#include "wx/log.h"
#endif //WX_PRECOMP
+#include "wx/recguard.h"
+
#ifdef __WXUNIVERSAL__
#include "wx/univ/renderer.h"
+ #include "wx/scrolbar.h"
#endif // __WXUNIVERSAL__
#ifdef __WXGTK__
}
// now check left/right too
- wxCoord x = ptOrigin.x + size.x;
+ wxCoord x = ptOrigin.x;
+
+ if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // shift the window to the left instead of the right.
+ x -= size.x;
+ x -= sizeSelf.x; // also shift it by window width.
+ }
+ else
+ x += size.x;
+
+
if ( x + sizeSelf.x > sizeScreen.x )
{
// check if there is enough space to the left
void wxPopupFocusHandler::OnKeyDown(wxKeyEvent& event)
{
+ // we can be associated with the popup itself in which case we should avoid
+ // infinite recursion
+ static int s_inside;
+ wxRecursionGuard guard(s_inside);
+ if ( guard.IsInside() )
+ {
+ event.Skip();
+ return;
+ }
+
// let the window have it first, it might process the keys
- if ( !m_popup->ProcessEvent(event) )
+ if ( !m_popup->GetEventHandler()->ProcessEvent(event) )
{
// by default, dismiss the popup
m_popup->DismissAndNotify();