#include "wx/cursor.h"
#include "wx/utils.h"
-#include "gdk/gdk.h"
+#include <gdk/gdk.h>
//-----------------------------------------------------------------------------
// idle system
case wxCURSOR_RIGHT_BUTTON: gdk_cur = GDK_RIGHTBUTTON; break;
case wxCURSOR_BULLSEYE: gdk_cur = GDK_TARGET; break;
+ case wxCURSOR_POINT_LEFT: gdk_cur = GDK_SB_LEFT_ARROW; break;
+ case wxCURSOR_POINT_RIGHT: gdk_cur = GDK_SB_RIGHT_ARROW; break;
/*
case wxCURSOR_DOUBLE_ARROW: gdk_cur = GDK_DOUBLE_ARROW; break;
case wxCURSOR_CROSS_REVERSE: gdk_cur = GDK_CROSS_REVERSE; break;
static wxCursor gs_savedCursor;
static int gs_busyCount = 0;
+const wxCursor &wxBusyCursor::GetStoredCursor()
+{
+ return gs_savedCursor;
+}
+
+const wxCursor wxBusyCursor::GetBusyCursor()
+{
+ return wxCursor(wxCURSOR_WATCH);
+}
+
void wxEndBusyCursor()
{
if (--gs_busyCount > 0)