/// remove first item matching this value
void Remove(long lItem);
/// remove item by index
- void Remove(size_t uiIndex);
+ void RemoveAt(size_t uiIndex);
//@}
/// sort array elements using given compare function
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_ARRAY(T, name) \
+#define _WX_DEFINE_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() \
void Insert(T Item, size_t uiIndex) \
{ wxBaseArray::Insert((long)Item, uiIndex) ; } \
\
- void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
+ void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
+ void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
_WX_ERROR_REMOVE); \
- wxBaseArray::Remove((size_t)iIndex); } \
+ wxBaseArray::RemoveAt((size_t)iIndex); } \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
}
// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_SORTED_ARRAY(T, name) \
+#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name(SCMPFUNC##T fn) \
void Add(T Item) \
{ wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
\
- void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
+ void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
+ void RemoveAt(size_t uiIndex) { wxBaseArray::RemoveAt(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
_WX_ERROR_REMOVE ); \
- wxBaseArray::Remove((size_t)iIndex); } \
+ wxBaseArray::RemoveAt((size_t)iIndex); } \
\
private: \
SCMPFUNC##T m_fnCompare; \
// ----------------------------------------------------------------------------
// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
// ----------------------------------------------------------------------------
-#define _WX_DECLARE_OBJARRAY(T, name) \
+#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
-class WXDLLEXPORT name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() { } \
\
T* Detach(size_t uiIndex) \
{ T* p = (T*)wxBaseArray::Item(uiIndex); \
- wxBaseArray::Remove(uiIndex); return p; } \
- void Remove(size_t uiIndex); \
+ wxBaseArray::RemoveAt(uiIndex); return p; } \
+ void Remove(size_t uiIndex) { RemoveAt(uiIndex); } \
+ void RemoveAt(size_t uiIndex); \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
\
@memo declare and define array class 'name' containing elements of type 'T'
*/
-#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_ARRAY(_A##name, name)
+#define WX_DEFINE_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class)
/**
This macro does the same as WX_DEFINE_ARRAY except that the array will be
sorted with the specified compare function.
*/
-#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_SORTED_ARRAY(_A##name, name)
+#define WX_DEFINE_SORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
/**
This macro generates a new objarrays class which owns the objects it
@memo declare objarray class 'name' containing elements of type 'T'
*/
-#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
- _WX_DECLARE_OBJARRAY(_L##name, name)
+#define WX_DECLARE_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class)
+
/**
To use an objarray class you must
<ll>
#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
//@}
+// these macros do the same thing as the WX_XXX ones above, but should be used
+// inside the library for user visible classes because otherwise they wouldn't
+// be visible from outside (when using wxWindows as DLL under Windows)
+#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
+
// ----------------------------------------------------------------------------
/** @name Some commonly used predefined arrays */
-// # overhead if not used?
// ----------------------------------------------------------------------------
//@{
/** @name ArrayInt */
-WX_DEFINE_ARRAY(int, wxArrayInt);
+WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
/** @name ArrayLong */
-WX_DEFINE_ARRAY(long, wxArrayLong);
+WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
/** @name ArrayPtrVoid */
-WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
+WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
//@}
//@}
\
array.Empty(); \
}
+
#endif // _DYNARRAY_H