+void wxWizard::AddButtonRow(wxBoxSizer *mainColumn)
+{
+ // the order in which the buttons are created determines the TAB order - at least under MSWindows...
+ // although the 'back' button appears before the 'next' button, a more userfriendly tab order is
+ // to activate the 'next' button first (create the next button before the back button).
+ // The reason is: The user will repeatedly enter information in the wizard pages and then wants to
+ // press 'next'. If a user uses mostly the keyboard, he would have to skip the 'back' button
+ // everytime. This is annoying. There is a second reason: RETURN acts as TAB. If the 'next'
+ // button comes first in the TAB order, the user can enter information very fast using the RETURN
+ // key to TAB to the next entry field and page. This would not be possible, if the 'back' button
+ // was created before the 'next' button.
+
+ wxBoxSizer *buttonRow = new wxBoxSizer(wxHORIZONTAL);
+ mainColumn->Add(
+ buttonRow,
+ 0, // Vertically unstretchable
+ wxALIGN_RIGHT // Right aligned, no border
+ );
+
+ // Desired TAB order is 'next', 'cancel', 'help', 'back'. This makes the 'back' button the last control on the page.
+ // Create the buttons in the right order...
+ m_btnNext = new wxButton(this, wxID_FORWARD, _("&Next >"));
+ wxButton *btnCancel=new wxButton(this, wxID_CANCEL, _("&Cancel"));
+ wxButton *btnHelp=0;
+ if (GetExtraStyle() & wxWIZARD_EX_HELPBUTTON)
+ btnHelp=new wxButton(this, wxID_HELP, _("&Help"));
+ m_btnPrev = new wxButton(this, wxID_BACKWARD, _("< &Back"));
+
+ if (btnHelp)
+ buttonRow->Add(
+ btnHelp,
+ 0, // Horizontally unstretchable
+ wxALL, // Border all around, top aligned
+ 5 // Border width
+ );
+
+ AddBackNextPair(buttonRow);
+
+ buttonRow->Add(
+ btnCancel,
+ 0, // Horizontally unstretchable
+ wxALL, // Border all around, top aligned
+ 5 // Border width
+ );
+}
+
+void wxWizard::DoCreateControls()
+{
+ // do nothing if the controls were already created
+ if ( WasCreated() )
+ return;
+
+ // wxWindow::SetSizer will be called at end
+ wxBoxSizer *windowSizer = new wxBoxSizer(wxVERTICAL);
+
+ wxBoxSizer *mainColumn = new wxBoxSizer(wxVERTICAL);
+ windowSizer->Add(
+ mainColumn,
+ 1, // Vertical stretching
+ wxALL | wxEXPAND, // Border all around, horizontal stretching
+ 5 // Border width
+ );
+
+ AddBitmapRow(mainColumn);
+ AddStaticLine(mainColumn);
+ AddButtonRow(mainColumn);
+
+ // wxWindow::SetSizer should be followed by wxWindow::Fit, but
+ // this is done in FinishLayout anyway so why duplicate it
+ SetSizer(windowSizer);
+}