// canvas constructor
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
: wxWindow(parent, wxID_ANY, wxDefaultPosition, wxSize(100, 100),
- wxSUNKEN_BORDER)
+ wxSUNKEN_BORDER|wxFULL_REPAINT_ON_RESIZE)
{
m_life = life;
m_interactive = interactive;