/////////////////////////////////////////////////////////////////////////////
// Name: msgqueue.h
-// Purpose: documentation for wxMessageQueue<T> class
+// Purpose: interface of wxMessageQueue<T>
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
- @class wxMessageQueueT
@wxheader{msgqueue.h}
-
- wxMessageQueue allows passing messages between threads.\r
-
- This class should be typically used to communicate between the main and worker\r
- threads. The main thread calls wxMessageQueue::Post and\r
- the worker thread calls wxMessageQueue::Receive.\r
-
- For this class a message is an object of arbitrary type T. Notice that\r
- often there is a some special message indicating that the thread\r
- should terminate as there is no other way to gracefully shutdown a thread\r
- waiting on the message queue.\r
-
+
+ wxMessageQueue allows passing messages between threads.
+
+ This class should be typically used to communicate between the main and worker
+ threads. The main thread calls wxMessageQueue::Post and
+ the worker thread calls wxMessageQueue::Receive.
+
+ For this class a message is an object of arbitrary type T. Notice that
+ often there is a some special message indicating that the thread
+ should terminate as there is no other way to gracefully shutdown a thread
+ waiting on the message queue.
+
@nolibrary
@category{FIXME}
-
- @seealso
- wxThread
+
+ @see wxThread
*/
-class wxMessageQueue<T>
+class wxMessageQueue<T>
{
public:
/**
- Returns @true if the object had been initialized successfully, @false \r
+ Returns @true if the object had been initialized successfully, @false
if an error occurred.
*/
-#define bool IsOk() /* implementation is private */
+ bool IsOk() const;
/**
- Add a message to this queue and signal the threads waiting for messages\r
- (i.e. the threads which called wxMessageQueue::Receive or\r
- wxMessageQueue::ReceiveTimeout).\r
-
+ Add a message to this queue and signal the threads waiting for messages
+ (i.e. the threads which called wxMessageQueue::Receive or
+ wxMessageQueue::ReceiveTimeout).
This method is safe to call from multiple threads in parallel.
*/
wxMessageQueueError Post(T const& msg);
/**
- Block until a message becomes available in the queue. Waits indefinitely long\r
- or until an error occurs.\r
-
+ Block until a message becomes available in the queue. Waits indefinitely long
+ or until an error occurs.
The message is returned in @e msg.
*/
wxMessageQueueError Receive(T& msg);
/**
- Block until a message becomes available in the queue, but no more than\r
- @e timeout milliseconds has elapsed.\r
-
- If no message is available after @e timeout milliseconds then returns\r
- @b wxMSGQUEUE_TIMEOUT.\r
-
- If @e timeout is 0 then checks for any messages present in the queue\r
- and returns immediately without waiting.\r
-
+ Block until a message becomes available in the queue, but no more than
+ @a timeout milliseconds has elapsed.
+ If no message is available after @a timeout milliseconds then returns
+ @b wxMSGQUEUE_TIMEOUT.
+ If @a timeout is 0 then checks for any messages present in the queue
+ and returns immediately without waiting.
The message is returned in @e msg.
*/
wxMessageQueueError ReceiveTimeout(long timeout, T& msg);
/**
- Default and only constructor. Use wxMessageQueue::IsOk to check\r
+ Default and only constructor. Use wxMessageQueue::IsOk to check
if the object was successfully initialized.
*/
- wxMessageQueue();
+ wxMessageQueue();
};
+