return object;
}
+#ifdef __WXDEBUG__
void wxObject::CopyObject(wxObject& object_dest) const
+#else // !Debug
+void wxObject::CopyObject(wxObject& WXUNUSED(object_dest)) const
+#endif // Debug/!Debug
{
wxASSERT(object_dest.GetClassInfo()->IsKindOf(GetClassInfo()));
}