// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#define ZYZGS_3D 0x8000L /* control will be 3D */
/* public function prototypes */
-BOOL _Optlink gaugeInit(HINSTANCE hInstance);
+// BOOL _Optlink gaugeInit(HINSTANCE hInstance);
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
-#endif
bool wxGauge::Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos,
const wxSize& size,
long style,
+#if wxUSE_VALIDATORS
const wxValidator& validator,
+#endif
const wxString& name)
{
static bool wxGaugeOS2Initialised = FALSE;
if ( !wxGaugeOS2Initialised )
{
+//TODO:
+/*
if (!gaugeInit((HINSTANCE) wxGetInstance()))
wxFatalError("Cannot initalize Gauge library");
+*/
wxGaugeOS2Initialised = TRUE;
}
SetName(name);
+#if wxUSE_VALIDATORS
SetValidator(validator);
+#endif
if (parent) parent->AddChild(this);
m_rangeMax = range;
m_gaugePos = 0;