/////////////////////////////////////////////////////////////////////////////
-// Name: button.cpp
+// Name: msw/button.cpp
// Purpose: wxButton
// Author: Julian Smart
// Modified by:
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
#pragma implementation "button.h"
#endif
// macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
- IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
-#endif
+IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
// this macro tries to adjust the default button height to a reasonable value
// using the char height as the base
if ( !CreateBase(parent, id, pos, size, style, validator, name) )
return FALSE;
- // Validator was set in CreateBase
- //SetValidator(validator);
-
parent->AddChild((wxButton *)this);
- m_backgroundColour = parent->GetBackgroundColour() ;
- m_foregroundColour = parent->GetForegroundColour() ;
+ m_backgroundColour = parent->GetBackgroundColour();
+ m_foregroundColour = parent->GetForegroundColour();
+
+ long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD /* | WS_CLIPSIBLINGS */ ;
+
+#ifdef __WIN32__
+ if(m_windowStyle & wxBU_LEFT)
+ msStyle |= BS_LEFT;
+ if(m_windowStyle & wxBU_RIGHT)
+ msStyle |= BS_RIGHT;
+ if(m_windowStyle & wxBU_TOP)
+ msStyle |= BS_TOP;
+ if(m_windowStyle & wxBU_BOTTOM)
+ msStyle |= BS_BOTTOM;
+#endif
m_hWnd = (WXHWND)CreateWindowEx
(
MakeExtendedStyle(m_windowStyle),
wxT("BUTTON"),
label,
- WS_VISIBLE | WS_TABSTOP | WS_CHILD,
+ msStyle,
0, 0, 0, 0,
GetWinHwnd(parent),
(HMENU)m_windowId,
NULL
);
+ if (m_hWnd == 0)
+ {
+ wxString msg;
+#ifdef __WIN16__
+ msg.Printf(wxT("CreateWindowEx failed"));
+#else
+ msg.Printf(wxT("CreateWindowEx failed with error number %ld"), (long) GetLastError());
+#endif
+ wxFAIL_MSG(msg);
+ }
+
// Subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
SetSize(pos.x, pos.y, size.x, size.y);
- // bad hack added by Robert to make buttons at least
- // 80 pixels wide. There are probably better ways...
- // TODO. FIXME.
- wxSize nsize( GetSize() );
- if ((nsize.x < 80) || (nsize.y < 23))
- {
- if ((size.x == -1) && (nsize.x < 80)) nsize.x = 80;
- if ((size.y == -1) && (nsize.y < 23)) nsize.y = 23;
- SetSize( nsize );
- }
-
return TRUE;
}
// size management including autosizing
// ----------------------------------------------------------------------------
-wxSize wxButton::DoGetBestSize()
+wxSize wxButton::DoGetBestSize() const
{
wxString label = wxGetWindowText(GetHWND());
int wBtn;
// the button height is proportional to the height of the font used
int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
- return wxSize(wBtn, hBtn);
+ wxSize sz = GetDefaultSize();
+ if (wBtn > sz.x) sz.x = wBtn;
+ if (hBtn > sz.y) sz.y = hBtn;
+
+ return sz;
}
/* static */
SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
}
- // this doesn't work with bitmap buttons because it also removes the
- // "ownerdrawn" style...
- if ( btnOldDefault && !wxDynamicCast(btnOldDefault, wxBitmapButton) )
+ if ( btnOldDefault )
{
// remove the BS_DEFPUSHBUTTON style from the other button
long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
- style &= ~BS_DEFPUSHBUTTON;
- SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
+
+ // don't do it with the owner drawn buttons because it will reset
+ // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+ {
+ style &= ~BS_DEFPUSHBUTTON;
+ SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
+ }
+ else
+ {
+ // redraw the button - it will notice itself that it's not the
+ // default one any longer
+ btnOldDefault->Refresh();
+ }
}
// set this button as the default
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- style |= BS_DEFPUSHBUTTON;
- SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+ {
+ style |= BS_DEFPUSHBUTTON;
+ SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
+ }
}
// ----------------------------------------------------------------------------
bool processed = FALSE;
switch ( param )
{
- case 1: // 1 for accelerator
- case BN_CLICKED:
+ case 1: // message came from an accelerator
+ case BN_CLICKED: // normal buttons send this
+ case BN_DOUBLECLICKED: // owner-drawn ones also send this
processed = SendClickEvent();
break;
}
return processed;
}
-WXHBRUSH wxButton::OnCtlColor(WXHDC pDC,
- WXHWND pWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam)
+long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
- wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
+ // when we receive focus, we want to become the default button in our
+ // parent panel
+ if ( nMsg == WM_SETFOCUS )
+ {
+ SetDefault();
+
+ // let the default processign take place too
+ }
+ else if ( nMsg == WM_LBUTTONDBLCLK )
+ {
+ // emulate a click event to force an owner-drawn button to change its
+ // appearance - without this, it won't do it
+ (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
+
+ // and conitnue with processing the message normally as well
+ }
+
+ // let the base class do all real processing
+ return wxControl::MSWWindowProc(nMsg, wParam, lParam);
+}
- return (WXHBRUSH) backgroundBrush->GetResourceHandle();
+// ----------------------------------------------------------------------------
+// owner-drawn buttons support
+// ----------------------------------------------------------------------------
+
+#ifdef __WIN32__
+
+// drawing helpers
+
+static void DrawButtonText(HDC hdc,
+ RECT *pRect,
+ const wxString& text,
+ COLORREF col)
+{
+ COLORREF colOld = SetTextColor(hdc, col);
+ int modeOld = SetBkMode(hdc, TRANSPARENT);
+
+ DrawText(hdc, text, text.length(), pRect,
+ DT_CENTER | DT_VCENTER | DT_SINGLELINE);
+
+ SetBkMode(hdc, modeOld);
+ SetTextColor(hdc, colOld);
+}
+
+static void DrawRect(HDC hdc, const RECT& r)
+{
+ MoveToEx(hdc, r.left, r.top, NULL);
+ LineTo(hdc, r.right, r.top);
+ LineTo(hdc, r.right, r.bottom);
+ LineTo(hdc, r.left, r.bottom);
+ LineTo(hdc, r.left, r.top);
+}
+
+void wxButton::MakeOwnerDrawn()
+{
+ long style = GetWindowLong(GetHwnd(), GWL_STYLE);
+ if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+ {
+ // make it so
+ style |= BS_OWNERDRAW;
+ SetWindowLong(GetHwnd(), GWL_STYLE, style);
+ }
+}
+
+bool wxButton::SetBackgroundColour(const wxColour &colour)
+{
+ if ( !wxControl::SetBackgroundColour(colour) )
+ {
+ // nothing to do
+ return FALSE;
+ }
+
+ MakeOwnerDrawn();
+
+ Refresh();
+
+ return TRUE;
+}
+
+bool wxButton::SetForegroundColour(const wxColour &colour)
+{
+ if ( !wxControl::SetForegroundColour(colour) )
+ {
+ // nothing to do
+ return FALSE;
+ }
+
+ MakeOwnerDrawn();
+
+ Refresh();
+
+ return TRUE;
+}
+
+/*
+ The button frame looks like this normally:
+
+ WWWWWWWWWWWWWWWWWWB
+ WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
+ WH GB H = light grey (LIGHT)
+ WH GB G = dark grey (SHADOW)
+ WH GB B = black (DKSHADOW)
+ WH GB
+ WGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBB
+
+ When the button is selected, the button becomes like this (the total button
+ size doesn't change):
+
+ BBBBBBBBBBBBBBBBBBB
+ BWWWWWWWWWWWWWWWWBB
+ BWHHHHHHHHHHHHHHGBB
+ BWH GBB
+ BWH GBB
+ BWGGGGGGGGGGGGGGGBB
+ BBBBBBBBBBBBBBBBBBB
+ BBBBBBBBBBBBBBBBBBB
+
+ When the button is pushed (while selected) it is like:
+
+ BBBBBBBBBBBBBBBBBBB
+ BGGGGGGGGGGGGGGGGGB
+ BG GB
+ BG GB
+ BG GB
+ BG GB
+ BGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBB
+*/
+
+static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
+ bool selected, bool pushed)
+{
+ RECT r;
+ CopyRect(&r, &rectBtn);
+
+ HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
+ hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
+ hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
+ hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
+
+ HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
+
+ r.right--;
+ r.bottom--;
+
+ if ( pushed )
+ {
+ DrawRect(hdc, r);
+
+ (void)SelectObject(hdc, hpenGrey);
+ InflateRect(&r, -1, -1);
+
+ DrawRect(hdc, r);
+ }
+ else // !pushed
+ {
+ if ( selected )
+ {
+ DrawRect(hdc, r);
+
+ InflateRect(&r, -1, -1);
+ }
+
+ MoveToEx(hdc, r.left, r.bottom, NULL);
+ LineTo(hdc, r.right, r.bottom);
+ LineTo(hdc, r.right, r.top - 1);
+
+ (void)SelectObject(hdc, hpenWhite);
+ MoveToEx(hdc, r.left, r.bottom - 1, NULL);
+ LineTo(hdc, r.left, r.top);
+ LineTo(hdc, r.right, r.top);
+
+ (void)SelectObject(hdc, hpenLightGr);
+ MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL);
+ LineTo(hdc, r.left + 1, r.top + 1);
+ LineTo(hdc, r.right - 1, r.top + 1);
+
+ (void)SelectObject(hdc, hpenGrey);
+ MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL);
+ LineTo(hdc, r.right - 1, r.bottom - 1);
+ LineTo(hdc, r.right - 1, r.top);
+ }
+
+ (void)SelectObject(hdc, hpenOld);
+ DeleteObject(hpenWhite);
+ DeleteObject(hpenLightGr);
+ DeleteObject(hpenGrey);
+ DeleteObject(hpenBlack);
+}
+
+bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
+{
+ LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
+
+ RECT rectBtn;
+ CopyRect(&rectBtn, &lpDIS->rcItem);
+
+ COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
+ colFg = wxColourToRGB(GetForegroundColour());
+
+ HDC hdc = lpDIS->hDC;
+ UINT state = lpDIS->itemState;
+
+ // first, draw the background
+ HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
+
+ FillRect(hdc, &rectBtn, hbrushBackground);
+
+ // draw the border for the current state
+ bool selected = (state & ODS_SELECTED) != 0;
+ if ( !selected )
+ {
+ wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
+ if ( panel )
+ {
+ selected = panel->GetDefaultItem() == this;
+ }
+ }
+ bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
+
+ DrawButtonFrame(hdc, rectBtn, selected, pushed);
+
+ // draw the focus rect if needed
+ if ( state & ODS_FOCUS )
+ {
+ RECT rectFocus;
+ CopyRect(&rectFocus, &rectBtn);
+
+ // I don't know where does this constant come from, but this is how
+ // Windows draws them
+ InflateRect(&rectFocus, -4, -4);
+
+ DrawFocusRect(hdc, &rectFocus);
+ }
+
+ if ( pushed )
+ {
+ // the label is shifted by 1 pixel to create "pushed" effect
+ OffsetRect(&rectBtn, 1, 1);
+ }
+
+ DrawButtonText(hdc, &rectBtn, GetLabel(),
+ state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
+ : colFg);
+
+ ::DeleteObject(hbrushBackground);
+
+ return TRUE;
}
+#endif // __WIN32__