#endif
#ifndef WX_PRECOMP
-#include "wx/bmpbuttn.h"
+ #include "wx/bmpbuttn.h"
+ #include "wx/log.h"
+ #include "wx/dcmemory.h"
#endif
#include "wx/msw/private.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
-#endif
#define BUTTON_HEIGHT_FACTOR (EDIT_CONTROL_FACTOR * 1.1)
{
m_buttonBitmap = bitmap;
SetName(name);
+
+#if wxUSE_VALIDATORS
SetValidator(validator);
+#endif // wxUSE_VALIDATORS
parent->AddChild(this);
- m_backgroundColour = parent->GetBackgroundColour() ;
- m_foregroundColour = parent->GetForegroundColour() ;
+ m_backgroundColour = parent->GetBackgroundColour();
+ m_foregroundColour = parent->GetForegroundColour();
m_windowStyle = style;
m_marginX = 0;
m_marginY = 0;
if ( height == -1 && bitmap.Ok())
height = bitmap.GetHeight() + 2*m_marginY;
+ long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ;
+
+#ifdef __WIN32__
+ if(m_windowStyle & wxBU_LEFT)
+ msStyle |= BS_LEFT;
+ if(m_windowStyle & wxBU_RIGHT)
+ msStyle |= BS_RIGHT;
+ if(m_windowStyle & wxBU_TOP)
+ msStyle |= BS_TOP;
+ if(m_windowStyle & wxBU_BOTTOM)
+ msStyle |= BS_BOTTOM;
+#endif
+
m_hWnd = (WXHWND)CreateWindowEx
(
0,
wxT("BUTTON"),
wxT(""),
- WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ,
- 0, 0, 0, 0,
+ msStyle,
+ 0, 0, 0, 0,
GetWinHwnd(parent),
(HMENU)m_windowId,
wxGetInstance(),
// Subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
- SetFont(parent->GetFont()) ;
+ SetFont(parent->GetFont());
SetSize(x, y, width, height);
m_buttonBitmap = bitmap;
}
+// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
+#define FOCUS_MARGIN 3
+
bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item)
{
#if defined(__WIN95__)
#endif
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) item;
+ HDC hDC = lpDIS->hDC;
+ UINT state = lpDIS->itemState;
+ bool isSelected = (state & ODS_SELECTED) != 0;
+ bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0;
+
- wxBitmap* bitmap = &m_buttonBitmap;
+ // choose the bitmap to use depending on the button state
+ wxBitmap* bitmap;
- UINT state = lpDIS->itemState;
- if ((state & ODS_SELECTED) && m_buttonBitmapSelected.Ok())
+ if ( isSelected && m_buttonBitmapSelected.Ok() )
bitmap = &m_buttonBitmapSelected;
else if ((state & ODS_FOCUS) && m_buttonBitmapFocus.Ok())
bitmap = &m_buttonBitmapFocus;
else if ((state & ODS_DISABLED) && m_buttonBitmapDisabled.Ok())
bitmap = &m_buttonBitmapDisabled;
+ else
+ bitmap = &m_buttonBitmap;
if ( !bitmap->Ok() )
return FALSE;
- HDC hDC = lpDIS->hDC;
- HDC memDC = ::CreateCompatibleDC(hDC);
-
- HBITMAP old = (HBITMAP) ::SelectObject(memDC, (HBITMAP) bitmap->GetHBITMAP());
-
- if (!old)
- return FALSE;
-
- int x = lpDIS->rcItem.left;
- int y = lpDIS->rcItem.top;
- int width = lpDIS->rcItem.right - x;
+ // centre the bitmap in the control area
+ int x = lpDIS->rcItem.left;
+ int y = lpDIS->rcItem.top;
+ int width = lpDIS->rcItem.right - x;
int height = lpDIS->rcItem.bottom - y;
+ int wBmp = bitmap->GetWidth();
+ int hBmp = bitmap->GetHeight();
+
+ int x1,y1;
+
+ if(m_windowStyle & wxBU_LEFT)
+ x1 = x + (FOCUS_MARGIN+1);
+ else if(m_windowStyle & wxBU_RIGHT)
+ x1 = x + (width - wBmp) - (FOCUS_MARGIN+1);
+ else
+ x1 = x + (width - wBmp) / 2;
- // Draw the face, if auto-drawing
- if ( GetWindowStyleFlag() & wxBU_AUTODRAW )
- DrawFace((WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom,
- ((state & ODS_SELECTED) == ODS_SELECTED));
-
- // Centre the bitmap in the control area
- int x1 = (int) (x + ((width - bitmap->GetWidth()) / 2));
- int y1 = (int) (y + ((height - bitmap->GetHeight()) / 2));
+ if(m_windowStyle & wxBU_TOP)
+ y1 = y + (FOCUS_MARGIN+1);
+ else if(m_windowStyle & wxBU_BOTTOM)
+ y1 = y + (height - hBmp) - (FOCUS_MARGIN+1);
+ else
+ y1 = y + (height - hBmp) / 2;
- if ( (state & ODS_SELECTED) && (GetWindowStyleFlag() & wxBU_AUTODRAW) )
+ if ( isSelected && autoDraw )
{
- x1 ++;
- y1 ++;
+ x1++;
+ y1++;
}
- ::BitBlt(hDC, x1, y1, bitmap->GetWidth(), bitmap->GetHeight(), memDC, 0, 0, SRCCOPY);
-
- if ( (state & ODS_DISABLED) && (GetWindowStyleFlag() & wxBU_AUTODRAW) )
- DrawButtonDisable( (WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, TRUE ) ;
- else if ( (state & ODS_FOCUS) && (GetWindowStyleFlag() & wxBU_AUTODRAW) )
- DrawButtonFocus( (WXHDC) hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, lpDIS->rcItem.right, lpDIS->rcItem.bottom, ((state & ODS_SELECTED) == ODS_SELECTED));
+ // draw the face, if auto-drawing
+ if ( autoDraw )
+ {
+ DrawFace((WXHDC) hDC,
+ lpDIS->rcItem.left, lpDIS->rcItem.top,
+ lpDIS->rcItem.right, lpDIS->rcItem.bottom,
+ isSelected);
+ }
- ::SelectObject(memDC, old);
+ // draw the bitmap
+ wxDC dst;
+ dst.SetHDC((WXHDC) hDC, FALSE);
+ dst.DrawBitmap(*bitmap, x1, y1, TRUE);
- ::DeleteDC(memDC);
+ // draw focus / disabled state, if auto-drawing
+ if ( (state & ODS_DISABLED) && autoDraw )
+ {
+ DrawButtonDisable((WXHDC) hDC,
+ lpDIS->rcItem.left, lpDIS->rcItem.top,
+ lpDIS->rcItem.right, lpDIS->rcItem.bottom,
+ TRUE);
+ }
+ else if ( (state & ODS_FOCUS) && autoDraw )
+ {
+ DrawButtonFocus((WXHDC) hDC,
+ lpDIS->rcItem.left,
+ lpDIS->rcItem.top,
+ lpDIS->rcItem.right,
+ lpDIS->rcItem.bottom,
+ isSelected);
+ }
return TRUE;
}
-void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
-{
- HPEN oldp;
- HBRUSH oldb ;
-
- HPEN penBorder;
- HPEN penLight;
- HPEN penShadow;
- HBRUSH brushFace;
- COLORREF ms_color;
+// GRG Feb/2000, support for bmp buttons with Win95/98 standard LNF
- ms_color = GetSysColor(COLOR_WINDOWFRAME) ;
- penBorder = CreatePen(PS_SOLID,0,ms_color) ;
+#if defined(__WIN95__)
- ms_color = GetSysColor(COLOR_BTNSHADOW) ;
- penShadow = CreatePen(PS_SOLID,0,ms_color) ;
+void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
+{
+ HPEN oldp;
+ HPEN penHiLight;
+ HPEN penLight;
+ HPEN penShadow;
+ HPEN penDkShadow;
+ HBRUSH brushFace;
+
+ // create needed pens and brush
+ penHiLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DHILIGHT));
+ penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));
+ penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DSHADOW));
+ penDkShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW));
+ brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
+
+ // draw the rectangle
+ RECT rect;
+ rect.left = left;
+ rect.right = right;
+ rect.top = top;
+ rect.bottom = bottom;
+ FillRect((HDC) dc, &rect, brushFace);
+
+ // draw the border
+ oldp = (HPEN) SelectObject( (HDC) dc, sel? penDkShadow : penHiLight);
+ MoveToEx((HDC) dc, left, top, NULL); LineTo((HDC) dc, right-1, top);
+ MoveToEx((HDC) dc, left, top+1, NULL); LineTo((HDC) dc, left, bottom-1);
+
+ SelectObject( (HDC) dc, sel? penShadow : penLight);
+ MoveToEx((HDC) dc, left+1, top+1, NULL); LineTo((HDC) dc, right-2, top+1);
+ MoveToEx((HDC) dc, left+1, top+2, NULL); LineTo((HDC) dc, left+1, bottom-2);
+
+ SelectObject( (HDC) dc, sel? penLight : penShadow);
+ MoveToEx((HDC) dc, left+1, bottom-2, NULL); LineTo((HDC) dc, right-1, bottom-2);
+ MoveToEx((HDC) dc, right-2, bottom-3, NULL); LineTo((HDC) dc, right-2, top);
+
+ SelectObject( (HDC) dc, sel? penHiLight : penDkShadow);
+ MoveToEx((HDC) dc, left, bottom-1, NULL); LineTo((HDC) dc, right+2, bottom-1);
+ MoveToEx((HDC) dc, right-1, bottom-2, NULL); LineTo((HDC) dc, right-1, top-1);
+
+ // delete allocated resources
+ SelectObject((HDC) dc,oldp);
+ DeleteObject(penHiLight);
+ DeleteObject(penLight);
+ DeleteObject(penShadow);
+ DeleteObject(penDkShadow);
+ DeleteObject(brushFace);
+}
- ms_color = GetSysColor(COLOR_BTNHIGHLIGHT) ;
- penLight = CreatePen(PS_SOLID,0,ms_color) ;
+#else
- ms_color = GetSysColor(COLOR_BTNFACE) ;
- brushFace = CreateSolidBrush(ms_color) ;
+void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
+{
+ HPEN oldp;
+ HPEN penBorder;
+ HPEN penLight;
+ HPEN penShadow;
+ HBRUSH brushFace;
+
+ // create needed pens and brush
+ penBorder = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_WINDOWFRAME));
+ penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));
+ penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNHIGHLIGHT));
+ brushFace = CreateSolidBrush(COLOR_BTNFACE);
+
+ // draw the rectangle
+ RECT rect;
+ rect.left = left;
+ rect.right = right;
+ rect.top = top;
+ rect.bottom = bottom;
+ FillRect((HDC) dc, &rect, brushFace);
- oldp = (HPEN) SelectObject( (HDC) dc, GetStockObject( NULL_PEN ) ) ;
- oldb = (HBRUSH) SelectObject( (HDC) dc, brushFace ) ;
- Rectangle( (HDC) dc, left, top, right, bottom ) ;
- SelectObject( (HDC) dc, penBorder) ;
- MoveToEx((HDC) dc,left+1,top,NULL);LineTo((HDC) dc,right-1,top);
- MoveToEx((HDC) dc,left,top+1,NULL);LineTo((HDC) dc,left,bottom-1);
- MoveToEx((HDC) dc,left+1,bottom-1,NULL);LineTo((HDC) dc,right-1,bottom-1);
- MoveToEx((HDC) dc,right-1,top+1,NULL);LineTo((HDC) dc,right-1,bottom-1);
+ // draw the border
+ oldp = (HPEN) SelectObject( (HDC) dc, penBorder);
+ MoveToEx((HDC) dc,left+1,top,NULL);LineTo((HDC) dc,right-1,top);
+ MoveToEx((HDC) dc,left,top+1,NULL);LineTo((HDC) dc,left,bottom-1);
+ MoveToEx((HDC) dc,left+1,bottom-1,NULL);LineTo((HDC) dc,right-1,bottom-1);
+ MoveToEx((HDC) dc,right-1,top+1,NULL);LineTo((HDC) dc,right-1,bottom-1);
- SelectObject( (HDC) dc, penShadow) ;
+ SelectObject( (HDC) dc, penShadow);
if (sel)
{
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ;
- LineTo((HDC) dc, left+1 ,top+1) ;
- LineTo((HDC) dc, right-2 ,top+1) ;
+ MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
+ LineTo((HDC) dc, left+1 ,top+1);
+ LineTo((HDC) dc, right-2 ,top+1);
}
else
{
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ;
- LineTo((HDC) dc, right-2 ,bottom-2) ;
- LineTo((HDC) dc, right-2 ,top) ;
- MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL) ;
- LineTo((HDC) dc, right-3 ,bottom-3) ;
- LineTo((HDC) dc, right-3 ,top+1) ;
-
- SelectObject( (HDC) dc, penLight) ;
-
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ;
- LineTo((HDC) dc, left+1 ,top+1) ;
- LineTo((HDC) dc, right-2 ,top+1) ;
+ MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
+ LineTo((HDC) dc, right-2 ,bottom-2);
+ LineTo((HDC) dc, right-2 ,top);
+
+ MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL);
+ LineTo((HDC) dc, right-3 ,bottom-3);
+ LineTo((HDC) dc, right-3 ,top+1);
+
+ SelectObject( (HDC) dc, penLight);
+
+ MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
+ LineTo((HDC) dc, left+1 ,top+1);
+ LineTo((HDC) dc, right-2 ,top+1);
}
- SelectObject((HDC) dc,oldp) ;
- SelectObject((HDC) dc,oldb) ;
- DeleteObject(penBorder);
- DeleteObject(penLight);
- DeleteObject(penShadow);
- DeleteObject(brushFace);
+ // delete allocated resources
+ SelectObject((HDC) dc,oldp);
+ DeleteObject(penBorder);
+ DeleteObject(penLight);
+ DeleteObject(penShadow);
+ DeleteObject(brushFace);
}
-#define FOCUS_MARGIN 6
+#endif // defined(__WIN95__)
+
void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel )
{
rect.top = top;
rect.right = right;
rect.bottom = bottom;
- InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN ) ;
+ InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN );
+
+ // GRG: the focus rectangle should not move when the button is pushed!
+/*
if ( sel )
- OffsetRect( &rect, 1, 1 ) ;
- DrawFocusRect( (HDC) dc, &rect ) ;
+ OffsetRect( &rect, 1, 1 );
+*/
+ (void)sel;
+ DrawFocusRect( (HDC) dc, &rect );
}
extern HBRUSH wxDisableButtonBrush;
void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg )
{
- HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush ) ;
+ HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush );
- if ( with_marg )
- ::PatBlt( (HDC) dc, left + m_marginX, top + m_marginY,
- right - 2 * m_marginX, bottom - 2 * m_marginY,
-#ifdef __SALFORDC__
- 0xfa0089L ) ;
-#else
- 0xfa0089UL ) ;
-#endif
- else ::PatBlt( (HDC) dc, left, top, right, bottom,
+ // VZ: what's this?? there is no such ROP AFAIK
#ifdef __SALFORDC__
- 0xfa0089L ) ;
+ DWORD dwRop = 0xFA0089L;
#else
- 0xfa0089UL ) ;
+ DWORD dwRop = 0xFA0089UL;
#endif
- ::SelectObject( (HDC) dc, old ) ;
+
+ if ( with_marg )
+ {
+ left += m_marginX;
+ top += m_marginY;
+ right -= 2 * m_marginX;
+ bottom -= 2 * m_marginY;
+ }
+
+ ::PatBlt( (HDC) dc, left, top, right, bottom, dwRop);
+
+ ::SelectObject( (HDC) dc, old );
}
void wxBitmapButton::SetDefault()