m_minSize.x = width;
m_minSize.y = height;
+ SetRatio(width, height);
+
// size is set directly
m_size = m_minSize;
}
// minimal size is the initial size
m_minSize = window->GetSize();
+ // aspect ratio calculated from initial size
+ SetRatio(m_minSize);
+
// size is calculated later
// m_size = ...
}
// minimal size is calculated later
// m_minSize = ...
+ m_ratio = 0;
// size is calculated later
// m_size = ...
{
wxSize ret;
if (IsSizer())
+ {
ret = m_sizer->CalcMin();
+ // if we have to preserve aspect ratio _AND_ this is
+ // the first-time calculation, consider ret to be initial size
+ if ((m_flag & wxSHAPED) && !m_ratio) SetRatio(ret);
+ }
+
/*
The minimum size of a window should be the
initial size, as saved in m_minSize, not the
{
size.y -= m_border;
}
+ if (m_flag & wxSHAPED) {
+ // adjust aspect ratio
+ int rwidth = (int) (size.y * m_ratio);
+ if (rwidth > size.x) {
+ // fit horizontally
+ int rheight = (int) (size.x / m_ratio);
+ // add vertical space
+ if (m_flag & wxALIGN_CENTER_VERTICAL)
+ pos.y += (size.y - rheight) / 2;
+ else if (m_flag & wxALIGN_BOTTOM)
+ pos.y += (size.y - rheight);
+ // use reduced dimensions
+ size.y =rheight;
+ } else if (rwidth < size.x) {
+ // add horizontal space
+ if (m_flag & wxALIGN_CENTER_HORIZONTAL)
+ pos.x += (size.x - rwidth) / 2;
+ else if (m_flag & wxALIGN_RIGHT)
+ pos.x += (size.x - rwidth);
+ size.x = rwidth;
+ }
+ }
if (IsSizer())
m_sizer->SetDimension( pos.x, pos.y, size.x, size.y );
wxPoint child_pos( pt );
wxSize child_size( wxSize( size.x, height) );
- if (item->GetFlag() & wxALIGN_RIGHT)
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.x = m_size.x;
+ else if (item->GetFlag() & wxALIGN_RIGHT)
child_pos.x += m_size.x - size.x;
- else if (item->GetFlag() & wxCENTER)
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
child_pos.x += (m_size.x - size.x) / 2;
- else if (item->GetFlag() & wxEXPAND)
- child_size.x = m_size.x;
item->SetDimension( child_pos, child_size );
wxPoint child_pos( pt );
wxSize child_size( wxSize(width, size.y) );
- if (item->GetFlag() & wxALIGN_BOTTOM)
+ if (item->GetFlag() & (wxEXPAND | wxSHAPED))
+ child_size.y = m_size.y;
+ else if (item->GetFlag() & wxALIGN_BOTTOM)
child_pos.y += m_size.y - size.y;
- else if (item->GetFlag() & wxCENTER)
+ else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
+ // XXX wxCENTER is added for backward compatibility;
+ // wxALIGN_CENTER should be used in new code
child_pos.y += (m_size.y - size.y) / 2;
- else if (item->GetFlag() & wxEXPAND)
- child_size.y = m_size.y;
item->SetDimension( child_pos, child_size );