// ---------------------------------------------------------------------------
bool wxStaticBitmap::Create(wxWindow *parent, wxWindowID id,
- const wxBitmap& bitmap,
+ const wxGDIImage& bitmap,
const wxPoint& pos,
const wxSize& size,
long style,
wxCHECK_MSG( m_hWnd, FALSE, wxT("Failed to create static bitmap") );
- SetBitmap(bitmap);
+ SetImage(bitmap);
// Subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
bool wxStaticBitmap::ImageIsOk() const
{
- if ( m_isIcon && m_image.icon )
- return m_image.icon->Ok();
- else if ( m_image.bitmap )
- return m_image.bitmap->Ok();
- else
- return FALSE;
+ return m_image && m_image->Ok();
}
void wxStaticBitmap::Free()
{
- if ( m_isIcon )
- delete m_image.icon;
- else
- delete m_image.bitmap;
+ delete m_image;
- m_image.icon = NULL;
+ m_image = NULL;
}
-wxSize wxStaticBitmap::DoGetBestSize()
+wxSize wxStaticBitmap::DoGetBestSize() const
{
// reuse the current size (as wxWindow does) instead of using some
// arbitrary default size (as wxControl, our immediate base class, does)
return wxWindow::DoGetBestSize();
}
-void wxStaticBitmap::SetBitmap(const wxBitmap& bitmap)
+void wxStaticBitmap::SetImage(const wxGDIImage& bitmap)
{
Free();
m_isIcon = bitmap.IsKindOf(CLASSINFO(wxIcon));
if ( m_isIcon )
- m_image.icon = new wxIcon((const wxIcon&)bitmap);
+ m_image = new wxIcon((const wxIcon&)bitmap);
else
- m_image.bitmap = new wxBitmap(bitmap);
+ m_image = new wxBitmap((const wxBitmap &)bitmap);
int x, y;
int w, h;
GetSize(&w, &h);
#ifdef __WIN32__
- HANDLE handle = m_isIcon ? (HANDLE)m_image.icon->GetHICON()
- : (HANDLE)m_image.bitmap->GetHBITMAP();
- ::SendMessage((HWND)m_hWnd, STM_SETIMAGE,
+ HANDLE handle = (HANDLE)m_image->GetHandle();
+ ::SendMessage(GetHwnd(), STM_SETIMAGE,
m_isIcon ? IMAGE_ICON : IMAGE_BITMAP, (LPARAM)handle);
#endif // Win32
w = width;
h = height;
- ::MoveWindow((HWND)GetHWND(), x, y, width, height, FALSE);
+ ::MoveWindow(GetHwnd(), x, y, width, height, FALSE);
}
}
- RECT rect ;
- rect.left = x ;
- rect.top = y ;
- rect.right = x + w ;
- rect.bottom = y + h ;
- InvalidateRect((HWND)GetParent()->GetHWND(), &rect, TRUE);
+ RECT rect;
+ rect.left = x;
+ rect.top = y;
+ rect.right = x + w;
+ rect.bottom = y + h;
+ InvalidateRect(GetHwndOf(GetParent()), &rect, TRUE);
}
// under Win32 we use the standard static control style for this