/////////////////////////////////////////////////////////////////////////////
// Name: control.h
-// Purpose: documentation for wxControl class
+// Purpose: interface of wxControl
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/**
@class wxControl
@wxheader{control.h}
-
- This is the base class for a control or "widget''.
-
+
+ This is the base class for a control or "widget".
+
A control is generally a small window which processes user input and/or
displays one or more item of data.
-
+
@library{wxcore}
@category{ctrl}
- @appearance{control.png}
-
- @seealso
- wxValidator
+
+ @see wxValidator
*/
class wxControl : public wxWindow
{
public:
/**
- Simulates the effect of the user issuing a command to the item. See
- wxCommandEvent.
+ Simulates the effect of the user issuing a command to the item.
+
+ @see wxCommandEvent
*/
void Command(wxCommandEvent& event);
/**
Returns the control's text.
-
- Note that the returned string contains the mnemonics (@c characters) if
- any, use GetLabelText() if they are
- undesired.
+
+ @note The returned string contains mnemonics ("&" characters) if it has
+ any, use GetLabelText() if they are undesired.
*/
- wxString GetLabel();
+ wxString GetLabel() const;
- //@{
/**
- Returns the control's label, or the given @e label string for the static
- version, without the mnemonics characters.
+ Returns the control's label without mnemonics.
*/
const wxString GetLabelText();
- static wxString GetLabelText(const wxString& label);
- //@}
+
+ /**
+ Returns the given @a label string without mnemonics.
+ */
+ static wxString GetLabelText(const wxString& label);
/**
Sets the item's text.
-
- The @c characters in the @e label are special and indicate that the
- following character is a mnemonic for this control and can be used to activate
- it from the keyboard (typically by using @e Alt key in combination with
- it). To insert a literal ampersand character, you need to double it, i.e. use
- @c "".
+
+ Any "&" characters in the @a label are special and indicate that the
+ following character is a mnemonic for this control and can be used to
+ activate it from the keyboard (typically by using @e Alt key in
+ combination with it). To insert a literal ampersand character, you need
+ to double it, i.e. use "&&".
*/
void SetLabel(const wxString& label);
};
+