/////////////////////////////////////////////////////////////////////////////
- // Name: link.h
- // Purpose: documentation for global functions
- // Author: wxWidgets team
- // RCS-ID: $Id$
- // Licence: wxWindows license
- /////////////////////////////////////////////////////////////////////////////
-
- /**
- This macro can be used in conjunction with the
- wxFORCE_LINK_MODULE macro to force
- the linker to include in its output a specific object file.
-
+// Name: link.h
+// Purpose: interface of global functions
+// Author: wxWidgets team
+// RCS-ID: $Id$
+// Licence: wxWindows license
+/////////////////////////////////////////////////////////////////////////////
+
+/** @ingroup group_funcmacro_byteorder */
+//@{
+
+/**
+ This macro can be used in conjunction with the wxFORCE_LINK_MODULE() macro
+ to force the linker to include in its output a specific object file.
+
In particular, you should use this macro in the source file which you want
- to force for inclusion. The @c moduleName needs to be a name not already
- in use in other @c wxFORCE_LINK_THIS_MODULE macros, but is not required
- to be e.g. the same name of the source file (even if it's a good choice).
+ to force for inclusion. The @c moduleName needs to be a name not already in
+ use in other wxFORCE_LINK_THIS_MODULE() macros, but is not required to be
+ e.g. the same name of the source file (even if it's a good choice).
+
+ @header{wx/link.h}
*/
-#define wxFORCE_LINK_THIS_MODULE() /* implementation is private */
+#define wxFORCE_LINK_THIS_MODULE( moduleName )
+/**
+ This macro can be used in conjunction with the wxFORCE_LINK_THIS_MODULE()
+ macro to force the linker to include in its output a specific object file.
- /**
- This macro can be used in conjunction with the
- wxFORCE_LINK_THIS_MODULE macro to force
- the linker to include in its output a specific object file.
-
In particular, you should use this macro in a source file which you know
- for sure is linked in the output (e.g. the source file containing the "main()"
- of your app). The @c moduleName is the name of the module you want to
- forcefully link
- (i.e. the name you used in the relative wxFORCE_LINK_THIS_MODULE macro.
+ for sure is linked in the output (e.g. the source file containing the
+ @c main() of your app). The @c moduleName is the name of the module you
+ want to forcefully link (i.e. the name you used in the relative
+ wxFORCE_LINK_THIS_MODULE() macro.
+
+ @header{wx/link.h}
*/
-#define wxFORCE_LINK_MODULE() /* implementation is private */
+#define wxFORCE_LINK_MODULE( moduleName )
+
+//@}