+///////////////////////////////////////////////////////////////////////////////
// Name: univ/themes/win32.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin
#include "wx/dcmemory.h"
#include "wx/button.h"
+ #include "wx/bmpbuttn.h"
#include "wx/listbox.h"
#include "wx/checklst.h"
#include "wx/combobox.h"
#include "wx/scrolbar.h"
#include "wx/slider.h"
#include "wx/textctrl.h"
+ #include "wx/listbox.h"
#include "wx/toolbar.h"
+ #include "wx/statusbr.h"
#ifdef __WXMSW__
// for COLOR_* constants
#include "wx/menu.h"
#include "wx/artprov.h"
#include "wx/toplevel.h"
+#include "wx/image.h"
#include "wx/univ/scrtimer.h"
#include "wx/univ/renderer.h"
{
IndicatorStatus_Checked,
IndicatorStatus_Unchecked,
+ IndicatorStatus_Undeterminated,
IndicatorStatus_Max
};
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags = 0);
+ int flags = 0, int style = 0);
// titlebars
virtual void DrawFrameTitleBar(wxDC& dc,
void DrawSunkenBorder(wxDC& dc, wxRect *rect);
// draw the border used for scrollbar arrows
- void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
+ void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
// public DrawArrow()s helper
void DrawArrow(wxDC& dc, const wxRect& rect,
void DrawLine(wxDC& dc,
wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
- bool transpose = FALSE)
+ bool transpose = false)
{
if ( transpose )
dc.DrawLine(y1, x1, y2, x2);
const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-
+
void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const;
private:
wxInputHandler *GetDefaultInputHandler();
wxWin32Renderer *m_renderer;
-
+
wxWin32ArtProvider *m_artProvider;
// the names of the already created handlers and the handlers themselves
"wwwwwwwwwwwww"
};
+static const char *undetermined_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"A c #030303",
+"B c #838383",
+"C c #C3C3C3",
+"D c #FBFBFB",
+"E c #DBDBDB",
+/* pixels */
+"BBBBBBBBBBBBD",
+"BAAAAAAAAAAED",
+"BACDCDCDCDCED",
+"BADCDCDCDBDED",
+"BACDCDCDBBCED",
+"BADBDCEBBBDED",
+"BACBBDBBBDCED",
+"BADBBBBBDCDED",
+"BACDBBBDCDCED",
+"BADCDBDCDCDED",
+"BACDCDCDCDCED",
+"BEEEEEEEEEEED",
+"DDDDDDDDDDDDD"
+};
+
+static const char *pressed_undetermined_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"A c #040404",
+"B c #848484",
+"C c #C4C4C4",
+"D c #FCFCFC",
+"E c #DCDCDC",
+/* pixels */
+"BBBBBBBBBBBBD",
+"BAAAAAAAAAAED",
+"BACCCCCCCCCCD",
+"BACCCCCCCACED",
+"BACCCCCCAACED",
+"BACACCCAAACED",
+"BACAACAAACCED",
+"BACAAAAACCCED",
+"BACCAAACCCCCD",
+"BACCCACCCCCED",
+"BACCCCCCCCCED",
+"BEEEEEEEEEEED",
+"DDDDDDDDDDDDD"
+};
+
static const char *checked_radio_xpm[] = {
/* columns rows colors chars-per-pixel */
"12 12 6 1",
// checkboxes first
{
// normal state
- { checked_xpm, unchecked_xpm },
+ { checked_xpm, unchecked_xpm, undetermined_xpm },
// pressed state
- { pressed_checked_xpm, pressed_unchecked_xpm },
+ { pressed_checked_xpm, pressed_unchecked_xpm, pressed_undetermined_xpm },
// disabled state
- { pressed_disabled_checked_xpm, pressed_unchecked_xpm },
+ { pressed_disabled_checked_xpm, pressed_unchecked_xpm, pressed_disabled_checked_xpm },
},
// radio
{
// normal state
- { checked_radio_xpm, unchecked_radio_xpm },
+ { checked_radio_xpm, unchecked_radio_xpm, NULL },
// pressed state
- { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
+ { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL },
// disabled state
- { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
+ { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm, NULL },
},
// menu
{
// normal state
- { checked_menu_xpm, NULL },
+ { checked_menu_xpm, NULL, NULL },
// selected state
- { selected_checked_menu_xpm, NULL },
+ { selected_checked_menu_xpm, NULL, NULL },
// disabled state
- { disabled_checked_menu_xpm, NULL },
+ { disabled_checked_menu_xpm, NULL, NULL },
// disabled selected state
- { selected_disabled_checked_menu_xpm, NULL },
+ { selected_disabled_checked_menu_xpm, NULL, NULL },
}
};
if ( !win->ShouldInheritColours() )
{
wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
- if ( text )
+#if wxUSE_LISTBOX
+ wxListBox* listBox = wxDynamicCast(win, wxListBox);
+#endif
+ if ( text
+#if wxUSE_LISTBOX
+ || listBox
+#endif
+ )
{
- if ( !text->IsEnabled() ) // not IsEditable()
+ if ( !win->IsEnabled() ) // not IsEditable()
col = Get(CONTROL);
- //else: execute code below
+ else
+ {
+ if ( !col.Ok() )
+ {
+ // doesn't depend on the state
+ col = Get(WINDOW);
+ }
+ }
}
- if ( !col.Ok() )
- {
- // doesn't depend on the state
- col = Get(WINDOW);
- }
+ if (!col.Ok())
+ col = Get(CONTROL); // Most controls should be this colour, not WINDOW
}
else
{
break;
default:
- {
+ {
// char *crash = NULL;
// *crash = 0;
wxFAIL_MSG(_T("unknown border type"));
bool wxWin32Renderer::AreScrollbarsInsideBorder() const
{
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
}
dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
- TRUE /* use mask */);
+ true /* use mask */);
wxRect rectLabel = rect;
int bmpWidth = bmp.GetWidth();
IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
? IndicatorStatus_Checked
- : IndicatorStatus_Unchecked;
+ : ( flags & wxCONTROL_UNDETERMINED
+ ? IndicatorStatus_Undeterminated
+ : IndicatorStatus_Unchecked );
wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus];
if ( !bmp.Ok() )
rectLabel.SetRight(rect.GetRight());
}
- dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
+ dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */);
DoDrawLabel(
dc, label, rectLabel,
int flags,
int indexAccel)
{
+ #define SELECT_FOR_VERTICAL(X,Y) ( isVertical ? Y : X )
+ #define REVERSE_FOR_VERTICAL(X,Y) \
+ SELECT_FOR_VERTICAL(X,Y) \
+ , \
+ SELECT_FOR_VERTICAL(Y,X)
+
wxRect rect = rectOrig;
+ bool isVertical = ( dir == wxLEFT ) || ( dir == wxRIGHT );
+
// the current tab is drawn indented (to the top for default case) and
// bigger than the other ones
const wxSize indent = GetTabIndent();
if ( flags & wxCONTROL_SELECTED )
{
+ rect.Inflate( SELECT_FOR_VERTICAL( indent.x , 0),
+ SELECT_FOR_VERTICAL( 0, indent.y ));
switch ( dir )
{
default:
// fall through
case wxTOP:
- rect.Inflate(indent.x, 0);
rect.y -= indent.y;
- rect.height += indent.y;
- break;
-
+ // fall through
case wxBOTTOM:
- rect.Inflate(indent.x, 0);
rect.height += indent.y;
break;
case wxLEFT:
+ rect.x -= indent.x;
+ // fall through
case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
+ rect.width += indent.x;
break;
}
}
// draw the text, image and the focus around them (if necessary)
- wxRect rectLabel = rect;
+ wxRect rectLabel( REVERSE_FOR_VERTICAL(rect.x,rect.y),
+ REVERSE_FOR_VERTICAL(rect.width,rect.height)
+ );
rectLabel.Deflate(1, 1);
- DrawButtonLabel(dc, label, bitmap, rectLabel,
- flags, wxALIGN_CENTRE, indexAccel);
+ if ( isVertical )
+ {
+ // draw it horizontally into memory and rotate for screen
+ wxMemoryDC dcMem;
+ wxBitmap bitmapRotated,
+ bitmapMem( rectLabel.x + rectLabel.width,
+ rectLabel.y + rectLabel.height );
+ dcMem.SelectObject(bitmapMem);
+ dcMem.SetBackground(dc.GetBackground());
+ dcMem.SetFont(dc.GetFont());
+ dcMem.SetTextForeground(dc.GetTextForeground());
+ dcMem.Clear();
+ bitmapRotated = wxBitmap( wxImage( bitmap.ConvertToImage() ).Rotate90(dir==wxLEFT) );
+ DrawButtonLabel(dcMem, label, bitmapRotated, rectLabel,
+ flags, wxALIGN_CENTRE, indexAccel);
+ dcMem.SelectObject(wxNullBitmap);
+ bitmapMem = bitmapMem.GetSubBitmap(rectLabel);
+ bitmapMem = wxBitmap(wxImage(bitmapMem.ConvertToImage()).Rotate90(dir==wxRIGHT));
+ dc.DrawBitmap(bitmapMem, rectLabel.y, rectLabel.x, false);
+ }
+ else
+ {
+ DrawButtonLabel(dc, label, bitmap, rectLabel,
+ flags, wxALIGN_CENTRE, indexAccel);
+ }
// now draw the tab border itself (maybe use DrawRoundedRectangle()?)
static const wxCoord CUTOFF = 2; // radius of the rounded corner
- wxCoord x = rect.x,
- y = rect.y,
- x2 = rect.GetRight(),
- y2 = rect.GetBottom();
+ wxCoord x = SELECT_FOR_VERTICAL(rect.x,rect.y),
+ y = SELECT_FOR_VERTICAL(rect.y,rect.x),
+ x2 = SELECT_FOR_VERTICAL(rect.GetRight(),rect.GetBottom()),
+ y2 = SELECT_FOR_VERTICAL(rect.GetBottom(),rect.GetRight());
// FIXME: all this code will break if the tab indent or the border width,
// it is tied to the fact that both of them are equal to 2
switch ( dir )
{
default:
+ // default is top
+ case wxLEFT:
+ // left orientation looks like top but IsVertical makes x and y reversed
case wxTOP:
+ // top is not vertical so use coordinates in written order
dc.SetPen(m_penHighlight);
- dc.DrawLine(x, y2, x, y + CUTOFF);
- dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
- dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2),
+ REVERSE_FOR_VERTICAL(x, y + CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y + CUTOFF),
+ REVERSE_FOR_VERTICAL(x + CUTOFF, y));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y));
dc.SetPen(m_penBlack);
- dc.DrawLine(x2, y2, x2, y + CUTOFF);
- dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2),
+ REVERSE_FOR_VERTICAL(x2, y + CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y + CUTOFF),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF, y));
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y2),
+ REVERSE_FOR_VERTICAL(x2 - 1, y + CUTOFF - 1));
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the border below this tab
- dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 + 1),
+ REVERSE_FOR_VERTICAL(x2 - 1, y2 + 1));
// and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y + CUTOFF + 1),
+ REVERSE_FOR_VERTICAL(x + 1, y2 + 1));
}
break;
+ case wxRIGHT:
+ // right orientation looks like bottom but IsVertical makes x and y reversed
case wxBOTTOM:
+ // bottom is not vertical so use coordinates in written order
dc.SetPen(m_penHighlight);
// we need to continue one pixel further to overwrite the corner of
// the border for the selected tab
- dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
- x, y2 - CUTOFF);
- dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0)),
+ REVERSE_FOR_VERTICAL(x, y2 - CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2 - CUTOFF),
+ REVERSE_FOR_VERTICAL(x + CUTOFF, y2));
dc.SetPen(m_penBlack);
- dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
- dc.DrawLine(x2, y, x2, y2 - CUTOFF);
- dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y),
+ REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF, y2));
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
- dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2 - 1),
+ REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2 - 1));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y),
+ REVERSE_FOR_VERTICAL(x2 - 1, y2 - CUTOFF + 1));
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the (double!) border above this tab
- dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
- dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 1),
+ REVERSE_FOR_VERTICAL(x2 - 1, y - 1));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 2),
+ REVERSE_FOR_VERTICAL(x2 - 1, y - 2));
// and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 - CUTOFF),
+ REVERSE_FOR_VERTICAL(x + 1, y - 1));
}
break;
-
- case wxLEFT:
- case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
}
+
+ #undef SELECT_FOR_VERTICAL
+ #undef REVERSE_FOR_VERTICAL
}
// ----------------------------------------------------------------------------
wxCoord width = wxMax (lenThumb, SLIDER_THUMB_LENGTH) / 2;
wxCoord height = wxMax (lenThumb, SLIDER_THUMB_LENGTH);
- if (orient == wxHORIZONTAL)
+ if (orient == wxHORIZONTAL)
{
size.x = width;
size.y = height;
if (orient == wxHORIZONTAL) {
rect.x += SLIDER_MARGIN;
- if (left & right)
+ if (left & right)
{
rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS) / 2, sizeThumb.y/2);
}
- else if (left)
+ else if (left)
{
rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS - sizeThumb.y/2), sizeThumb.y/2);
}
else
{ // == wxVERTICAL
rect.y += SLIDER_MARGIN;
- if (left & right)
+ if (left & right)
{
rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS) / 2, sizeThumb.x/2);
}
- else if (left)
+ else if (left)
{
rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS - sizeThumb.x/2), sizeThumb.x/2);
}
DrawLine(dc, x3+1-c, y1, x2, y3, transpose);
}
DrawLine(dc, x2, y3, x2, y4, transpose);
- if (right)
+ if (right)
{
DrawLine(dc, x3+1-c, y2, x2, y4, transpose);
}
}
dc.SetPen(m_penHighlight);
- if (left)
+ if (left)
{
DrawLine(dc, x1, y3, x3, y1, transpose);
DrawLine(dc, x3+1-c, y1+1, x2-1, y3, transpose);
DrawLine(dc, x1, y1, x2, y1, transpose);
}
DrawLine(dc, x1, y3, x1, y4, transpose);
- if (right)
+ if (right)
{
DrawLine(dc, x1, y4, x3+c, y2+c, transpose);
}
if (flags & wxCONTROL_PRESSED) {
// TODO: MSW fills the entire area inside, not just the rect
wxRect rectInt = rect;
- if ( transpose )
+ if ( transpose )
{
rectInt.SetLeft(y3);
rectInt.SetRight(y4);
void wxWin32Renderer::DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags)
+ int flags, int style /*=0*/)
{
wxRect rectIn;
y2 = rect.GetBottom();
// draw the upper left part of the rect normally
- dc.SetPen(m_penDarkGrey);
- dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
- dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
+ if (style != wxSB_FLAT)
+ {
+ if (style == wxSB_RAISED)
+ dc.SetPen(m_penHighlight);
+ else
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
+ dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
+ }
// draw the grey stripes of the grip
size_t n;
}
// draw the remaining rect boundaries
- ofs -= WIDTH_STATUSBAR_GRIP_BAND;
- dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
- dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
+ if (style != wxSB_FLAT)
+ {
+ if (style == wxSB_RAISED)
+ dc.SetPen(m_penDarkGrey);
+ else
+ dc.SetPen(m_penHighlight);
+ ofs -= WIDTH_STATUSBAR_GRIP_BAND;
+ dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
+ dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
+ }
rectIn = rect;
rectIn.Deflate(1);
}
else // normal pane
{
- DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
+ if (style == wxSB_RAISED)
+ DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rectIn);
+ else if (style != wxSB_FLAT)
+ DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
}
rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
x--;
// draw it
- dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
+ dc.DrawBitmap(bmp, x, y, true /* use mask */);
}
void wxWin32Renderer::DrawArrowButton(wxDC& dc,
DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
(specialButton == wxTOPLEVEL_BUTTON_HELP) ?
specialButtonFlags : 0);
- x -= FRAME_BUTTON_WIDTH;
}
}
}
DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
- dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, TRUE);
+ dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, true);
}
else
{
DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
- dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE);
+ dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, true);
}
}
}
#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
+#if wxUSE_BMPBUTTON
+ if ( wxDynamicCast(window, wxBitmapButton) )
+ {
+ // do nothing
+ } else
+#endif // wxUSE_BMPBUTTON
#if wxUSE_BUTTON
if ( wxDynamicCast(window, wxButton) )
{
// less than the standard one, but not when display not PDAs.
if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
{
- if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
+ if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
{
- wxSize szDef = wxButton::GetDefaultSize();
+ wxSize szDef = wxButton::GetDefaultSize();
if ( size->x < szDef.x )
size->x = szDef.x;
}
const wxKeyEvent& WXUNUSED(event),
bool WXUNUSED(pressed))
{
- return FALSE;
+ return false;
}
bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
{
win->SetFocus();
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
wxInputHandler *handler)
: wxStdScrollBarInputHandler(renderer, handler)
{
- m_scrollPaused = FALSE;
+ m_scrollPaused = false;
m_interval = 0;
}
{
// stop if went beyond the position of the original click (this can only
// happen when we scroll by pages)
- bool stop = FALSE;
+ bool stop = false;
if ( action == wxACTION_SCROLL_PAGE_DOWN )
{
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
scrollbar->Refresh();
- return FALSE;
+ return false;
}
return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
// mouse move events normally - only do it while mouse is captured (i.e.
// when we're dragging the thumb or pressing on something)
if ( !m_winCapture )
- return FALSE;
+ return false;
if ( event.Entering() )
{
// we're not interested in this at all
- return FALSE;
+ return false;
}
wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
if ( event.Leaving() )
{
// it surely didn't
- return FALSE;
+ return false;
}
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
if ( ht == m_htLast )
{
// yes it did, resume scrolling
- m_scrollPaused = FALSE;
+ m_scrollPaused = false;
if ( m_timerScroll )
{
// we were scrolling by line/page, restart timer
m_timerScroll->Start(m_interval);
- Press(scrollbar, TRUE);
+ Press(scrollbar, true);
}
else // we were dragging the thumb
{
HandleThumbMove(scrollbar, m_eventLastDrag);
}
- return TRUE;
+ return true;
}
}
else // normal case, scrolling hasn't been paused
// pause scrolling
m_interval = m_timerScroll->GetInterval();
m_timerScroll->Stop();
- m_scrollPaused = TRUE;
+ m_scrollPaused = true;
// unpress the arrow
- Press(scrollbar, FALSE);
+ Press(scrollbar, false);
}
else // we were dragging the thumb
{
HandleThumbMove(scrollbar, m_eventStartDrag);
}
- return TRUE;
+ return true;
}
}
break;
}
- if ( !!action )
+ if ( !action.IsEmpty() )
{
control->PerformAction(action);
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
{
control->PerformAction(action);
- return TRUE;
+ return true;
}
}
wxWin32StatusBarInputHandler(wxInputHandler *handler)
: wxStdInputHandler(handler)
{
- m_isOnGrip = FALSE;
+ m_isOnGrip = false;
}
bool wxWin32StatusBarInputHandler::IsOnGrip(wxWindow *statbar,
wxTopLevelWindow *
parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow);
- wxCHECK_MSG( parentTLW, FALSE,
+ wxCHECK_MSG( parentTLW, false,
_T("the status bar should be a child of a TLW") );
// a maximized window can't be resized anyhow
}
}
- return FALSE;
+ return false;
}
bool wxWin32StatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
statbar->SetCursor(m_cursorOld);
- return TRUE;
+ return true;
}
}
}
{
public:
wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler);
-
+
void Attach(wxInputConsumer *consumer);
void Detach();
-
+
private:
DECLARE_EVENT_TABLE()
void OnSystemMenu(wxCommandEvent &event);
void OnCloseFrame(wxCommandEvent &event);
void OnClose(wxCloseEvent &event);
-
+
wxWin32FrameInputHandler *m_inputHnd;
wxTopLevelWindow *m_wnd;
+#if wxUSE_ACCEL
wxAcceleratorTable m_oldAccelTable;
+#endif
};
wxWin32SystemMenuEvtHandler::wxWin32SystemMenuEvtHandler(
m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
m_wnd->PushEventHandler(this);
-
- // VS: This code relies on using generic implementation of
+
+#if wxUSE_ACCEL
+ // VS: This code relies on using generic implementation of
// wxAcceleratorTable in wxUniv!
wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
m_oldAccelTable = table;
table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU));
table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME));
m_wnd->SetAcceleratorTable(table);
+#endif
}
void wxWin32SystemMenuEvtHandler::Detach()
{
if ( m_wnd )
{
+#if wxUSE_ACCEL
m_wnd->SetAcceleratorTable(m_oldAccelTable);
- m_wnd->RemoveEventHandler(this);
+#endif
+ m_wnd->RemoveEventHandler(this);
m_wnd = NULL;
}
}
pt.x = -pt.x + border;
pt.y = -pt.y + border + FRAME_TITLEBAR_HEIGHT;
+#if wxUSE_ACCEL
wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
+#endif
+
m_inputHnd->PopupSystemMenu(m_wnd, pt);
+
+#if wxUSE_ACCEL
m_wnd->SetAcceleratorTable(table);
+#endif
}
void wxWin32SystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event))
tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE
: wxTOPLEVEL_BUTTON_MAXIMIZE);
- return TRUE;
+ return true;
}
else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU )
{
if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) ||
- (event.RightDown() &&
- (hit == wxHT_TOPLEVEL_TITLEBAR ||
+ (event.RightDown() &&
+ (hit == wxHT_TOPLEVEL_TITLEBAR ||
hit == wxHT_TOPLEVEL_ICON)) )
{
PopupSystemMenu(tlw, event.GetPosition());
- return TRUE;
+ return true;
}
}
}
return wxStdFrameInputHandler::HandleMouse(consumer, event);
}
-void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
+void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
const wxPoint& pos) const
{
wxMenu *menu = new wxMenu;
menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
menu->AppendSeparator();
menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
-
+
if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
{
if ( window->IsMaximized() )
{
- menu->Enable(wxID_MAXIMIZE_FRAME, FALSE);
- menu->Enable(wxID_MOVE_FRAME, FALSE);
+ menu->Enable(wxID_MAXIMIZE_FRAME, false);
+ menu->Enable(wxID_MOVE_FRAME, false);
if ( window->GetWindowStyle() & wxRESIZE_BORDER )
- menu->Enable(wxID_RESIZE_FRAME, FALSE);
+ menu->Enable(wxID_RESIZE_FRAME, false);
}
else
- menu->Enable(wxID_RESTORE_FRAME, FALSE);
+ menu->Enable(wxID_RESTORE_FRAME, false);
}
window->PopupMenu(menu, pos);
delete menu;
}
-bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
+bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
bool activated)
{
if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU )