#pragma interface "treectlg.h"
#endif
-#include "wx/defs.h"
-#include "wx/string.h"
-#include "wx/object.h"
-#include "wx/event.h"
+#if wxUSE_TREECTRL
+
#include "wx/scrolwin.h"
-#include "wx/textctrl.h"
#include "wx/pen.h"
-#include "wx/dynarray.h"
-#include "wx/timer.h"
-#include "wx/treebase.h"
// -----------------------------------------------------------------------------
// forward declaration
wxGenericTreeCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
+ long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr)
{
+ Init();
Create(parent, id, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
+ long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr);
void SetSpacing(unsigned int spacing);
// image list: these functions allow to associate an image list with
- // the control and retrieve it. Note that the control does _not_ delete
+ // the control and retrieve it. Note that when assigned with
+ // SetImageList, the control does _not_ delete
// the associated image list when it's deleted in order to allow image
- // lists to be shared between different controls.
+ // lists to be shared between different controls. If you use
+ // AssignImageList, the control _does_ delete the image list.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// checked/unchecked) which are taken from the state image list.
wxImageList *GetImageList() const;
wxImageList *GetStateImageList() const;
+ wxImageList *GetButtonsImageList() const;
void SetImageList(wxImageList *imageList);
void SetStateImageList(wxImageList *imageList);
+ void SetButtonsImageList(wxImageList *imageList);
+ void AssignImageList(wxImageList *imageList);
+ void AssignStateImageList(wxImageList *imageList);
+ void AssignButtonsImageList(wxImageList *imageList);
// Functions to work with tree ctrl items.
// accessors
// ---------
- // retrieve items label
+ // retrieve item's label
wxString GetItemText(const wxTreeItemId& item) const;
// get one of the images associated with the item (normal by default)
int GetItemImage(const wxTreeItemId& item,
// modifiers
// ---------
- // set items label
+ // set item's label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// get one of the images associated with the item (normal by default)
void SetItemImage(const wxTreeItemId& item, int image,
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = TRUE);
- // set the items text colour
+ // set the item's text colour
void SetItemTextColour(const wxTreeItemId& item, const wxColour& col);
- // set the items background colour
+ // set the item's background colour
void SetItemBackgroundColour(const wxTreeItemId& item, const wxColour& col);
- // set the items font (should be of the same height for all items)
+ // set the item's font (should be of the same height for all items)
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
+ // set the window font
+ virtual bool SetFont( const wxFont &font );
+
+ // set the styles. No need to specify a GetWindowStyle here since
+ // the base wxWindow member function will do it for us
+ void SetWindowStyle(const long styles);
+
// item status inquiries
// ---------------------
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
+ // does the layout include space for a button?
// number of children
// ------------------
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
+ // Only for internal use right now, but should probably be public
+ wxTreeItemId GetNext(const wxTreeItemId& item) const;
+
// operations
// ----------
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
+ void AdjustMyScrollbars();
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags);
+ // get the bounding rectangle of the item (or of its label only)
+ bool GetBoundingRect(const wxTreeItemId& item,
+ wxRect& rect,
+ bool textOnly = FALSE) const;
+
// Start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before.
// implementation only from now on
+ // overridden base class virtuals
+ virtual bool SetBackgroundColour(const wxColour& colour);
+ virtual bool SetForegroundColour(const wxColour& colour);
+
// callbacks
void OnPaint( wxPaintEvent &event );
void OnSetFocus( wxFocusEvent &event );
wxGenericTreeItem *m_anchor;
wxGenericTreeItem *m_current, *m_key_current, *m_currentEdit;
- bool m_hasFocus;
- bool m_dirty;
- int m_xScroll,m_yScroll;
- unsigned int m_indent;
- unsigned int m_spacing;
+ unsigned short m_indent;
+ unsigned short m_spacing;
int m_lineHeight;
wxPen m_dottedPen;
- wxBrush *m_hilightBrush;
+ wxBrush *m_hilightBrush,
+ *m_hilightUnfocusedBrush;
+ bool m_hasFocus;
+ bool m_dirty;
+ bool m_ownsImageListNormal,
+ m_ownsImageListState,
+ m_ownsImageListButtons;
+ bool m_isDragging; // true between BEGIN/END drag events
+ bool m_renameAccept;
+ bool m_lastOnSame; // last click on the same item as prev
wxImageList *m_imageListNormal,
- *m_imageListState;
+ *m_imageListState,
+ *m_imageListButtons;
int m_dragCount;
wxPoint m_dragStart;
- bool m_isDragging; // true between BEGIN/END drag events
wxGenericTreeItem *m_dropTarget;
wxCursor m_oldCursor; // cursor is changed while dragging
wxGenericTreeItem *m_oldSelection;
wxTimer *m_renameTimer;
- bool m_renameAccept;
- bool m_lastOnSame; // last click on the same item as prev
wxString m_renameRes;
+
+ wxBitmap *m_arrowRight,*m_arrowDown;
// the common part of all ctors
void Init();
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
+ bool HasButtons(void) const
+ { return (m_imageListButtons != NULL)
+ || HasFlag(wxTR_TWIST_BUTTONS|wxTR_HAS_BUTTONS); }
- void AdjustMyScrollbars();
+protected:
+ void CalculateLineHeight();
int GetLineHeight(wxGenericTreeItem *item) const;
void PaintLevel( wxGenericTreeItem *item, wxDC& dc, int level, int &y );
void PaintItem( wxGenericTreeItem *item, wxDC& dc);
void RefreshSubtree( wxGenericTreeItem *item );
void RefreshLine( wxGenericTreeItem *item );
+ // redraw all selected items
+ void RefreshSelected();
+
+ // RefreshSelected() recursive helper
+ void RefreshSelectedUnder(wxGenericTreeItem *item);
+
void OnRenameTimer();
void OnRenameAccept();
DECLARE_DYNAMIC_CLASS(wxGenericTreeCtrl)
};
-#if !defined(__WXMSW__) || defined(__WIN16__)
+#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
/*
* wxTreeCtrl has to be a real class or we have problems with
* the run-time information.
class WXDLLEXPORT wxTreeCtrl: public wxGenericTreeCtrl
{
-public:
DECLARE_DYNAMIC_CLASS(wxTreeCtrl)
+public:
wxTreeCtrl() {}
wxTreeCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
+ long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr)
+ : wxGenericTreeCtrl(parent, id, pos, size, style, validator, name)
{
- Create(parent, id, pos, size, style, validator, name);
}
-
};
+#endif // !__WXMSW__ || __WIN16__ || __WXUNIVERSAL__
-#endif
+#endif // wxUSE_TREECTRL
#endif // _GENERIC_TREECTRL_H_