- client area of a window from within an @b OnPaint event.
- This should normally be constructed as a temporary stack object; don't store
- a wxPaintDC object. If you have an OnPaint handler, you @e must create a
- wxPaintDC
- object within it even if you don't actually use it.
-
- Using wxPaintDC within OnPaint is important because it automatically
- sets the clipping area to the damaged area of the window. Attempts to draw
- outside this area do not appear.
-
- To draw on a window from outside @b OnPaint, construct a wxClientDC object.
-
- To draw on the whole window including decorations, construct a wxWindowDC object
- (Windows only).
-
+ client area of a window from within an EVT_PAINT() event handler. This
+ should normally be constructed as a temporary stack object; don't store a
+ wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a
+ wxPaintDC object within it even if you don't actually use it.
+
+ Using wxPaintDC within your EVT_PAINT() handler is important because it
+ automatically sets the clipping area to the damaged area of the window.
+ Attempts to draw outside this area do not appear.
+
+ To draw on a window from outside your EVT_PAINT() handler, construct a
+ wxClientDC object.
+
+ To draw on the whole window including decorations, construct a wxWindowDC
+ object (Windows only).
+
+ A wxPaintDC object is initialized to use the same font and colours as the
+ window it is associated with.
+