/////////////////////////////////////////////////////////////////////////////
// Name: dragimag.h
-// Purpose: documentation for wxDragImage class
+// Purpose: interface of wxDragImage
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/**
@class wxDragImage
@wxheader{dragimag.h}
-
+
This class is used when you wish to drag an object on the screen,
and a simple cursor is not enough.
-
+
On Windows, the Win32 API is used to achieve smooth dragging. On other
platforms,
wxGenericDragImage is used. Applications may also prefer to use
wxGenericDragImage on Windows, too.
-
+
@b wxPython note: wxPython uses wxGenericDragImage on all platforms, but
uses the wxDragImage name.
-
+
To use this class, when you wish to start dragging an image, create a
wxDragImage
object and store it somewhere you can access it as the drag progresses.
during the drag (for example, highlight an item as in the dragimag sample),
first call Hide,
update the screen, call Move, and then call Show.
-
+
You can drag within one window, or you can use full-screen dragging
either across the whole screen, or just restricted to one area
of the screen to save resources. If you want the user to drag between
two windows, then you will need to use full-screen dragging.
-
+
If you wish to draw the image yourself, use wxGenericDragImage and
- override wxDragImage::DoDrawImage and
+ override wxDragImage::DoDrawImage and
wxDragImage::GetImageRect.
-
+
Please see @c samples/dragimag for an example.
-
+
@library{wxcore}
@category{FIXME}
*/
//@{
/**
)
-
Constructs a drag image an optional cursor. This constructor is only available
for
wxGenericDragImage, and can be used when the application
supplies DoDrawImage() and GetImageRect().
-
- @param image
- Icon or bitmap to be used as the drag image. The bitmap can
- have a mask.
-
- @param text
- Text used to construct a drag image.
-
- @param cursor
- Optional cursor to combine with the image.
-
- @param hotspot
- This parameter is deprecated.
-
- @param treeCtrl
- Tree control for constructing a tree drag image.
-
- @param listCtrl
- List control for constructing a list drag image.
-
- @param id
- Tree or list control item id.
+
+ @param image
+ Icon or bitmap to be used as the drag image. The bitmap can
+ have a mask.
+ @param text
+ Text used to construct a drag image.
+ @param cursor
+ Optional cursor to combine with the image.
+ @param hotspot
+ This parameter is deprecated.
+ @param treeCtrl
+ Tree control for constructing a tree drag image.
+ @param listCtrl
+ List control for constructing a list drag image.
+ @param id
+ Tree or list control item id.
*/
wxDragImage();
- wxDragImage(const wxBitmap& image,
- const wxCursor& cursor = wxNullCursor);
- wxDragImage(const wxIcon& image,
- const wxCursor& cursor = wxNullCursor);
- wxDragImage(const wxString& text,
- const wxCursor& cursor = wxNullCursor);
- wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
- wxDragImage(const wxListCtrl& treeCtrl, long id);
- wxDragImage(const wxCursor& cursor = wxNullCursor);
+ wxDragImage(const wxBitmap& image,
+ const wxCursor& cursor = wxNullCursor);
+ wxDragImage(const wxIcon& image,
+ const wxCursor& cursor = wxNullCursor);
+ wxDragImage(const wxString& text,
+ const wxCursor& cursor = wxNullCursor);
+ wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
+ wxDragImage(const wxListCtrl& treeCtrl, long id);
+ wxDragImage(const wxCursor& cursor = wxNullCursor);
//@}
//@{
second
to specify the bounding area. This form is equivalent to using the first form,
but more convenient than working out the bounding rectangle explicitly.
-
- You need to then call Show()
+ You need to then call Show()
and Move() to show the image on the screen.
-
Call EndDrag() when the drag has finished.
-
Note that this call automatically calls CaptureMouse.
-
- @param hotspot
- The location of the drag position relative to the upper-left corner
- of the image.
-
- @param window
- The window that captures the mouse, and within which the dragging
- is limited unless fullScreen is @true.
-
- @param boundingWindow
- In the second form of the function, specifies the
- area within which the drag occurs.
-
- @param fullScreen
- If @true, specifies that the drag will be visible over the full
- screen, or over as much of the screen as is specified by rect. Note that the
- mouse will
- still be captured in window.
-
- @param rect
- If non-@NULL, specifies the rectangle (in screen coordinates) that
- bounds the dragging operation. Specifying this can make the operation more
+
+ @param hotspot
+ The location of the drag position relative to the upper-left corner
+ of the image.
+ @param window
+ The window that captures the mouse, and within which the dragging
+ is limited unless fullScreen is @true.
+ @param boundingWindow
+ In the second form of the function, specifies the
+ area within which the drag occurs.
+ @param fullScreen
+ If @true, specifies that the drag will be visible over the full
+ screen, or over as much of the screen as is specified by rect. Note that
+ the mouse will
+ still be captured in window.
+ @param rect
+ If non-@NULL, specifies the rectangle (in screen coordinates) that
+ bounds the dragging operation. Specifying this can make the operation more
efficient
- by cutting down on the area under consideration, and it can also make a visual
- difference
- since the drag is clipped to this area.
+ by cutting down on the area under consideration, and it can also make a
+ visual difference
+ since the drag is clipped to this area.
*/
bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
- bool fullScreen = @false,
- wxRect* rect = @NULL);
- bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
- wxWindow* boundingWindow);
+ bool fullScreen = false,
+ wxRect* rect = NULL);
+ bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
+ wxWindow* boundingWindow);
//@}
/**
Draws the image on the device context with top-left corner at the given
position.
-
This function is only available with wxGenericDragImage, to allow applications
to
draw their own image instead of using an actual bitmap. If you override this
/**
Call this when the drag has finished.
-
Note that this call automatically calls ReleaseMouse.
*/
bool EndDrag();
Returns the rectangle enclosing the image, assuming that the image is drawn
with its
top-left corner at the given point.
-
This function is available in wxGenericDragImage only, and may be overridden
- (together with
+ (together with
wxDragImage::DoDrawImage) to provide a virtual drawing capability.
*/
- virtual wxRect GetImageRect(const wxPoint& pos);
+ virtual wxRect GetImageRect(const wxPoint& pos) const;
/**
Hides the image. You may wish to call this before updating the window
- contents (perhaps highlighting an item). Then call Move()
+ contents (perhaps highlighting an item). Then call Move()
and Show().
*/
bool Hide();
/**
- Call this to move the image to a new position. The image will only be shown if
+ Call this to move the image to a new position. The image will only be shown if
Show() has been called previously (for example
at the start of the drag).
-
- @e pt is the position in client coordinates (relative to the window specified
+ @a pt is the position in client coordinates (relative to the window specified
in BeginDrag).
-
You can move the image either when the image is hidden or shown, but in general
dragging
will be smoother if you move the image when it is shown.
graphic @e minus the objects to be dragged, and leave the window itself to be
updated
by the drag image. This can provide eerily smooth, flicker-free drag behaviour.
-
The default implementation copies the window contents to the backing bitmap. A
new
implementation will normally copy information from another source, such as from
its
own backing bitmap if it has one, or directly from internal data structures.
-
This function is available in wxGenericDragImage only.
*/
bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
const wxRect& sourceRect,
- const wxRect& destRect);
+ const wxRect& destRect) const;
};
+