/////////////////////////////////////////////////////////////////////////////
// Name: wrapsizer.h
-// Purpose: documentation for wxWrapSizer class
+// Purpose: interface of wxWrapSizer
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/**
@class wxWrapSizer
@wxheader{wrapsizer.h}
-
- A wrap sizer lays out its items in a single line, like a box sizer -- as long
- as there is space available in that direction. Once all available space in
+
+ A wrap sizer lays out its items in a single line, like a box sizer -- as long
+ as there is space available in that direction. Once all available space in
the primary direction has been used, a new line is added and items are added
there.
-
+
So a wrap sizer has a primary orientation for adding items, and adds lines
- as needed in the secondary direction.
-
+ as needed in the secondary direction.
+
@library{wxcore}
@category{winlayout}
-
- @seealso
- wxBoxSizer, wxSizer, @ref overview_sizeroverview "Sizer overview"
+
+ @see wxBoxSizer, wxSizer, @ref overview_sizeroverview "Sizer overview"
*/
class wxWrapSizer : public wxBoxSizer
{
public:
/**
- Constructor for a wxWrapSizer. @e orient determines the primary direction of
+ Constructor for a wxWrapSizer. @a orient determines the primary direction of
the sizer (the most common case being @c wxHORIZONTAL). The flags
parameter may have the value @c wxEXTEND_LAST_ON_EACH_LINE which will
cause the last item on each line to use any remaining space on that line.
wxWrapSizer(int orient, int flags);
/**
- Not used by an application. This is the mechanism by which sizers can inform
+ Not used by an application. This is the mechanism by which sizers can inform
sub-items of the first determined size component. The sub-item can then better
- determine its size requirements.
-
+ determine its size requirements.
Returns @true if the information was used (and the sub-item min size was
updated).
*/
bool InformFirstDirection(int direction, int size,
int availableOtherDir);
};
+