// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "bitmapbase.h"
#endif
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
+#if defined(__WXMGL__) || defined(__WXMAC__)
+// Only used by some ports
+// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
+
// ----------------------------------------------------------------------------
// wxBitmapHandler: class which knows how to create/load/save bitmaps in
// different formats
{
public:
wxBitmapHandlerBase()
- {
- m_type = wxBITMAP_TYPE_INVALID;
- }
+ : m_name()
+ , m_extension()
+ , m_type(wxBITMAP_TYPE_INVALID)
+ { }
virtual ~wxBitmapHandlerBase() { }
DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
};
-
-
class WXDLLEXPORT wxBitmapBase : public wxGDIObject
{
public:
DECLARE_ABSTRACT_CLASS(wxBitmapBase)
};
-
-
+#endif
#if defined(__WXMSW__)
#include "wx/msw/bitmap.h"
#include "wx/motif/bitmap.h"
#elif defined(__WXGTK__)
#include "wx/gtk/bitmap.h"
+#elif defined(__WXX11__)
+#include "wx/x11/bitmap.h"
#elif defined(__WXMGL__)
#include "wx/mgl/bitmap.h"
-#elif defined(__WXQT__)
-#include "wx/qt/bitmap.h"
#elif defined(__WXMAC__)
#include "wx/mac/bitmap.h"
#elif defined(__WXPM__)