- This function does the same thing as
- CanonicalizeName() but for wxWidgets
- plugins. The only difference is that compiler and version information are added
- to the name to ensure that the plugin which is going to be loaded will be
- compatible with the main program.
-
- The possible values for @e cat are:
-
-
-
- wxDL_PLUGIN_GUI
-
-
- plugin which uses GUI classes (default)
-
-
-
- wxDL_PLUGIN_BASE
-
-
- plugin which only uses wxBase
+ This function does the same thing as CanonicalizeName() but for
+ wxWidgets plugins. The only difference is that compiler and version
+ information are added to the name to ensure that the plugin which is
+ going to be loaded will be compatible with the main program.
*/
static wxString CanonicalizePluginName(const wxString& name,
wxPluginCategory cat = wxDL_PLUGIN_GUI);
/**
- Detaches this object from its library handle, i.e. the object will not unload
- the library any longer in its destructor but it is now the callers
- responsibility to do this using Unload().
+ Detaches this object from its library handle, i.e. the object will not
+ unload the library any longer in its destructor but it is now the
+ callers responsibility to do this using Unload().
*/
wxDllType Detach();
static wxDllType GetProgramHandle();
/**
- Returns pointer to symbol @e name in the library or @NULL if the library
- contains no such symbol.
-
- @sa wxDYNLIB_FUNCTION
+ Returns pointer to symbol @a name in the library or @NULL if the
+ library contains no such symbol.
+
+ @see wxDYNLIB_FUNCTION()
*/
- void * GetSymbol(const wxString& name);
+ void* GetSymbol(const wxString& name) const;
/**
This function is available only under Windows as it is only useful when
- dynamically loading symbols from standard Windows DLLs. Such functions have
- either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
- character build) suffix if they take string parameters. Using this function you
- can use just the base name of the function and the correct suffix is appende
- automatically depending on the current build. Otherwise, this method is
- identical to GetSymbol().
+ dynamically loading symbols from standard Windows DLLs. Such functions
+ have either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
+ character build) suffix if they take string parameters. Using this
+ function, you can use just the base name of the function and the
+ correct suffix is appended automatically depending on the current
+ build. Otherwise, this method is identical to GetSymbol().
*/
- void * GetSymbolAorW(const wxString& name);
+ void* GetSymbolAorW(const wxString& name) const;
/**
- Returns @true if the symbol with the given @e name is present in the dynamic
- library, @false otherwise. Unlike GetSymbol(),
- this function doesn't log an error message if the symbol is not found.
-
- This function is new since wxWidgets version 2.5.4
+ Returns @true if the symbol with the given @a name is present in the
+ dynamic library, @false otherwise. Unlike GetSymbol(), this function
+ doesn't log an error message if the symbol is not found.
+
+ @since 2.5.4
*/
- bool HasSymbol(const wxString& name);
+ bool HasSymbol(const wxString& name) const;
/**
Returns @true if the library was successfully loaded, @false otherwise.
*/
- bool IsLoaded();
+ bool IsLoaded() const;
/**
- This static method returns an array containing the details
- of all modules loaded into the address space of the current project, the array
- elements are object of @c wxDynamicLibraryDetails class. The array will
- be empty if an error occurred.
-
- This method is currently implemented only under Win32 and Linux and is useful
- mostly for diagnostics purposes.
+ This static method returns a wxArray containing the details of all
+ modules loaded into the address space of the current project. The array
+ elements are objects of the type: wxDynamicLibraryDetails. The array
+ will be empty if an error occurred.
+
+ This method is currently implemented only under Win32 and Linux and is
+ useful mostly for diagnostics purposes.
*/
static wxDynamicLibraryDetailsArray ListLoaded();
/**
- Loads DLL with the given @e name into memory. The @e flags argument can
- be a combination of the following bits:
-
- wxDL_LAZY
-
-
- equivalent of RTLD_LAZY under Unix, ignored elsewhere
-
- wxDL_NOW
-
-
- equivalent of RTLD_NOW under Unix, ignored elsewhere
-
- wxDL_GLOBAL
-
-
- equivalent of RTLD_GLOBAL under Unix, ignored elsewhere
-
- wxDL_VERBATIM
-
-
- don't try to append the appropriate extension to
- the library name (this is done by default).
-
- wxDL_DEFAULT
-
-
- default flags, same as wxDL_NOW currently
-
- wxDL_QUIET
-
-
- don't log an error message if the library couldn't be
- loaded.
-
+ Loads DLL with the given @a name into memory. The @a flags argument can
+ be a combination of the styles outlined in the class description.
+
Returns @true if the library was successfully loaded, @false otherwise.
*/
bool Load(const wxString& name, int flags = wxDL_DEFAULT);
- //@{
/**
- Unloads the library from memory. wxDynamicLibrary object automatically calls
- this method from its destructor if it had been successfully loaded.
-
- The second version is only used if you need to keep the library in memory
- during a longer period of time than the scope of the wxDynamicLibrary object.
- In this case you may call Detach() and store
- the handle somewhere and call this static method later to unload it.
+ Unloads the library from memory. wxDynamicLibrary object automatically
+ calls this method from its destructor if it had been successfully
+ loaded.
*/
void Unload();
- static void Unload(wxDllType handle);
- //@}
+ /**
+ Unloads the library from memory. wxDynamicLibrary object automatically
+ calls this method from its destructor if it had been successfully
+ loaded.
+
+ This version of Unload() is only used if you need to keep the library
+ in memory during a longer period of time than the scope of the
+ wxDynamicLibrary object. In this case you may call Detach() and store
+ the handle somewhere and call this static method later to unload it.
+ */
+ static void Unload(wxDllType handle);
};
+
// ============================================================================
// Global functions/macros
// ============================================================================
+/** @ingroup group_funcmacro_misc */
+//@{
+
/**
When loading a function from a DLL you always have to cast the returned
- @c void * pointer to the correct type and, even more annoyingly, you have to
- repeat this type twice if you want to declare and define a function pointer all
- in one line
-
+ <tt>void *</tt> pointer to the correct type and, even more annoyingly, you
+ have to repeat this type twice if you want to declare and define a function
+ pointer all in one line.
+
This macro makes this slightly less painful by allowing you to specify the
- type only once, as the first parameter, and creating a variable of this type
- named after the function but with @c pfn prefix and initialized with the
- function @e name from the wxDynamicLibrary
- @e dynlib.
-
- @param type
- the type of the function
-
- @param name
- the name of the function to load, not a string (without quotes,
- it is quoted automatically by the macro)
-
- @param dynlib
- the library to load the function from
+ type only once, as the first parameter, and creating a variable of this
+ type named after the function but with @c pfn prefix and initialized with
+ the function @a name from the wxDynamicLibrary @a dynlib.
+
+ @param type
+ The type of the function.
+ @param name
+ The name of the function to load, not a string (without quotes, it is
+ quoted automatically by the macro).
+ @param dynlib
+ The library to load the function from.
+
+ @header{wx/dynlib.h}
*/
-#define wxDYNLIB_FUNCTION(type, name, dynlib) /* implementation is private */
+#define wxDYNLIB_FUNCTION(type, name, dynlib)
+
+//@}