/////////////////////////////////////////////////////////////////////////////
// Name: fontmap.h
-// Purpose: documentation for wxFontMapper class
+// Purpose: interface of wxFontMapper
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/**
@class wxFontMapper
@wxheader{fontmap.h}
-
+
wxFontMapper manages user-definable correspondence between logical font
names and the fonts present on the machine.
-
+
The default implementations of all functions will ask the user if they are
not capable of finding the answer themselves and store the answer in a
config file (configurable via SetConfigXXX functions). This behaviour may
be disabled by giving the value of @false to "interactive" parameter.
-
+
However, the functions will always consult the config file to allow the
user-defined values override the default logic and there is no way to
disable this - which shouldn't be ever needed because if "interactive" was
never @true, the config file is never created anyhow.
-
+
In case everything else fails (i.e. there is no record in config file
- and "interactive" is @false or user denied to choose any replacement),
- the class queries wxEncodingConverter
+ and "interactive" is @false or user denied to choose any replacement),
+ the class queries wxEncodingConverter
for "equivalent" encodings (e.g. iso8859-2 and cp1250) and tries them.
-
+
@library{wxcore}
@category{misc}
-
- @seealso
- wxEncodingConverter, @ref overview_nonenglishoverview "Writing non-English
+
+ @see wxEncodingConverter, @ref overview_nonenglishoverview "Writing non-English
applications"
*/
-class wxFontMapper
+class wxFontMapper
{
public:
/**
/**
Returns the encoding for the given charset (in the form of RFC 2046) or
@c wxFONTENCODING_SYSTEM if couldn't decode it.
-
- Be careful when using this function with @e interactive set to @true
+ Be careful when using this function with @a interactive set to @true
(default value) as the function then may show a dialog box to the user which
may lead to unexpected reentrancies and may also take a significantly longer
time than a simple function call. For these reasons, it is almost always a bad
events such as @c EVT_PAINT.
*/
wxFontEncoding CharsetToEncoding(const wxString& charset,
- bool interactive = @true);
+ bool interactive = true);
/**
Get the current font mapper object. If there is no current object, creates
one.
-
- @sa Set()
+
+ @see Set()
*/
-#define static wxFontMapper * Get() /* implementation is private */
+ static wxFontMapper* Get();
/**
Returns the array of all possible names for the given encoding. The array is
@NULL-terminated. IF it isn't empty, the first name in it is the canonical
- encoding name, i.e. the same string as returned by
+ encoding name, i.e. the same string as returned by
GetEncodingName().
*/
static const wxChar** GetAllEncodingNames(wxFontEncoding encoding);
available on this system). If successful, return @true and fill info
structure with the parameters required to create the font, otherwise
return @false.
-
The first form is for wxWidgets' internal use while the second one
is better suitable for general use -- it returns wxFontEncoding which
can consequently be passed to wxFont constructor.
bool GetAltForEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo* info,
const wxString& facename = wxEmptyString,
- bool interactive = @true);
- bool GetAltForEncoding(wxFontEncoding encoding,
- wxFontEncoding* alt_encoding,
- const wxString& facename = wxEmptyString,
- bool interactive = @true);
+ bool interactive = true);
+ bool GetAltForEncoding(wxFontEncoding encoding,
+ wxFontEncoding* alt_encoding,
+ const wxString& facename = wxEmptyString,
+ bool interactive = true);
//@}
/**
- Returns the @e n-th supported encoding. Together with
- GetSupportedEncodingsCount()
+ Returns the @e n-th supported encoding. Together with
+ GetSupportedEncodingsCount()
this method may be used to get all supported encodings.
*/
static wxFontEncoding GetEncoding(size_t n);
/**
Return the encoding corresponding to the given internal name. This function is
the inverse of GetEncodingName() and is
- intentionally less general than
+ intentionally less general than
CharsetToEncoding(), i.e. it doesn't
try to make any guesses nor ever asks the user. It is meant just as a way of
- restoring objects previously serialized using
+ restoring objects previously serialized using
GetEncodingName().
*/
static wxFontEncoding GetEncodingFromName(const wxString& encoding);
/**
- Return internal string identifier for the encoding (see also
+ Return internal string identifier for the encoding (see also
wxFontMapper::GetEncodingDescription)
-
- @sa GetEncodingFromName()
+
+ @see GetEncodingFromName()
*/
static wxString GetEncodingName(wxFontEncoding encoding);
/**
- Returns the number of the font encodings supported by this class. Together with
+ Returns the number of the font encodings supported by this class. Together with
GetEncoding() this method may be used to get
all supported encodings.
*/
Set the current font mapper object and return previous one (may be @NULL).
This method is only useful if you want to plug-in an alternative font mapper
into wxWidgets.
-
- @sa Get()
+
+ @see Get()
*/
-#define static wxFontMapper * Set(wxFontMapper * mapper) /* implementation is private */
+ static wxFontMapper* Set(wxFontMapper* mapper);
/**
Set the config object to use (may be @NULL to use default).
-
- By default, the global one (from wxConfigBase::Get() will be used)
+ By default, the global one (from wxConfigBase::Get() will be used)
and the default root path for the config settings is the string returned by
GetDefaultConfigPath().
*/
*/
void SetDialogTitle(const wxString& title);
};
+