#include "wx/spinbutt.h"
#include "wx/settings.h"
#include "wx/menu.h"
+#include "wx/artprov.h"
+#include "wx/toplevel.h"
#include "wx/univ/scrtimer.h"
-#include "wx/toplevel.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
- int flags = 0);
+ int flags = 0,
+ wxWindow *window = NULL);
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
virtual wxSize GetFrameIconSize() const;
virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
- virtual wxIcon GetStdIcon(int which) const;
-
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
{ if ( separator ) *separator = 5; return wxSize(16, 15); }
virtual wxSize GetToolBarMargin() const
- { return wxSize(6, 6); }
+ { return wxSize(4, 4); }
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect) const;
// DrawButtonBorder() helper
void DoDrawBackground(wxDC& dc,
const wxColour& col,
- const wxRect& rect);
+ const wxRect& rect,
+ wxWindow *window = NULL );
// DrawBorder() helpers: all of them shift and clip the DC after drawing
// the border
virtual wxColour GetBackground(wxWindow *win) const;
};
+// ----------------------------------------------------------------------------
+// wxWin32ArtProvider
+// ----------------------------------------------------------------------------
+
+class wxWin32ArtProvider : public wxArtProvider
+{
+protected:
+ virtual wxBitmap CreateBitmap(const wxArtID& id,
+ const wxArtClient& client,
+ const wxSize& size);
+};
+
// ----------------------------------------------------------------------------
// wxWin32Theme
// ----------------------------------------------------------------------------
virtual ~wxWin32Theme();
virtual wxRenderer *GetRenderer();
+ virtual wxArtProvider *GetArtProvider();
virtual wxInputHandler *GetInputHandler(const wxString& control);
virtual wxColourScheme *GetColourScheme();
wxInputHandler *GetDefaultInputHandler();
wxWin32Renderer *m_renderer;
+
+ wxWin32ArtProvider *m_artProvider;
// the names of the already created handlers and the handlers themselves
// (these arrays are synchronized)
m_scheme = NULL;
m_renderer = NULL;
m_handlerDefault = NULL;
+ m_artProvider = NULL;
}
wxWin32Theme::~wxWin32Theme()
delete m_renderer;
delete m_scheme;
+ wxArtProvider::RemoveProvider(m_artProvider);
}
wxRenderer *wxWin32Theme::GetRenderer()
return m_renderer;
}
+wxArtProvider *wxWin32Theme::GetArtProvider()
+{
+ if ( !m_artProvider )
+ {
+ m_artProvider = new wxWin32ArtProvider;
+ }
+
+ return m_artProvider;
+}
+
wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
{
if ( !m_handlerDefault )
break;
default:
+ {
+ // char *crash = NULL;
+ // *crash = 0;
wxFAIL_MSG(_T("unknown border type"));
// fall through
+ }
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
void wxWin32Renderer::DoDrawBackground(wxDC& dc,
const wxColour& col,
- const wxRect& rect)
+ const wxRect& rect,
+ wxWindow *window )
{
wxBrush brush(col, wxSOLID);
dc.SetBrush(brush);
void wxWin32Renderer::DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
- int flags)
+ int flags,
+ wxWindow *window )
{
// just fill it with the given or default bg colour
wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
- DoDrawBackground(dc, colBg, rect);
+ DoDrawBackground(dc, colBg, rect, window );
}
// ----------------------------------------------------------------------------
"....ddddddddddddddddddddddddddd.",
".....ddddddddddddddddddddddddd.."};
-wxIcon wxWin32Renderer::GetStdIcon(int which) const
+wxBitmap wxWin32ArtProvider::CreateBitmap(const wxArtID& id,
+ const wxArtClient& WXUNUSED(client),
+ const wxSize& WXUNUSED(size))
{
- switch(which)
- {
- case wxICON_INFORMATION:
- return wxIcon(info_xpm);
-
- case wxICON_QUESTION:
- return wxIcon(question_xpm);
-
- case wxICON_EXCLAMATION:
- return wxIcon(warning_xpm);
-
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
-
- case wxICON_HAND:
- return wxIcon(error_xpm);
- }
+ if ( id == wxART_INFORMATION )
+ return wxBitmap(info_xpm);
+ if ( id == wxART_ERROR )
+ return wxBitmap(error_xpm);
+ if ( id == wxART_WARNING )
+ return wxBitmap(warning_xpm);
+ if ( id == wxART_QUESTION )
+ return wxBitmap(question_xpm);
+ return wxNullBitmap;
}
// if we're scrolling the scrollbar because the arrow or the shaft was
// pressed, check that the mouse stays on the same scrollbar element
+#if 0
+ // Always let thumb jump back if we leave the scrollbar
if ( event.Moving() )
{
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
{
ht = wxHT_NOWHERE;
}
+#else
+ // Jump back only if we get far away from it
+ wxPoint pos = event.GetPosition();
+ if (scrollbar->HasFlag( wxVERTICAL ))
+ {
+ if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
+ pos.x = 5;
+ }
+ else
+ {
+ if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
+ pos.y = 5;
+ }
+ ht = m_renderer->HitTestScrollbar(scrollbar, pos );
+#endif
// if we're dragging the thumb and the mouse stays in the scrollbar, it
// is still ok - we only want to catch the case when the mouse leaves