void OnNewMediumGame(wxCommandEvent& event);
void OnNewHardGame(wxCommandEvent& event);
+ void OnEasyCorner(wxCommandEvent& event);
+
void OnExit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
BombsGame *m_game;
+ bool m_easyCorner;
+ int m_lastLevel;
// Subwindows for reference within the program.
BombsCanvas *m_canvas;
bombsID_NEWGAME = wxID_HIGHEST,
bombsID_EASY,
bombsID_MEDIUM,
- bombsID_HARD
+ bombsID_HARD,
+ bombsID_EASYCORNER
};
class BombsCanvas : public wxPanel