#ifndef WX_PRECOMP
#include "wx/dcclient.h"
+ #include "wx/nonownedwnd.h"
#endif
#include "wx/caret.h"
+#include "wx/dynarray.h"
#include "wx/dfb/private.h"
+#include "wx/private/overlay.h"
#define TRACE_EVENTS _T("events")
#define TRACE_PAINT _T("paint")
// the window that has mouse capture
static wxWindowDFB *gs_mouseCapture = NULL;
+// ---------------------------------------------------------------------------
+// overlays support
+// ---------------------------------------------------------------------------
+
+WX_DEFINE_ARRAY_PTR(wxOverlayImpl*, wxDfbOverlaysList);
+
// ---------------------------------------------------------------------------
// event tables
// ---------------------------------------------------------------------------
m_isShown = true;
m_frozenness = 0;
m_tlw = NULL;
+ m_overlays = NULL;
}
// Destructor
#endif
if ( gs_focusedWindow == this )
- KillFocus();
+ DFBKillFocus();
DestroyChildren();
}
void wxWindowDFB::InvalidateDfbSurface()
{
m_surface = NULL;
+
+ // surfaces of the children are subsurfaces of this window's surface,
+ // so they must be invalidated as well:
+ wxWindowList& children = GetChildren();
+ for ( wxWindowList::iterator i = children.begin(); i != children.end(); ++i )
+ {
+ (*i)->InvalidateDfbSurface();
+ }
}
// ---------------------------------------------------------------------------
void wxWindowDFB::SetFocus()
{
- if ( gs_focusedWindow == this ) return;
+ if ( gs_focusedWindow == this )
+ return; // nothing to do, focused already
wxWindowDFB *oldFocusedWindow = gs_focusedWindow;
if ( gs_focusedWindow )
{
gs_toBeFocusedWindow = (wxWindow*)this;
- gs_focusedWindow->KillFocus();
+ gs_focusedWindow->DFBKillFocus();
gs_toBeFocusedWindow = NULL;
}
-#warning "FIXME: implement in terms of DWET_{GOT,LOST}FOCUS"
-
- wxIDirectFBWindowPtr dfbwin(m_tlw->GetDirectFBWindow());
-#warning "FIXME: RequestFocus() may only be called on visible TLW"
- if ( !dfbwin->RequestFocus() )
- return;
-
gs_focusedWindow = this;
+ if ( IsShownOnScreen() )
+ {
+ m_tlw->SetDfbFocus();
+ }
+ // else: do nothing, because DirectFB windows cannot have focus if they
+ // are hidden; when the TLW becomes visible, it will set the focus
+ // to use from wxTLW::Show()
+
+ #warning "FIXME: implement in terms of DWET_{GOT,LOST}FOCUS"
#warning "FIXME: keep this or not? not, think multiapp core"
#if 0
wxWindowDFB *active = wxGetTopLevelParent((wxWindow*)this);
}
#endif
+ // notify the parent keeping track of focus for the kbd navigation
+ // purposes that we got it
+ wxChildFocusEvent eventFocus((wxWindow*)this);
+ GetEventHandler()->ProcessEvent(eventFocus);
+
wxFocusEvent event(wxEVT_SET_FOCUS, GetId());
event.SetEventObject(this);
event.SetWindow((wxWindow*)oldFocusedWindow);
#endif // wxUSE_CARET
}
-void wxWindowDFB::KillFocus()
+void wxWindowDFB::DFBKillFocus()
{
- if ( gs_focusedWindow != this ) return;
+ wxCHECK_RET( gs_focusedWindow == this,
+ _T("killing focus on window that doesn't have it") );
+
gs_focusedWindow = NULL;
- if ( m_isBeingDeleted ) return;
+ if ( m_isBeingDeleted )
+ return; // don't send any events from dtor
#if wxUSE_CARET
// caret needs to be informed about focus change
void wxWindowDFB::DoMoveWindow(int x, int y, int width, int height)
{
+ // NB: [x,y] arguments are in (parent's) window coordinates, while
+ // m_rect.{x,y} are in (parent's) client coordinates. That's why we
+ // offset by parentOrigin in some places below
+
+ wxPoint parentOrigin(0, 0);
+ AdjustForParentClientOrigin(parentOrigin.x, parentOrigin.y);
+
wxRect oldpos(m_rect);
+ oldpos.Offset(parentOrigin);
+
wxRect newpos(x, y, width, height);
+ // input [x,y] is in window coords, but we store client coords in m_rect:
m_rect = newpos;
+ m_rect.Offset(-parentOrigin);
// window's position+size changed and so did the subsurface that covers it
InvalidateDfbSurface();
{
// queue both former and new position of the window for repainting:
wxWindow *parent = GetParent();
- wxPoint origin(parent->GetClientAreaOrigin());
- oldpos.Offset(origin);
- newpos.Offset(origin);
+
+ // only refresh the visible parts:
+ if ( !CanBeOutsideClientArea() )
+ {
+ wxRect parentClient(parent->GetClientSize());
+ oldpos.Intersect(parentClient);
+ newpos.Intersect(parentClient);
+ }
+
parent->RefreshRect(oldpos);
parent->RefreshRect(newpos);
}
return;
}
- AdjustForParentClientOrigin(x, y, sizeFlags);
-
wxSize size(-1, -1);
if ( width == -1 )
{
if ( m_rect.x != x || m_rect.y != y ||
m_rect.width != width || m_rect.height != height )
{
+ AdjustForParentClientOrigin(x, y, sizeFlags);
DoMoveWindow(x, y, width, height);
wxSize newSize(width, height);
// NB[1]: We intentionally ignore the eraseBack argument here. This is
// because of the way wxDFB's painting is implemented: the refresh
- // request is probagated up to wxTLW, which is then painted in
+ // request is propagated up to wxTLW, which is then painted in
// top-down order. This means that this window's area is first
// painted by its parent and this window is then painted over it, so
// it's not safe to not paint this window's background even if
DoRefreshWindow();
}
+void wxWindowDFB::RefreshWindowRect(const wxRect& rect)
+{
+ if ( !IsShown() || IsFrozen() )
+ return;
+
+ DoRefreshRect(rect);
+}
+
void wxWindowDFB::DoRefreshWindow()
{
// NB: DoRefreshRect() takes window coords, not client, so this is correct
r.Offset(GetPosition());
r.Offset(parent->GetClientAreaOrigin());
+ // normal windows cannot extend out of its parent's client area, so don't
+ // refresh any hidden parts:
+ if ( !CanBeOutsideClientArea() )
+ r.Intersect(parent->GetClientRect());
+
parent->DoRefreshRect(r);
}
m_updateRegion = rect;
-#if wxUSE_CARET
- // must hide caret temporarily, otherwise we'd get rendering artifacts
- wxCaret *caret = GetCaret();
- if ( caret )
- caret->Hide();
-#endif // wxUSE_CARET
-
// FIXME_DFB: don't waste time rendering the area if it's fully covered
// by some children, go directly to rendering the children
this, GetName().c_str());
}
-#if wxUSE_CARET
- if ( caret )
- caret->Show();
-#endif // wxUSE_CARET
+ // draw window's overlays on top of the painted window, if we have any:
+ PaintOverlays(rect);
m_updateRegion.Clear();
+ // client area portion of 'rect':
+ wxRect rectClientOnly(rect);
+ rectClientOnly.Intersect(clientRect);
+
// paint the children:
wxPoint origin = GetClientAreaOrigin();
wxWindowList& children = GetChildren();
// compute child's area to repaint
wxRect childrect(child->GetRect());
childrect.Offset(origin);
- childrect.Intersect(rect);
+
+ if ( child->CanBeOutsideClientArea() )
+ childrect.Intersect(rect);
+ else
+ childrect.Intersect(rectClientOnly);
+
if ( childrect.IsEmpty() )
continue;
}
}
+void wxWindowDFB::PaintOverlays(const wxRect& rect)
+{
+ if ( !m_overlays )
+ return;
+
+ for ( wxDfbOverlaysList::const_iterator i = m_overlays->begin();
+ i != m_overlays->end(); ++i )
+ {
+ wxOverlayImpl *overlay = *i;
+
+ wxRect orectOrig(overlay->GetRect());
+ wxRect orect(orectOrig);
+ orect.Intersect(rect);
+ if ( orect.IsEmpty() )
+ continue;
+
+ if ( overlay->IsEmpty() )
+ continue; // nothing to paint
+
+ DFBRectangle dfbRect = { orect.x - orectOrig.x, orect.y - orectOrig.y,
+ orect.width, orect.height };
+ GetDfbSurface()->Blit
+ (
+ overlay->GetDirectFBSurface(),
+ &dfbRect,
+ orect.x, orect.y
+ );
+ }
+}
+
+void wxWindowDFB::AddOverlay(wxOverlayImpl *overlay)
+{
+ if ( !m_overlays )
+ m_overlays = new wxDfbOverlaysList;
+
+ m_overlays->Add(overlay);
+}
+
+void wxWindowDFB::RemoveOverlay(wxOverlayImpl *overlay)
+{
+ wxCHECK_RET( m_overlays, _T("no overlays to remove") );
+
+ m_overlays->Remove(overlay);
+
+ if ( m_overlays->empty() )
+ {
+ wxDELETE(m_overlays);
+ }
+
+ if ( !m_isBeingDeleted )
+ RefreshWindowRect(overlay->GetRect());
+}
+
// ---------------------------------------------------------------------------
// events handling
KEY(DIKI_CONTROL_R, WXK_CONTROL);
KEY(DIKI_ALT_L, WXK_ALT);
KEY(DIKI_ALT_R, WXK_ALT);
+ // this key was removed in 0.9.25 but include it for previous versions
+ // just to avoid gcc warnings about unhandled enum value in switch
+#if !wxCHECK_DFB_VERSION(0, 9, 24)
+ KEY(DIKI_ALTGR, 0);
+#endif
KEY(DIKI_META_L, 0);
KEY(DIKI_META_R, 0);
KEY(DIKI_SUPER_L, 0);