#ifndef _WX_EVTLOOP_H_
#define _WX_EVTLOOP_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "evtloop.h"
#endif
+#include "wx/utils.h"
+
+class WXDLLEXPORT wxEventLoop;
+
// ----------------------------------------------------------------------------
// wxEventLoop: a GUI event loop
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxEventLoop
+class WXDLLEXPORT wxEventLoopBase
{
public:
- // ctor
- wxEventLoop() { m_impl = NULL; }
+ // trivial, but needed (because of wxEventLoopBase) ctor
+ wxEventLoopBase() { }
// dtor
- virtual ~wxEventLoop();
+ virtual ~wxEventLoopBase() { }
// start the event loop, return the exit code when it is finished
- virtual int Run();
+ virtual int Run() = 0;
// exit from the loop with the given exit code
- virtual void Exit(int rc = 0);
+ virtual void Exit(int rc = 0) = 0;
- // return TRUE if any events are available
- virtual bool Pending() const;
+ // return true if any events are available
+ virtual bool Pending() const = 0;
- // dispatch a single event, return FALSE if we should exit from the loop
- virtual bool Dispatch();
+ // dispatch a single event, return false if we should exit from the loop
+ virtual bool Dispatch() = 0;
// is the event loop running now?
- virtual bool IsRunning() const;
-
+ virtual bool IsRunning() const = 0;
+
// return currently active (running) event loop, may be NULL
static wxEventLoop *GetActive() { return ms_activeLoop; }
static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
protected:
- // the pointer to the port specific implementation class
- class WXDLLEXPORT wxEventLoopImpl *m_impl;
+ // this function should be called before the event loop terminates, whether
+ // this happens normally (because of Exit() call) or abnormally (because of
+ // an exception thrown from inside the loop)
+ virtual void OnExit() { }
+
+
// the pointer to currently active loop
static wxEventLoop *ms_activeLoop;
+ DECLARE_NO_COPY_CLASS(wxEventLoopBase)
+};
+
+// we're moving away from old m_impl wxEventLoop model as otherwise the user
+// code doesn't have access to platform-specific wxEventLoop methods and this
+// can sometimes be very useful (e.g. under MSW this is necessary for
+// integration with MFC) but currently this is done for MSW only, other ports
+// should follow a.s.a.p.
+#ifdef __WXMSW__
+ #include "wx/msw/evtloop.h"
+#else
+
+class WXDLLEXPORT wxEventLoopImpl;
+
+class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
+{
+public:
+ wxEventLoop() { m_impl = NULL; }
+ virtual ~wxEventLoop();
+
+ virtual int Run();
+ virtual void Exit(int rc = 0);
+ virtual bool Pending() const;
+ virtual bool Dispatch();
+ virtual bool IsRunning() const { return GetActive() == this; }
+
+protected:
+ // the pointer to the port specific implementation class
+ wxEventLoopImpl *m_impl;
+
DECLARE_NO_COPY_CLASS(wxEventLoop)
+ };
+
+#endif // __WXMSW__/!__WXMSW__
+
+// ----------------------------------------------------------------------------
+// wxModalEventLoop
+// ----------------------------------------------------------------------------
+
+// this is a naive generic implementation which uses wxWindowDisabler to
+// implement modality, we will surely need platform-specific implementations
+// too, this generic implementation is here only temporarily to see how it
+// works
+class WXDLLEXPORT wxModalEventLoop : public wxEventLoop
+{
+public:
+ wxModalEventLoop(wxWindow *winModal)
+ {
+ m_windowDisabler = new wxWindowDisabler(winModal);
+ }
+
+protected:
+ virtual void OnExit()
+ {
+ delete m_windowDisabler;
+ m_windowDisabler = NULL;
+
+ wxEventLoop::OnExit();
+ }
+
+private:
+ wxWindowDisabler *m_windowDisabler;
};
#endif // _WX_EVTLOOP_H_