#include "wx/treebase.h"
#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through CLASSINFO macro
-class WXDLLEXPORT wxImageList;
+class WXDLLIMPEXP_FWD_CORE wxImageList;
// ----------------------------------------------------------------------------
// wxTreeCtrlBase
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeCtrlBase : public wxControl
+class WXDLLIMPEXP_CORE wxTreeCtrlBase : public wxControl
{
public:
wxTreeCtrlBase()
// arbitrary default
m_spacing = 18;
+
+ // quick DoGetBestSize calculation
+ m_quickBestSize = true;
}
virtual ~wxTreeCtrlBase();
// ---------
// get the total number of items in the control
- virtual size_t GetCount() const = 0;
+ virtual unsigned int GetCount() const = 0;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// set items label
virtual void SetItemText(const wxTreeItemId& item, const wxString& text) = 0;
- // get one of the images associated with the item (normal by default)
+ // set one of the images associated with the item (normal by default)
virtual void SetItemImage(const wxTreeItemId& item,
int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal) = 0;
virtual bool IsSelected(const wxTreeItemId& item) const = 0;
// is item text in bold font?
virtual bool IsBold(const wxTreeItemId& item) const = 0;
+ // is the control empty?
+ bool IsEmpty() const;
+
// number of children
// ------------------
// expand this item
virtual void Expand(const wxTreeItemId& item) = 0;
+ // expand the item and all its children recursively
+ void ExpandAllChildren(const wxTreeItemId& item);
+ // expand all items
+ void ExpandAll();
// collapse the item without removing its children
virtual void Collapse(const wxTreeItemId& item) = 0;
+ // collapse the item and all its children
+ void CollapseAllChildren(const wxTreeItemId& item);
+ // collapse all items
+ void CollapseAll();
// collapse the item and remove all children
virtual void CollapseAndReset(const wxTreeItemId& item) = 0;
// toggles the current state
// coordinates specified are relative to the client area of tree ctrl)
// and, in the second variant, fill the flags parameter with a bitmask
// of wxTREE_HITTEST_xxx constants.
- wxTreeItemId HitTest(const wxPoint& point)
+ wxTreeItemId HitTest(const wxPoint& point) const
{ int dummy; return DoTreeHitTest(point, dummy); }
- wxTreeItemId HitTest(const wxPoint& point, int& flags)
+ wxTreeItemId HitTest(const wxPoint& point, int& flags) const
{ return DoTreeHitTest(point, flags); }
// get the bounding rectangle of the item (or of its label only)
virtual bool ShouldInheritColours() const { return false; }
+ // hint whether to calculate best size quickly or accurately
+ void SetQuickBestSize(bool q) { m_quickBestSize = q; }
+ bool GetQuickBestSize() const { return m_quickBestSize; }
+
protected:
virtual wxSize DoGetBestSize() const;
// real HitTest() implementation: again, can't be called just HitTest()
// because it's overloaded and so the non-virtual overload would be hidden
// (and can't be called DoHitTest() because this is already in wxWindow)
- virtual wxTreeItemId DoTreeHitTest(const wxPoint& point, int& flags) = 0;
+ virtual wxTreeItemId DoTreeHitTest(const wxPoint& point,
+ int& flags) const = 0;
wxImageList *m_imageListNormal, // images for tree elements
// spacing between left border and the text
unsigned int m_spacing;
+ // whether full or quick calculation is done in DoGetBestSize
+ bool m_quickBestSize;
+
DECLARE_NO_COPY_CLASS(wxTreeCtrlBase)
};
#if defined(__WXUNIVERSAL__)
#include "wx/generic/treectlg.h"
#elif defined(__WXPALMOS__)
- #include "wx/palmos/treectrl.h"
+ #include "wx/generic/treectlg.h"
#elif defined(__WXMSW__)
#include "wx/msw/treectrl.h"
#elif defined(__WXMOTIF__)