return object;
}
+#ifdef __WXDEBUG__
void wxObject::CopyObject(wxObject& object_dest) const
+#else // !Debug
+void wxObject::CopyObject(wxObject& WXUNUSED(object_dest)) const
+#endif // Debug/!Debug
{
wxASSERT(object_dest.GetClassInfo()->IsKindOf(GetClassInfo()));
}
// PROBABLY NO LONGER TRUE now I've done DLL creation right.
/*
#if WXMAKINGDLL
-if (GetClassName() && info->GetClassName() && (strcmp(GetClassName(), info->GetClassName()) == 0))
+if (GetClassName() && info->GetClassName() && (wxStrcmp(GetClassName(), info->GetClassName()) == 0))
return TRUE;
#else
*/