// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LAYWIN_H_G_
#pragma interface "laywin.h"
#endif
-#include "wx/sashwin.h"
+#if wxUSE_SASH
+ #include "wx/sashwin.h"
+#endif // wxUSE_SASH
const wxEventType wxEVT_QUERY_LAYOUT_INFO = wxEVT_FIRST + 1500;
const wxEventType wxEVT_CALCULATE_LAYOUT = wxEVT_FIRST + 1501;
-enum wxLayoutOrientation {
+enum wxLayoutOrientation
+{
wxLAYOUT_HORIZONTAL,
wxLAYOUT_VERTICAL
};
-enum wxLayoutAlignment {
+enum wxLayoutAlignment
+{
wxLAYOUT_NONE,
wxLAYOUT_TOP,
wxLAYOUT_LEFT,
wxLAYOUT_RIGHT,
- wxLAYOUT_BOTTOM,
+ wxLAYOUT_BOTTOM
};
// Not sure this is necessary
* orientation and size.
*/
-class wxQueryLayoutInfoEvent: public wxEvent
+class WXDLLEXPORT wxQueryLayoutInfoEvent: public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxQueryLayoutInfoEvent)
public:
m_alignment = wxLAYOUT_TOP;
m_orientation = wxLAYOUT_HORIZONTAL;
}
-// Read by the app
- inline void SetRequestedLength(int length) { m_requestedLength = length; }
- inline int GetRequestedLength() const { return m_requestedLength; }
- inline void SetFlags(int flags) { m_flags = flags; }
- inline int GetFlags() const { return m_flags; }
+ // Read by the app
+ void SetRequestedLength(int length) { m_requestedLength = length; }
+ int GetRequestedLength() const { return m_requestedLength; }
-// Set by the app
- inline void SetSize(const wxSize& size) { m_size = size; }
- inline wxSize GetSize() const { return m_size; }
+ void SetFlags(int flags) { m_flags = flags; }
+ int GetFlags() const { return m_flags; }
+
+ // Set by the app
+ void SetSize(const wxSize& size) { m_size = size; }
+ wxSize GetSize() const { return m_size; }
- inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }
- inline wxLayoutOrientation GetOrientation() const { return m_orientation; }
+ void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }
+ wxLayoutOrientation GetOrientation() const { return m_orientation; }
+
+ void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
+ wxLayoutAlignment GetAlignment() const { return m_alignment; }
- inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
- inline wxLayoutAlignment GetAlignment() const { return m_alignment; }
protected:
int m_flags;
int m_requestedLength;
* This event is used to take a bite out of the available client area.
*/
-class wxCalculateLayoutEvent: public wxEvent
+class WXDLLEXPORT wxCalculateLayoutEvent: public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxCalculateLayoutEvent)
public:
{
SetEventType(wxEVT_CALCULATE_LAYOUT);
m_flags = 0;
- m_id = id;
+ m_id = id;
}
// Read by the app
inline void SetFlags(int flags) { m_flags = flags; }
#define EVT_CALCULATE_LAYOUT(func) { wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL },
+#if wxUSE_SASH
+
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
-class wxSashLayoutWindow: public wxSashWindow
+class WXDLLEXPORT wxSashLayoutWindow: public wxSashWindow
{
DECLARE_CLASS(wxSashLayoutWindow)
public:
DECLARE_EVENT_TABLE()
};
+#endif // wxUSE_SASH
+
class WXDLLEXPORT wxMDIParentFrame;
class WXDLLEXPORT wxFrame;
// This class implements the layout algorithm
-class wxLayoutAlgorithm: public wxObject
+class WXDLLEXPORT wxLayoutAlgorithm: public wxObject
{
public:
wxLayoutAlgorithm() {}
// The MDI client window is sized to whatever's left over.
bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL);
- // mainWindow is sized to whatever's left over.
- bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow);
+ // mainWindow is sized to whatever's left over. This function for backward
+ // compatibility; use LayoutWindow.
+ bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL)
+ {
+ return LayoutWindow(frame, mainWindow);
+ }
+
+ // mainWindow is sized to whatever's left over. This function for backward
+ bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);
};
#endif